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ZBRUSH Hard Surface Techniques and Workflows

Focused View

Sean Fowler

12:46:31

13 View
  • 1 - What to Expect.mp4
    14:36
  • 2 - Intro and UI Overview.mp4
    17:05
  • 3 - Common Quick Keys used.mp4
    10:59
  • 4 - Trim Curves VS Clip Curves And Space Bar Trick.mp4
    16:31
  • 5 - Importance of Polygrouping.mp4
    12:45
  • 6 - Selection Tool.mp4
    08:34
  • 7 - Zremesher 30.mp4
    07:34
  • 8 - Zmodeler breakdown.mp4
    14:05
  • 9 - Boolean Introduction.mp4
    10:09
  • 10 - Lesson 1 Scene Setup.mp4
    08:28
  • 10 - basemesh.zip
  • 11 - Lesson 2 Eyebrowl Blockout.mp4
    11:03
  • 12 - Lesson 3 Eyebrowl Clean Up and Zremsher Iterations.mp4
    11:13
  • 13 - Lesson 4 Zmodeler Process Intro.mp4
    13:31
  • 14 - Lesson 5 Assigning Polygroups through Zmodeler.mp4
    09:56
  • 15 - Lesson 6 Booleans and Adjusting.mp4
    17:19
  • 16 - Lesson 7 Jawline Blockout.mp4
    13:27
  • 17 - Lesson 8 Beveling Technique 2.mp4
    14:51
  • 18 - Lesson 9 Finalizing Jaw.mp4
    13:17
  • 19 - Lesson 10 Eyelid Blockouts.mp4
    10:35
  • 20 - Lesson 11 Deforming Eyelids.mp4
    12:40
  • 21 - Lesson 12 Modular Component Piece Construction.mp4
    16:42
  • 22 - Lesson 13 Cheek Component Contructions.mp4
    13:18
  • 23 - Lesson 14 Cheek Component Placements.mp4
    05:35
  • 24 - Lesson 15 Cheek Plate Construction.mp4
    10:28
  • 25 - Lesson 16 Cleaning up and Finalizing Cheek Plate.mp4
    16:21
  • 26 - Lesson 17 Carving EyeBrowls Ridge.mp4
    17:47
  • 27 - Lesson 18 Secondary Ridge And Bend Curves Deformers.mp4
    14:00
  • 28 - Lesson 19 Customizable Boolean Intro.mp4
    11:40
  • 28 - scifiboolean.zip
  • 29 - Lesson 20 Blocking out through Masking and Space Bar Trick.mp4
    13:43
  • 30 - Lesson 21 Wires and Curve Brushes.mp4
    11:53
  • 31 - Lesson 22 Finalizing and Testing Customized Boolean.mp4
    12:36
  • 32 - Lesson 23 Secondary Detailing Cheek.mp4
    13:21
  • 32 - scifiboolean.zip
  • 33 - Lesson 24 Cleaning Secondary Cheek For Zremesher 30.mp4
    08:34
  • 34 - Lesson 25 Applying First Customizable Boolean.mp4
    13:59
  • 35 - Lesson 26 Nose Ridges with Zremesher 30.mp4
    08:20
  • 36 - Lesson 27 Extender Deformer And zmodeler editing.mp4
    13:49
  • 37 - Lesson 28 Nose Placement and Clip Curve editing with Symmetry Functions.mp4
    09:23
  • 38 - Lesson 29 Upper Plate 1 Blockout.mp4
    10:24
  • 39 - Lesson 30 Upper Ridge part 2.mp4
    15:22
  • 40 - Lesson 31 Nose Tip and Modifying Alphas Intro.mp4
    20:01
  • 41 - Lesson 32 Lips Part 1.mp4
    15:46
  • 42 - Lesson 33 Lip Masking and Geometry Clean Up.mp4
    10:27
  • 43 - Lesson 34 Lips Part 3.mp4
    14:10
  • 44 - Lesson 35 Lip Adustments.mp4
    12:18
  • 45 - Lesson 36 Synthetic Mesh.mp4
    11:07
  • 46 - Lesson 37 Chin Construction.mp4
    20:16
  • 47 - Lesson 38 Finishing Lips with Wiring Detail.mp4
    12:29
  • 48 - Decimation and and Mirroring.mp4
    08:51
  • 49 - Lesson 39 Beginning upper head.mp4
    13:18
  • 50 - Lesson 40 Carving Out Flat Sculptor for Boolean.mp4
    15:42
  • 51 - Lesson 42 Customizing Bevel with Booleans through zmodeler.mp4
    17:22
  • 52 - Lesson 43 Adjust and finalizing customized Beveling.mp4
    08:01
  • 53 - Lesson 44 Finishing Upper Forhead Section with secondary texture.mp4
    14:16
  • 54 - Lesson 45 Temple Strip Construction.mp4
    10:24
  • 55 - Lesson 46 Secondary Frame Housing.mp4
    12:36
  • 56 - Lesson 47 Deforming Temple before Applying Booleans.mp4
    17:51
  • 57 - Lesson 48 Ear Sculpting with Concave and Convex Booleans.mp4
    10:35
  • 58 - Lesson 49 Constructing Greeble In Cavity of Ear.mp4
    06:22
  • 59 - Lesson 50 Connector Construction.mp4
    14:42
  • 60 - Lesson 51 Panel Loops Break Down and Final Thoughts.mp4
    14:04
  • Description


    Understand Hard Surface Techniques by combining Sculpting and Zmodeler Editing through Zremsher 3 for New Workflows!

    What You'll Learn?


    • Zbrush Hard Surface Sculpting Workflows
    • Understanding the workflow between Digital Sculpting and Zmodeler Editing through Zremesher 3.0
    • Comprehending the various uses and applications of Zremesher 3.0 as well as its strengths and weakness
    • A strong emphasis throughout the course on quick keys with narration of walk through
    • Beveling Techniques on Concave and Convex surfaces.
    • Sculpting techniques through Live Booleans and how to make customized bevels through them
    • Additionally we will walk you through the process in how to create customizable booleans,  along with being supplied samples free for you to use in any of your projects,
    • Learning the Difference between Clip curve and Trim Curves as well as their importance in the main theme workflow

    Who is this for?


  • Anyone interested in learning or expanding their skill set in Zbrush
  • What You Need to Know?


  • A version Zbrush 2019 or Higher
  • Wacom Tablet and Pen (recommended but not required)
  • More details


    Description

    Hello and Welcome to ZBRUSH Hard Surface Techniques and Workflows All Levels


    - In this course we will take a focus in depth look into Hard Surface Sculpting in a variety of Techniques such as combing digital sculpting and Zmodeler Editing through one of ZBrushes biggest upgraded feature Zremesher 3.0 and building modular component pieces that can be reusable in other projects.


    - Here I will be doing demonstrations in Zremesher 3.0 to show its strengths and weakness as part of its primary bridge between sculpting and Zmodeler


    - Throughout this course we will examine ways to combine what we learn in our hard surface sculpting techniques to push our shapes further utilizing gizmos deformers to make one modular piece construction to be reusable to multiple shapes as we progress with our subject piece.


    - In addition to these new workflows I will also be illustrating how to create customized booleans and demonstrate their versatility across multiple surfaces.


    - We will be making HEAVY emphasis to in hotkey narration from the most commonly used hotkeys in this course to more advance hotkey techniques such panning curves and selection tools through space bar.

    By the end of this course you should have a solid foundation to zbrush hard surface sculpting and its features with carving out hard surfaces mesh through extraction function

    Who this course is for:

    • Anyone interested in learning or expanding their skill set in Zbrush

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    Hi there my Name is Sean Fowler and I have been a 3D  Freelance artist for over 10 years.   I graduated from Full Sail University with a Bachelors of Science in Game Art, which pretty much means I am specialized to work in games, be it prop modeling and textures, character modeling and, straight up to animation cycles in maya.  You could say I do enjoy a lot of the disciplines in the game production workflow.  I am very passionate about what I do, and I’m very committed in learning new things everyday.  I wanted to find a way to give back a little so I felt this would be an excellent place to start.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 60
    • duration 12:46:31
    • English subtitles has
    • Release Date 2024/05/14