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ZBrush for Jewelry Designers: Understanding ZBrush Geometry

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Eric Keller

4:54:46

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  • 1. Introduction to ZBrush Geometry.mp4
    08:23
  • 2. Parametric 3D Objects.mp4
    11:24
  • 3. Subdivision Surfaces.mp4
    11:48
  • 4. Subdivison Surfaces Pro Tip.mp4
    02:53
  • 5. ZModeler Brush.mp4
    13:25
  • 6. Extrude Edge Pro Tip.mp4
    11:06
  • 7. Dynamesh.mp4
    17:16
  • 8. Dynamesh Pro Tips.mp4
    17:20
  • 9. ZRemesher.mp4
    14:01
  • 10. Projection.mp4
    15:23
  • 11. ZProject Brush Pro Tip.mp4
    04:07
  • 12. Decimation.mp4
    13:20
  • 13. Sculptris Pro.mp4
    11:53
  • 14. Morph Targets and Layers.mp4
    13:06
  • 15. Booleans.mp4
    08:27
  • 16. Remesher (Unified Skin).mp4
    05:43
  • 17. Insert Mesh Brushes.mp4
    14:45
  • 18. Insert Mesh Brush Pro Tip.mp4
    06:41
  • 19. Nanomesh.mp4
    11:05
  • 20. Dynamic Subdivisions.mp4
    12:20
  • 21. Micropoly.mp4
    10:01
  • 22. Arraymesh.mp4
    07:43
  • 23. Fibermesh.mp4
    08:52
  • 24. High Definition Geomtery.mp4
    04:43
  • 25. ZSpheres and ZSketch.mp4
    22:36
  • 26. ZSpheres Pro Tip.mp4
    04:13
  • 27. Alpha to Mesh.mp4
    05:04
  • 28. Vector Files (SVG) and 3D Text.mp4
    04:32
  • 29. Conclusion.mp4
    02:36
  • Description


    An Overview of the Many Types of Polymesh Surfaces Available in ZBrush

    What You'll Learn?


    • Acquire an understanding of the various types of geometry available in ZBrush
    • Learn which types of ZBrush geometry are most useful when designing jewelry in ZBrush
    • Gain proficiency in digital jewelry sculpting through the "Pro Tips" videos
    • Develop a workflow suitable to your own style of working through combining the various techniques demonstrated in the series

    Who is this for?


  • Jewelry designers who are looking to incorporate ZBrush into their digital sculpting workflow.
  • Digital artists looking to get into designing jewelry using ZBrush
  • ZBrush beginners who have some proficiency but aren't sure how to use all the different types of geometry available in ZBrush
  • Digital sculptors looking to deepen their knowledge of ZBrush
  • Traditional sculptors who want to learn digital sculpting
  • What You Need to Know?


  • This course requires a basic/beginner understanding of the fundamentals of ZBrush: interface, sculpting brushes, and basic navigation.
  • This course requires familiarity with computer based sculpting terminology such as polygons.
  • More details


    Description

    My students often ask me "When do I use Dynamesh in ZBrush" or "What is the difference between Subdivision Surfaces and Dynamic Subdivisions?" or "How can I use Arraymesh in my jewelry designs?" I designed this course to answer those questions and more concerning the different flavors of polymesh surfaces in ZBrush. It can be overwhelming sorting out all these different approaches to digital sculpting and its really important to understand which tools are useful to you as a jewelry designer and which tools you can set aside. ZBrush is very much a non-linear approach to digital sculpting, there's no one path to achieving your design goals rather you will find which tools work best for any given situation and you'll discover that over time you'll develop your own custom workflow that suits your own style. But first you need to understand how each of these different ZBrush polymesh types work. In these videos I use many examples of my own work as well as pieces sculpted by renown jewelry designer Tomas Wittelsbach. Each video focuses on one type of geometry available in ZBrush and I've made the videos as self-contained as possible so that you don't necessarily need to watch each video in order. You can pick the ones you are most interested in and also come back to them later if you need a quick refresher. By the end of the course you'll have a complete picture of the many different approaches to polymesh editing available in ZBrush and you can start incorporating new techniques into your designs.

    Who this course is for:

    • Jewelry designers who are looking to incorporate ZBrush into their digital sculpting workflow.
    • Digital artists looking to get into designing jewelry using ZBrush
    • ZBrush beginners who have some proficiency but aren't sure how to use all the different types of geometry available in ZBrush
    • Digital sculptors looking to deepen their knowledge of ZBrush
    • Traditional sculptors who want to learn digital sculpting

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    Hi I'm Eric Keller. I’m one of the founders of the ZBrush Jewelry Workshop. I have 20 as a professional ZBrush artist and almost as many years as an instructor. I've written and edited numerous books and industry magazine articles on ZBrush as well as a contributor to the ZBrush documentation and Pixologic's ZClassroom videos. I have taught ZBrush and digital sculpting at the Gnomon School of Visual Effects, The Gnomon Workshop, Lynda (aka Linked In Learning), and UWorld. I've been a lecturer at the ZBrush ZSummit, Harvard Medical School, Los Angeles Academy of Figurative Art, SIGGRAPH, and the Smithsonian. I regularly use ZBrush as my primary tool for feature film, streaming television series, Virtual and Augmented reality, video games and of course jewelry design and 3D printing. My credits include Netflix's Wednesday, John Wick 3 and 4, 10 Cloverfield Lane, Star Trek Beyond, Aquaman, as well as many other projects for Digizyme, Apple, and The E O Wilson Biodiversity Foundation.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 29
    • duration 4:54:46
    • Release Date 2023/10/29

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