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ZBrush 4R7 Certification

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29:50:53

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  • 01 Course Intro and Questions.mp4
    15:19
  • 02 Layout and Keyboard Shortcuts Part 1.mp4
    16:06
  • 03 Layout and Keyboard Shortcuts Part 2.mp4
    16:06
  • 04 Rules of Form Building.mp4
    15:30
  • 05 Blocking Out The Sculpt.mp4
    17:41
  • 06 Dynamesh and Contour Lines.mp4
    11:21
  • 07 Detail and Sense of Play.mp4
    22:50
  • 08 Q&A.mp4
    11:44
  • 01 Intro.mp4
    06:00
  • 02 Curriculum.mp4
    22:41
  • 03 The Artistic Nurral Circuitry.mp4
    18:20
  • 04 Dynamesh Approach.mp4
    29:18
  • 05 What is Dynamesh.mp4
    18:46
  • 06 ZRemesher.mp4
    09:39
  • 07 Lecture 9Measurements.mp4
    15:29
  • 08 Internal Forms.mp4
    14:53
  • 09 Edge Work.mp4
    19:28
  • 10 Wrap Up.mp4
    11:01
  • 01 Student Review.mp4
    09:01
  • 02 Course Overview Brushes.mp4
    12:54
  • 03 Defining Art Training Room Vs Arena.mp4
    17:09
  • 04 Brush Types Inflate.mp4
    09:52
  • 05 Brush Type Clay vs Standard.mp4
    16:32
  • 06 Surface Dependance.mp4
    06:22
  • 07 Alphas as Shapes.mp4
    06:44
  • 08 Alphasas Texture and Geometry ft. Nanomesh.mp4
    14:39
  • 09 When to Use Alphas.mp4
    10:56
  • 10 Understanding the Construction of the Brush.mp4
    16:10
  • 11 Fine Tuning Your Brush.mp4
    13:20
  • 12 Z Intensity and Depth.mp4
    15:59
  • 13 Wrap Up Q and A.mp4
    12:21
  • 01 Intro and ZBrush Questions.mp4
    17:44
  • 02 Curriculum.mp4
    07:37
  • 03 Site Preview.mp4
    05:54
  • 04 Student Feedback.mp4
    09:58
  • 05 Introduction to ZSpheres.mp4
    14:09
  • 06 Zspheres Continued.mp4
    18:09
  • 07 Utilizing Your Adaptive Mesh.mp4
    11:31
  • 08 Reskinning Tools.mp4
    10:43
  • 09 Utilizing Primitives.mp4
    07:38
  • 10 Reworking Mesh With Initialize.mp4
    08:09
  • 11 Understanding ArrayMesh.mp4
    11:50
  • 12 ZModeler Intro.mp4
    21:02
  • 13 Dynamic Subdiv and Point Action.mp4
    25:28
  • 14 Outro.mp4
    03:27
  • 01 PreClass Lecture Part 1.mp4
    12:30
  • 02 PreClass Lecture Part 2.mp4
    19:13
  • 03 Curriculum.mp4
    09:53
  • 04 Gathering Reference And Cylinder Blockout.mp4
    15:56
  • 05 Creating A Hole In The Cylinder.mp4
    10:48
  • 06 Using Clip and Trim Brushes.mp4
    13:59
  • 07 Making Next Surface.mp4
    14:15
  • 08 Finishing Up Our Peice.mp4
    22:14
  • 09 Making a Katana.mp4
    28:14
  • 10 Blocking Out A Mechanical Peice.mp4
    15:32
  • 11 Using Zmodeler To Enhance Peice.mp4
    25:12
  • 12 Finishing Up Mechanical Peice.mp4
    10:43
  • 13 Q&A.mp4
    12:18
  • 01 Introduction.mp4
    04:35
  • 02 Course Re-Cap.mp4
    20:59
  • 03 Ways To Tackle Nano Mesh Part 1.mp4
    16:16
  • 04 Ways To Tackle Nano Mesh Part 2.mp4
    13:51
  • 05 Masking And Extracting.mp4
    23:10
  • 06 Creating A Shoe.mp4
    20:20
  • 07 Using Group Loops and Panel Loops.mp4
    18:13
  • 08 Utilizing Slice Brushes For Mech Designs.mp4
    19:50
  • 09 Extracting And Modifying PolyGroups.mp4
    16:48
  • 10 AccuCurve.mp4
    07:09
  • 11 Q&A.mp4
    11:56
  • 01 Introduction.mp4
    10:50
  • 02 Rendertime with Fibermesh and Micromesh.mp4
    12:51
  • 03 Realtime with Nanomesh.mp4
    15:55
  • 04 Creating Nanomesh hair.mp4
    20:15
  • 05 Nanomesh hair variations.mp4
    19:04
  • 06 Pushing the envelope.mp4
    20:21
  • 07 Nanomesh tentacle.mp4
    17:59
  • 08 Editing Nanomesh and Nanomesh Scales.mp4
    15:30
  • 09 Scale Refinement and Projection.mp4
    16:53
  • 10 Q&A.mp4
    15:21
  • 01 Overview.mp4
    09:06
  • 02 Method 1 Sculpting.mp4
    09:42
  • 03 Method 2 Zspheres.mp4
    12:24
  • 04 Method 3 Curve Tubes.mp4
    11:58
  • 05 Method 4 ArrayMesh.mp4
    18:48
  • 06 Unify.mp4
    19:01
  • 07 Finishing the Basket.mp4
    25:39
  • 08 Combining ArrayMesh and NanoMesh.mp4
    17:11
  • 09 Flower.mp4
    21:58
  • 01 Export Overview.mp4
    04:10
  • 02 PolyPaint Basics - Part 1.mp4
    25:09
  • 03 PolyPaint Basics - Part 2.mp4
    25:39
  • 04 Color Evolution of Our Eyes.mp4
    09:18
  • 05 Texturing By Hand.mp4
    18:31
  • 06 Reference & Spotlight Wheel.mp4
    20:09
  • 07 Texturing By Reference.mp4
    21:32
  • 08 Spotlight Recap.mp4
    06:26
  • 09 UV Master & Texture Maps.mp4
    08:57
  • 10 Photoshop & Spotlight.mp4
    21:35
  • 01 BPR vs BR.mp4
    10:53
  • 02 Lighting.mp4
    17:54
  • 03 Shadows Rays, Angle & Blur - Part 1.mp4
    18:10
  • 04 Shadows Rays, Angle & Blur - Part 2.mp4
    18:50
  • 05 Recap & Filters.mp4
    05:30
  • 06 Materials.mp4
    17:09
  • 07 Diffuse, Spec & QuadShader.mp4
    22:14
  • 08 Colorize.mp4
    13:48
  • 09 Wax Shader.mp4
    26:21
  • 10 Exporting to Photoshop.mp4
    20:47
  • 11 Questions.mp4
    11:43
  • 01 Overview.mp4
    11:34
  • 02 Generating Maps.mp4
    15:56
  • 03 Normal vs Displacement vs Texture Maps.mp4
    10:00
  • 04 Vector Displacement & Multi Map Exporter.mp4
    19:00
  • 05 Ambient Occlusion.mp4
    07:54
  • 06 Questions.mp4
    11:24
  • 07 Exporting Maps.mp4
    11:47
  • 08 Importing Maps into Maya.mp4
    23:35
  • 09 UV Master Revisited.mp4
    12:48
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    Simplier Is Better! We've simplified and we've moved! Login to access your content. Want new and up to date training on art, sculpting, launching your own ...
    • language english
    • Training sessions 118
    • duration 29:50:53
    • Release Date 2023/12/16