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Your First Game in Gamemaker

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Peter Morgan

8:08:09

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  • 1.1 first platformer - 1 - getting started.zip
  • 1. Getting Started.mp4
    05:37
  • 2.1 first platformer - 2 - capturing input.zip
  • 2. Capturing Input.mp4
    07:53
  • 3.1 first platformer - 3 - rooms.zip
  • 3. Rooms.mp4
    03:53
  • 4. Introduction.html
  • 1.1 first platformer - 4 - moving the player.zip
  • 1. Moving The Player.mp4
    08:38
  • 2.1 first platformer - 5 - solid objects.zip
  • 2. Solid Objects.mp4
    03:57
  • 3.1 first platformer - 6 - horizontal collisions.zip
  • 3. Horizontal Collisions.mp4
    09:28
  • 4.1 first platformer - 7 - vertical collisions.zip
  • 4. Vertical Collisions.mp4
    08:59
  • 5.1 first platformer - 8 - player jumping.zip
  • 5. Player Jumping.mp4
    05:45
  • 6.1 first platformer - 9 - player sprites.zip
  • 6. Player Sprites.mp4
    05:13
  • 7.1 first platformer - 10 - acceleration and drag.zip
  • 7. Acceleration and Drag.mp4
    08:06
  • 8. The Player and Collisions.html
  • 1.1 first platformer - 11 - the camera.zip
  • 1. The Camera.mp4
    03:00
  • 2.1 first platformer - 12 - adding tiles.zip
  • 2. Adding Tiles.mp4
    13:29
  • 3. Camera and Tiles Quiz.html
  • 1.1 first platformer - 13 - bug enemy.zip
  • 1. Enemy Caterpillar.mp4
    09:31
  • 2.1 first platformer - 14 - bug movement.zip
  • 2. Caterpillar Movement.mp4
    09:55
  • 3.1 first platformer - 15 - damaging enemies.zip
  • 3. Damaging Enemies.mp4
    12:40
  • 4.1 first platformer - 16 - enemy death.zip
  • 4. Enemy Death.mp4
    08:47
  • 5. Enemies.html
  • 1.1 first platformer - 17 - health bars.zip
  • 1. Health Bars.mp4
    08:23
  • 2.1 first platformer - 18 - flashing damage.zip
  • 2. Flashing Damage.mp4
    14:20
  • 3.1 first platformer - 19 - state machines part 1.zip
  • 3. State Machines Part I.mp4
    06:42
  • 4.1 first platformer - 20 - state machines part 2.zip
  • 4. State Machines Part II.mp4
    06:46
  • 5.1 first platformer - 21 - dead state.zip
  • 5. Dead State.mp4
    09:43
  • 6. Entity Management.html
  • 1.1 first platformer - 22 - projectiles.zip
  • 1. Projectiles.mp4
    17:24
  • 2.1 first platformer - 23 - macros.zip
  • 2. Macros.mp4
    09:21
  • 3.1 first platformer - 24 - collectible coins.zip
  • 3. Collectible Coins.mp4
    09:24
  • 4.1 first platformer - 25 - spawning powerups.zip
  • 4. Spawning Powerups.mp4
    15:03
  • 5.1 first platformer - 26 - applying powerups.zip
  • 5. Applying Powerups.mp4
    14:26
  • 6.1 first platformer - 27 - mystery blocks.zip
  • 6. Mystery Blocks.mp4
    15:14
  • 7.1 first platformer - 28 - advanced blocks.zip
  • 7. Advanced Blocks.mp4
    19:57
  • 8. Player Functions.html
  • 1.1 first platformer - 29 - enemy bee.zip
  • 1. Enemy Bee.mp4
    16:28
  • 2.1 first platformer - 30 - bounce improvements.zip
  • 2. Bounce Improvements.mp4
    08:37
  • 3.1 first platformer - 31 - dust effects.zip
  • 3. Dust Effects.mp4
    09:45
  • 4. Enemy Bee.html
  • 1.1 first platformer - 32 - title screen.zip
  • 1. Title Screen.mp4
    16:38
  • 2.1 first platformer - 33 - menu state.zip
  • 2. Menu State.mp4
    05:40
  • 3. Title Screen Quiz.html
  • 1.1 first platformer - 34 - initial checkpoints.zip
  • 1. Initial Checkpoints.mp4
    12:16
  • 2.1 first platformer - 35 - room transitions - fades.zip
  • 2. Room Transitions - Fades.mp4
    10:39
  • 3.1 first platformer - 36 - room transitions - states.zip
  • 3. Room Transitions - States.mp4
    09:02
  • 4.1 first platformer - 37 - game restarts.zip
  • 4. Game Restarts.mp4
    14:07
  • 5. Room Basics Quiz.html
  • 1.1 first platformer - 38 - player lives.zip
  • 1. Player Lives.mp4
    07:22
  • 2.1 first platformer - 39 - ui design.zip
  • 2. UI Design.mp4
    11:18
  • 3. Game UI Quiz.html
  • 1.1 first platformer - 40 - level checkpoints.zip
  • 1. Level Checkpoints.mp4
    15:42
  • 2.1 first platformer - 41 - new levels.zip
  • 2. New Levels.mp4
    11:36
  • 3.1 first platformer - 42 - room transitions.zip
  • 3. Room Transitions.mp4
    08:12
  • 4. New Levels Quiz.html
  • 1.1 first platformer - 43 - particle effects.zip
  • 1. Particle Effects.mp4
    10:09
  • 2.1 first platformer - 44 - sequences - game over.zip
  • 2. Sequences - Game Over.mp4
    07:01
  • 3.1 first platformer - 45 - sequences - level names.zip
  • 3. Sequences - Level Names.mp4
    14:47
  • 4.1 first platformer - 46 - sounds.zip
  • 4. Sounds.mp4
    21:39
  • 5.1 first platformer - completed game.zip
  • 5. Completing Your Game.mp4
    05:37
  • 6. Final Touches Quiz.html
  • Description


    Learn how to create a Mario inspired platform game from scratch using Gamemaker's simple GML Visual language

    What You'll Learn?


    • Learn the basics of working within Gamemaker, one of the best tools for making 2D games
    • Code a player character that moves, jumps, shoots and can jump on enemies heads while collecting powerups and coins
    • Create enemy creatures which have specific behavior allowing some to chase and damage the player
    • Produce a complete game with a title screen, multiple levels, room intro names, transitions, particle effects, checkpoints and sounds

    Who is this for?


  • Anyone with an interest in making or playing video games
  • What You Need to Know?


  • No programming skills required, but a willingness to solve problems is recommended
  • More details


    Description

    Have you ever wanted to create your own game?  Well this course will show you how to create a small platform game using Gamemakers super intuitive GML Visual codeblock system.  You can have a cool game up and running in a matter of hours, and you can then export it as a stand alone game to share with friends, or upload it to Gamemaker's community GX games website for the world to play.


    You will learn how to create a player character and implement a simple collision system so they can then run, jump on enemies, break blocks, shoot their wand, collect powerups and break mystery blocks in order to complete the level.  You will learn how to add multiple enemies who will chase and challenge the player.


    You will then learn how to create multiple levels and how to set up smooth fading transitions between those levels.  We add player lives, checkpoints, particle effects, sounds and then finally we then add a title sequence, to give your game a professional feel.


    The course is presented by Peter Morgan, who has been using Gamemaker for over 10 years.  He created the highly rated Udemy "How to Make Tile Based Games in Gamemaker" course, and which is still one of the highest rated Gamemaker courses on Udemy.  He also creates tutorials directly for Opera's Gamemaker Youtube page, as well as his own successful Slyddar channel, and is also an official Gamemaker Coach with Opera's Gamemaker coaching program.

    Who this course is for:

    • Anyone with an interest in making or playing video games

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    Peter Morgan
    Peter Morgan
    Instructor's Courses
    I spent my youth teaching High School Mathematics and Computer Studies, before moving into the business world and delivering tech support, web design and programming improvements.Eventually my love of gaming called and I started to move my programming skills more into that area  Gaming is such a fundamentally fun thing to do for many people, and the rise of games in the last generation as an acceptable form of social media has been phenomenal.  I believe we're just seeing the start of our gaming future, and am thrilled to see where the journey takes us.Over the years I've released Twos! with Gamemaker on mobile, have helped countless people with my tutorials via my Slyddar Youtube channel, have worked on numerous projects for Opera and Yoyo Games, and am currently working on a top down action game called Keepers of Pyrite.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 47
    • duration 8:08:09
    • Release Date 2023/06/24