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Will Wright Teaches Game Design and Theory

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Will Wright

4:16:19

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  • Will Wright - 01 The Fundamentals of Game Design.mp4
    14:53
  • Will Wright - 01 The Fundamentals of Game Design.pdf
  • Will Wright - 02 Generating Game Concepts.mp4
    12:59
  • Will Wright - 02 Generating Game Concepts.pdf
  • Will Wright - 03 Early Prototyping.mp4
    08:39
  • Will Wright - 03 Early Prototyping.pdf
  • Will Wright - 04 The Relationship Between Story and Games.mp4
    07:59
  • Will Wright - 04 The Relationship Between Story and Games.pdf
  • Will Wright - 05 Exploring Player Psychology.mp4
    16:51
  • Will Wright - 05 Exploring Player Psychology.pdf
  • Will Wright - 06 Design Player-Centered Experiences.mp4
    16:15
  • Will Wright - 06 Design Player-Centered Experiences.pdf
  • Will Wright - 07 Develop a Game Language.mp4
    07:05
  • Will Wright - 07 Develop a Game Language.pdf
  • Will Wright - 08 Designing a Visual Aesthetic.mp4
    11:12
  • Will Wright - 08 Designing a Visual Aesthetic.pdf
  • Will Wright - 09 Game Mechanics.mp4
    14:54
  • Will Wright - 09 Game Mechanics.pdf
  • Will Wright - 10 Game Demo - Morey.mp4
    09:48
  • Will Wright - 11 Iteration and Scoping.mp4
    15:59
  • Will Wright - 11 Iteration and Scoping.pdf
  • Will Wright - 12 Prototyping Case Study - Proxi.mp4
    08:31
  • Will Wright - 13 Playtesting.mp4
    19:54
  • Will Wright - 13 Playtesting.pdf
  • Will Wright - 14 Designing a Sound Aesthetic.mp4
    15:39
  • Will Wright - 15 Pitching Ideas.mp4
    16:44
  • Will Wright - 15 Pitching Ideas.pdf
  • Will Wright - 16 Game Demo - Flooded Market.mp4
    09:33
  • Will Wright - 17 Choosing and Understanding Your Platform.mp4
    08:40
  • Will Wright - 17 Choosing and Understanding Your Platform.pdf
  • Will Wright - 18 System Design.mp4
    21:34
  • Will Wright - 18 System Design.pdf
  • Will Wright - 19 Leadership and Collaboration.mp4
    09:25
  • Will Wright - 19 Leadership and Collaboration.pdf
  • Will Wright - 20 The Future of Game Design.mp4
    08:05
  • Will Wright - 21 Final Thoughts.mp4
    01:40
  • Description


    Collaboration, prototyping, playtesting. The Sims creator Will Wright breaks down his process for designing games that unleash player creativity.

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    Yanka Industries, Inc., doing business as MasterClass, is an American online education subscription platform on which students can access tutorials and lectures pre-recorded by experts in various fields. The concept for MasterClass was conceived by David Rogier and developed with Aaron Rasmussen.
    • language english
    • Training sessions 21
    • duration 4:16:19
    • Release Date 2023/04/24