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Visual Studio for Unity Developers

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37:00

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  • 01-Debugging basics.mp4
    07:55
  • 02-Inspecting variables.mp4
    06:30
  • 03-Watches and immediates.mp4
    08:37
  • 04-Conditional breakpoints.mp4
    08:45
  • 05-Attaching to built players.mp4
    05:13
  • Description


    The Unity editor is great for putting your game world together, but you can't write your code in it. With Visual Studio Tools for Unity, you can use the familiar code editing, debugging, and productivity features of Visual Studio to create editor and game scripts for your Unity project using C#, and you can debug your code using Visual Studio's powerful debugging capabilities. The useful features don’t end there, though. Visual Studio Tools for Unity also has deep integration with the Unity editor, so that you'll spend less time switching back and forth to do simple tasks. It also provides Unity-specific productivity enhancements and puts the Unity documentation at your fingertips. In this short course, you will learn to diagnose and debug a Null Reference Exception. You can level up your troubleshooting skills beyond Debug.Log() and find issues quickly using the techniques shown here.

    Note: This course was created by Microsoft .NET. We are pleased to host this training in our library.

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    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 5
    • duration 37:00
    • Release Date 2023/01/22