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Virtual Reality (VR) Development for Educators

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Tanja Schmidt

4:37:19

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  • 1 - First impression are important.mp4
    04:30
  • 2 - Who is this course meant for.mp4
    01:29
  • 3 - Cardboard-Mindsed-Printed.pdf
  • 3 - DIGITAL-Workbook-2023.pdf
  • 3 - HANDBOOK-VR-MEDIA-2023.pdf
  • 3 - Lets get started download your material.html
  • 4 - Buying-Guide-Start-Kit.pdf
  • 4 - Equipment Needs.mp4
    00:28
  • 5 - Doorway to Virtual Reality 360 videos.mp4
    01:18
  • 6 - Setting up a base.mp4
    01:19
  • 6 - Virtual-Reality-Spectrum.pdf
  • 7 - 360 turn around.mp4
    01:32
  • 8 - Zoom in There is a difference.mp4
    04:49
  • 9 - Formats that matter.mp4
    02:00
  • 10 - Seeing the world through VR glasses.mp4
    03:59
  • 11 - Explore corners in 360 videos.mp4
    01:04
  • 12 - Convince me.mp4
    03:08
  • 13 - Seeping 360 videos in adult learning.mp4
    03:02
  • 14 - Examples over examples.mp4
    07:54
  • 15 - Divinginto360videosthroughexamples.pdf
  • 15 - Diving into 360 videos through examples.html
  • 16 - 360 videos in your own course.html
  • 17 - First ideas.html
  • 18 - Discover the 360 view of learning.mp4
    01:33
  • 19 - The virtual reality spectrum.mp4
    04:21
  • 20 - Game of dimensions and numbers.mp4
    02:10
  • 21 - When virtual becomes real.mp4
    04:10
  • 22 - In the middle of the action.mp4
    04:22
  • 23 - Orientation matters.mp4
    02:22
  • 24 - As far as the eye can see.mp4
    02:28
  • 25 - Different visualizations.mp4
    01:30
  • 26 - Top and bottom.mp4
    01:19
  • 27 - Stitching 360 videos.mp4
    01:47
  • 28 - Gettoknowyourcamera.pdf
  • 28 - Get to now your camera.html
  • 29 - Fundamentalconceptsinanutshell.pdf
  • 29 - Fundamental concepts in a nutshell.html
  • 30 - Chapter2-Recap.pdf
  • 30 - Come full circle.html
  • 31 - Plan to succeed.mp4
    03:23
  • 32 - Impactful planning.mp4
    09:29
  • 33 - AinASSURE.pdf
  • 33 - The A in ASSURE.html
  • 34 - TheSandSMARTobjectives.pdf
  • 34 - The S and SMART Objectives.html
  • 35 - TheSandthe360learningmediadecisionmatrix.pdf
  • 35 - The S and the 360 learning media decision matrix.html
  • 36 - Sharingiscaring-220131-140140.pdf
  • 36 - Sharing is caring Again.html
  • 37 - Assignment Time.html
  • 38 - Implementing technology with purpose.mp4
    07:02
  • 39 - Telling stories.mp4
    04:25
  • 40 - ADDITIONAL-LESSON-210619-225549.pdf
  • 40 - Elements of successful stories.html
  • 41 - Planning the story.mp4
    02:03
  • 42 - TellingstoriesPart1.pdf
  • 42 - Telling stories Part I.html
  • 43 - TellingstoriesPart2-220131-135040.pdf
  • 43 - Telling stories Part II.html
  • 44 - The behind the scenes.mp4
    02:50
  • 45 - Where when and how.mp4
    07:30
  • 46 - Locationscoutingmitigationplanning.pdf
  • 46 - Location scouting mitigation planning.html
  • 47 - Points of interest.mp4
    03:07
  • 48 - Directing action.mp4
    02:49
  • 49 - Let the lights go on.mp4
    01:42
  • 50 - Telling 360 stories.mp4
    03:22
  • 51 - Assignment time.html
  • 52 - Lining it up.mp4
    03:36
  • 53 - 360Storyboardingblockdiagram.pdf
  • 53 - 360 storyboarding block diagram.html
  • 54 - Schedulingplan.pdf
  • 54 - Scheduling plan.html
  • 55 - Practice makes perfect.mp4
    01:34
  • 56 - Useful techniques.mp4
    03:03
  • 57 - Chapter3-Recap.pdf
  • 57 - Come full circle.html
  • 58 - Hands on time.mp4
    00:55
  • 59 - Focus is on resolution.mp4
    04:44
  • 60 - Frame rate information.mp4
    03:44
  • 61 - Framespersecond.pdf
  • 61 - Frames per second.html
  • 62 - Buying-Guide-Start-Kit-cameras.pdf
  • 62 - The wonders of lenses.mp4
    01:25
  • 63 - Ambisonic-Recorder-Buying-Guide.pdf
  • 63 - Signal amplitudes.mp4
    03:40
  • 64 - Capturingsound-220308-084204.pdf
  • 64 - Capturing sound.html
  • 65 - Required equipment.mp4
    05:33
  • 66 - Equipment check.mp4
    00:45
  • 67 - EquipmentChecklist.pdf
  • 67 - Equipment checklist.html
  • 68 - Chapter4-Recap.pdf
  • 68 - Come full circle.html
  • 69 - Camera roll action.mp4
    00:59
  • 70 - Sketch the scene.mp4
    01:56
  • 71 - Stabilization movement balance.mp4
    01:46
  • 72 - Audio recording.mp4
    02:45
  • 73 - Live monitoring.mp4
    01:44
  • 74 - Shooting techniques.mp4
    04:05
  • 75 - Recordingday-220308-091420.pdf
  • 75 - Recording day.html
  • 76 - Restrospective Part I.html
  • 76 - RetrospectivePartI-210619-193524.pdf
  • 77 - Restrospective Part II.html
  • 77 - RetrospectivePartII-210619-193536.pdf
  • 78 - Assignment Time.html
  • 79 - Chapter5-Recap-210605-233135.pdf
  • 79 - Come full circle.html
  • 80 - A 360 look inside the post production process.mp4
    00:54
  • 81 - Disclaimer.html
  • 82 - Keep track of your files.mp4
    05:10
  • 83 - ManagingyourfilesPartI-210619-193557.pdf
  • 83 - Managing your files Part I.html
  • 84 - ManagingyourfilesPartII-210619-193615.pdf
  • 84 - Managing your files Part II.html
  • 85 - Steps to success.mp4
    04:59
  • 86 - Editing in 2D.mp4
    01:21
  • 87 - Make it shareable.mp4
    01:32
  • 88 - Editing on a smartphone.mp4
    04:24
  • 89 - Editing with coresponding software.mp4
    06:35
  • 90 - Editing like a pro I.mp4
    07:52
  • 91 - Editing like a pro II.mp4
    09:15
  • 92 - Putpiecestogether-210619-193635.pdf
  • 92 - Put pieces together.html
  • 93 - Chapter6-Recap-220316-100827.pdf
  • 93 - Come full circle.html
  • 94 - Content distribution platforms.html
  • 95 - Disclaimer.html
  • 95 - Disclaimer.pdf
  • 96 - The sharing workflow.html
  • 96 - The-Sharing-Workflow.pdf
  • 97 - Evaluate organizational policies.html
  • 97 - Evaluate-Organizational-Policies.pdf
  • 98 - Share your 360 experience.mp4
    09:48
  • 99 - Get an email up and running.mp4
    02:24
  • 100 - Settingupforsuccess.pdf
  • 100 - Setting up for success.html
  • 101 - Facebook our 360 media friend.mp4
    06:18
  • 102 - Youtube worlds most favourite video platform.mp4
    08:30
  • 103 - Vimeo the corporate video hero.mp4
    05:00
  • 104 - More platforms we know.mp4
    01:17
  • 105 - Decisionmatrix.pdf
  • 105 - Decision matrix.html
  • 106 - Utilising technology media and materials.html
  • 106 - U-in-ASSURE-210624-181844.pdf
  • 107 - Gaining organizational approvals.html
  • 107 - Gaining-Organizational-Approvals.pdf
  • 108 - Sharing360learningmedia.pdf
  • 108 - Sharing 360 learning media.html
  • 109 - UintheASSURElearningmodel.pdf
  • 109 - U in ASSURE learning model.html
  • 110 - Require learner participation.html
  • 110 - R-in-ASSURE.pdf
  • 111 - RintheASSURElearningmodel.pdf
  • 111 - R in ASSURE learning model.html
  • 112 - Evaluate and revise.html
  • 112 - E-in-ASSURE.pdf
  • 113 - EintheASSURElearningmodel-210619-194101.pdf
  • 113 - E in ASSURE learning model.html
  • 114 - Assignment time.html
  • 115 - RetrospectivePartIII-210619-193836.pdf
  • 115 - Retrospective Part III.html
  • 116 - Assignment time.html
  • 117 - Chapter7-Recap.pdf
  • 117 - Come full circle.html
  • 118 - Equipment and software run through.mp4
    01:13
  • 119 - Which 360 camera should you buy.mp4
    10:36
  • 120 - Secure your VR headset and power source.mp4
    07:25
  • 121 - Equipment to capture all four corners.mp4
    05:46
  • 122 - Hearing the difference.mp4
    05:02
  • 123 - Crop chop split.mp4
    04:35
  • 124 - Chapter8-Recap-220316-101910.pdf
  • 124 - Come full circle.html
  • 125 - More than just a snapshot.mp4
    01:13
  • 126 - Explore the world in 360 photographs.mp4
    02:58
  • 127 - Collectingfirstideas-220308-115345.pdf
  • 127 - Collecting ideas.html
  • 128 - Capturingmoments-210619-194003.pdf
  • 128 - Capturing moments.html
  • 129 - The final touches.mp4
    00:39
  • 130 - Addingvalue-220308-115633.pdf
  • 130 - Adding value.html
  • 131 - Get it out there.mp4
    09:21
  • 132 - Sharing360LearningMedia-210523-223424.pdf
  • 132 - Sharing is caring again.html
  • 133 - Bonus-Chapter-220308-152310.pdf
  • 133 - Come full circle.html
  • 134 - Thank you.mp4
    00:42
  • Description


    A comprehensive course for all educator wanting to create and share engaging VR learning products with ease

    What You'll Learn?


    • Recognize differences between VR and 360 Media.
    • Understand crucial concepts and components of 360 Media development.
    • Develop ideas alongside your other course participants on when to use 360 Learning Media during exchange opportunities through course work and discussion forums
    • Feel confident to plan your 360 Learning Media production after you have gone through the entire planning cycle of such a project.
    • Select all the equipment that best suits your needs and is required to create your own 360 Learning Media projects.
    • Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.
    • Learn how to successfully manage a 360 Learning Media shooting production.
    • Know how to edit your own 360 Learning Media footage and how to use 360 Media in corporate learning and academia
    • Easily determine which 360 Media distribution platform suits your learner's needs and your organization's infrastructure with the help of our support tools.

    Who is this for?


  • Instructional Designers (ISDs) Marketing Specialists
  • Learning Experience Designers (LXD)
  • eLearning Developers
  • Instructors
  • Content Creators
  • Teachers
  • Marketing Specialists
  • ... and anyone who is interested to learn more about creating Virtual Reality projects with ease.
  • What You Need to Know?


  • No previous experience in VR development or any coding skills are needed.
  • Attention: To fully benefit from this course and be able to practice creating VR projects, it is highly recommended to have a 360 camera available that can be used throughout this course.
  • More details


    Description

    This course helps you learn how to develop your own VR solutions that meet the need of your learners learn how to plan create and share your VR products with ease get access to industry best practices.

    Create products that can be experienced by anyone anytime and anywhere in the word.

    This course is for your get access to mindsed's holistic training materials and exchange knowledge with like-mindsed professional get indulged by your own learning journey and develop the skills needed to create and embed VR learning products in your own curriculum today.

    At the end of this journey, you will understand what VR learning media is and how VR media can be used for your learning material. You will be able to go through the pre-production, production, and post-production process of a VR media project with confidence, and you will be familiar with the required equipment. At the end of your journey, you will have developed your own VR media project.


    After the next weeks, you will have gone through concepts and practices that will enable you to:


    • Recognize differences between virtual reality and 360 media.

    • Understand crucial concepts and components of 360 media development.

    • Develop ideas alongside your other course participants on when to use 360 learning media during exchange opportunities through course work and discussion forums.

    • Feel confident to plan your 360 learning media production after you have gone through the entire planning cycle of such a project.

    • Select all the equipment that best suits your needs and is required to create your own 360 learning media projects.

    • Identify and adjust equipment functionalities and settings important for a successful 360 video shoot.

    • Learn how to successfully manage a 360 learning media shooting production.

    • Know how to edit your own 360 learning media footage. And how to use 360 media in corporate learning and academia.

    • Easily determine which 360 media distribution platform suits your learner's needs and your organisation's infrastructure with the help of our support tools.


    All in all, at the end of this course, you will feel comfortable with this new digital learning tool after having gone through the entire planning and production cycle of 360 media artefacts in learning.

    Who this course is for:

    • Instructional Designers (ISDs) Marketing Specialists
    • Learning Experience Designers (LXD)
    • eLearning Developers
    • Instructors
    • Content Creators
    • Teachers
    • Marketing Specialists
    • ... and anyone who is interested to learn more about creating Virtual Reality projects with ease.

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    Focused display
    Tanja Schmidt
    Tanja Schmidt
    Instructor's Courses
    Tanja’s experience of using Virtual Reality in synchronous and asynchronous classrooms makes her the ideal facilitator for this course. She will guide and support her participants in learning how they can best leverage this type of media to convey their learning objectives in their own classrooms. Her experiences on what works and what doesn’t help participants to get started right away and to see success in their own classrooms.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 76
    • duration 4:37:19
    • Release Date 2023/06/16