Video Games Course - Animating An In Game TakeHit
Opi Chaggar
1:15:57
Description
In this class we will cover how to animate an in game Takehit back to idle. The course will cover the following areas:
- Class Introduction
- First pass blocking the Takehit
- Second pass Splining
- Polishing the Takehit
- Conclusion
What You'll Learn?
- Animation
- 3D Animation
- Video Games
- Creative
- Autodesk
- Maya Tutorial
- Autodesk Maya
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Opi Chaggar
Instructor's CoursesHello, my name is Opi.
I'm a Professional Senior Animator working in the video games industry.
I have over 15 years experience in the Video Games and Animation Industry and I've created these courses to give back what I have learnt and hope to inspire the next generation of animators.
Companies I have worked for:
- Ninja Theory (UK)
- EA (UK)
- High Moon Studios (San Diego, California)
- Trion Worlds (San Diego, California)
- Sony Computer Entertainment Europe (UK)
- Warner Bros (Tt Games) (UK)
- Genjoy (A Scopely Studio) (Spain/Culvar City, California)
My Mentors:
- Jason Schiefer - Weta Digital/PDI Dreamworks
- Steve Gagnon-Cady -Weta Digital
- Don Crum - Pixar Animation Studios
- Carl Brunker - BlueSky
- Kevin Koch - Dreamworks/Guerilla Games
The Opimation course covers the importance of mastering the fundamentals to create in game animations such as walks, runs, and idles.
I will be with you every step of the way in your journey to becoming the best animator you can be.
Join my email list where you will get quotes and tips on productivity based on books and experiences that have inspired me.
I also share any useful articles and videos I find on the world wide web straight to your inbox!
So what are you waiting for, lets dive into the course!

SkillShare
View courses SkillShare- language english
- Training sessions 8
- duration 1:15:57
- English subtitles has
- Release Date 2023/08/19