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Video Games Course - Animating An In Game Attack

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Opi Chaggar

3:27:27

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  • 576849-01 - Introduction to the Attack.mp4
    01:33
  • 576849-02 - Planning the shot shooting reference.mp4
    04:54
  • 576849-03 - Blocking Part 1.mp4
    15:12
  • 576849-04 - Blocking Part 2.mp4
    15:59
  • 576849-05 - Blocking Part 3.mp4
    12:15
  • 576849-06 - Blcoking Part 4.mp4
    07:17
  • 576849-07 - Splining Part 1.mp4
    15:15
  • 576849-08 - Splining Part 2.mp4
    15:41
  • 576849-09 - Splining Part 3.mp4
    15:41
  • 576849-10 - Splining Part 4.mp4
    14:26
  • 576849-11 - Polishing Part 1.mp4
    12:46
  • 576849-12 - Polishing Part 2.mp4
    12:42
  • 576849-13 - Polishing Part 3.mp4
    12:42
  • 576849-14 - Polishing Part 4.mp4
    12:42
  • 576849-15 - Polishing Part 5.mp4
    12:42
  • 576849-16 - Polishing Part 6.mp4
    12:42
  • 576849-17 - Polishing Part 7.mp4
    11:34
  • 576849-18 - Conclusion.mp4
    01:24
  • Description


    In this class we will cover how to animate an in game attack back to idle. The course will cover the following areas:

    1. Introduction to the attack
    2. Planning the shot shooting reference
    3. First pass blocking the attack
    4. Second pass Splining
    5. Polishing the attack
    6. Conclusion

     

    What You'll Learn?


      • Animation
      • 3D Animation
      • Maya
      • Creative
      • Maya Tutorial
      • Autodesk Maya
      • 3d Animation In Maya

    More details


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    Hello, my name is Opi.

    I'm a Professional Senior Animator working in the video games industry.

    I have over 15 years experience in the Video Games and Animation Industry and I've created these courses to give back what I have learnt and hope to inspire the next generation of animators.

    Companies I have worked for:


    - Ninja Theory (UK)
    - EA (UK)
    - High Moon Studios (San Diego, California)
    - Trion Worlds (San Diego, California)
    - Sony Computer Entertainment Europe (UK)
    - Warner Bros (Tt Games) (UK)
    - Genjoy (A Scopely Studio) (Spain/Culvar City, California)

     

    My Mentors:

    - Jason Schiefer - Weta Digital/PDI Dreamworks
    - Steve Gagnon-Cady -Weta Digital
    - Don Crum - Pixar Animation Studios
    - Carl Brunker - BlueSky
    - Kevin Koch - Dreamworks/Guerilla Games

     

    The Opimation course covers the importance of mastering the fundamentals to create in game animations such as walks, runs, and idles.

    I will be with you every step of the way in your journey to becoming the best animator you can be. 

    Join my email list where you will get quotes and tips on productivity based on books and experiences that have inspired me.

    I also share any useful articles and videos I find on the world wide web straight to your inbox!

    So what are you waiting for, lets dive into the course!

     

     

     

     


    Skillshare is an online learning community based in the United States for people who want to learn from educational videos. The courses, which are not accredited, are only available through paid subscription.
    • language english
    • Training sessions 18
    • duration 3:27:27
    • English subtitles has
    • Release Date 2023/02/15