Vertex School - Houdini FX & Redshift - On Demand
Focused View
30:54:16
40 View
01. Environment - Heightfields.mp4
34:37
02. Environment - Heightfield Modifications.mp4
18:27
03. Environment - Geometry Mesh Processing.mp4
30:34
04. Rocks - Procedural Modeling.mp4
14:02
05. Rocks - Instancing.mp4
31:39
06. Placeholder Water Mesh.mp4
04:25
07. Creature - Body.mp4
32:52
08. Creature - Tentacles.mp4
23:11
09. Creature - Tentacle Animation.mp4
28:25
10. Creature - Flight Paths.mp4
23:45
11. Camera Setup.mp4
05:21
12. Redshift Setup.mp4
33:05
13. Rocks Instancing Fix.mp4
03:21
14. Redshift Setup.mp4
33:05
15. Rocks - Instancing Fix.mp4
03:21
16. Redshift Shaders.mp4
27:48
17. Env Shader Tweaks.mp4
08:54
18. ACES Setup.mp4
17:43
19. RS Render View.mp4
17:54
20. AOVs.mp4
19:02
21. Attribute Driven AOVs.mp4
07:30
22. Post FX.mp4
11:39
23. Render Layers.mp4
15:10
24. POP Particle Simulation.mp4
28:23
25. Particle Sourcing Velocity Forces.mp4
19:15
26. Mechanical Bugs - Flight Particles.mp4
15:43
27. Mechanical Bugs - Instancing.mp4
08:16
28. Mechanical Bugs - Particle Trails.mp4
23:18
29. Mechanical Bugs - Rendering.mp4
18:46
30. Disintegration - Vellum Grains.mp4
18:43
31. Disintegration - Glue Constraints.mp4
25:03
32. Disintegration - Infection Solver Activation.mp4
16:29
33. Disintegration - Creature Animation.mp4
22:03
34. Disintegration - Creature Animation.mp4
23:35
35. Disintegration - Velocity Inheritance.mp4
08:22
36. Disintegration - Velocity Inheritance.mp4
08:22
37. Disintegration - Final Tweaks.mp4
36:46
38. Disintegration - Final Tweaks.mp4
36:46
39. Disintegration - Rendering.mp4
15:31
40. Tentacles - Cloth.mp4
24:49
41. Tentacles - Soft Body.mp4
16:06
42. Tentacles - Soft Body Part II.mp4
15:13
43. Tentacles - Hair Curves.mp4
11:07
44. Tentacles - Hair Curves Part II.mp4
40:18
45. Flying Creatures with Simulated Tentacles.mp4
12:32
46. Disintegration with Simulated Tentacles.mp4
19:13
47. Dead Creature - Proxy Mesh and Ground Collision Patch.mp4
12:03
47. Dead Creature - Proxy Mesh and Ground Collision Patch 2.mp4
12:03
48. Dead Creature - Vellum Sculpting.mp4
25:33
49. Dead Creature - Explosion Jolt Simulation.mp4
22:47
50. Fracture - Area of Interest.mp4
33:55
51. Detailed Fracture.mp4
16:42
52. Fracture - Optimization.mp4
08:16
53. Fracture - Proxies.mp4
21:54
54. Collision Geometry - Creature Pt 1.mp4
26:13
55. Collision Geometry - Creature Pt 2.mp4
18:27
56. Collision Geometry - Terrain.mp4
27:05
57. RBD Simulation.mp4
23:16
58. RBD Simulation Tweaks.mp4
15:15
59. Debris - Instance Geometry.mp4
29:25
60. Debris - Sourcing.mp4
12:34
61. Debris - Simulation.mp4
18:16
62. Debris - Rendering.mp4
04:46
63. Shockwave Source.mp4
27:48
63. Shockwave Source 2.mp4
27:48
64. Shockwave Simulation.mp4
17:30
65. Shockwave Rendering.mp4
19:11
66. Dust Source.mp4
15:27
67. Dust Collision Volumes.mp4
25:58
68. Dust - Simulation.mp4
16:46
69. Dust - Additional Microsolvers.mp4
31:12
71. Explosion - Source.mp4
23:12
72. Explosion - Simulation.mp4
45:30
73. Explosion - Light Scatter Baking.mp4
24:29
74. Explosion - Redshift Rendering.mp4
29:49
75. Fire - Source.mp4
14:46
76. Fire - Simulation.mp4
18:55
77. Fire - Rendering.mp4
18:42
78. FLIP Simulation - Introduction.mp4
04:00
79. River - Area of Interest.mp4
08:58
80. River - Source Particles Flow Velocity.mp4
17:40
81. River - Collision Object.mp4
05:17
82. River - FLIP Simulation Setup.mp4
16:16
83. River - Boundary Inflow Outflow.mp4
24:17
84. River - Flow Force via Advection.mp4
06:50
85. River - High Resolution Caching.mp4
14:01
86. River - Meshing Rendering.mp4
15:20
87. River Close-Up - Simulation Up-Res.mp4
52:32
88. Whitewater - Source.mp4
13:28
89. Whitewater - Simulation Setup.mp4
18:39
90. Whitewater - Extra Sources.mp4
19:21
91. Whitewater - High Res Sim Caching.mp4
07:50
92. Whitewater - Rendering.mp4
10:23
93. Wide Shot Whitewater.mp4
23:22
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- language english
- Training sessions 94
- duration 30:54:16
- Release Date 2023/09/10