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Vertex School - Houdini FX & Redshift - On Demand

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30:54:16

40 View
  • 01. Environment - Heightfields.mp4
    34:37
  • 02. Environment - Heightfield Modifications.mp4
    18:27
  • 03. Environment - Geometry Mesh Processing.mp4
    30:34
  • 04. Rocks - Procedural Modeling.mp4
    14:02
  • 05. Rocks - Instancing.mp4
    31:39
  • 06. Placeholder Water Mesh.mp4
    04:25
  • 07. Creature - Body.mp4
    32:52
  • 08. Creature - Tentacles.mp4
    23:11
  • 09. Creature - Tentacle Animation.mp4
    28:25
  • 10. Creature - Flight Paths.mp4
    23:45
  • 11. Camera Setup.mp4
    05:21
  • 12. Redshift Setup.mp4
    33:05
  • 13. Rocks Instancing Fix.mp4
    03:21
  • 14. Redshift Setup.mp4
    33:05
  • 15. Rocks - Instancing Fix.mp4
    03:21
  • 16. Redshift Shaders.mp4
    27:48
  • 17. Env Shader Tweaks.mp4
    08:54
  • 18. ACES Setup.mp4
    17:43
  • 19. RS Render View.mp4
    17:54
  • 20. AOVs.mp4
    19:02
  • 21. Attribute Driven AOVs.mp4
    07:30
  • 22. Post FX.mp4
    11:39
  • 23. Render Layers.mp4
    15:10
  • 24. POP Particle Simulation.mp4
    28:23
  • 25. Particle Sourcing Velocity Forces.mp4
    19:15
  • 26. Mechanical Bugs - Flight Particles.mp4
    15:43
  • 27. Mechanical Bugs - Instancing.mp4
    08:16
  • 28. Mechanical Bugs - Particle Trails.mp4
    23:18
  • 29. Mechanical Bugs - Rendering.mp4
    18:46
  • 30. Disintegration - Vellum Grains.mp4
    18:43
  • 31. Disintegration - Glue Constraints.mp4
    25:03
  • 32. Disintegration - Infection Solver Activation.mp4
    16:29
  • 33. Disintegration - Creature Animation.mp4
    22:03
  • 34. Disintegration - Creature Animation.mp4
    23:35
  • 35. Disintegration - Velocity Inheritance.mp4
    08:22
  • 36. Disintegration - Velocity Inheritance.mp4
    08:22
  • 37. Disintegration - Final Tweaks.mp4
    36:46
  • 38. Disintegration - Final Tweaks.mp4
    36:46
  • 39. Disintegration - Rendering.mp4
    15:31
  • 40. Tentacles - Cloth.mp4
    24:49
  • 41. Tentacles - Soft Body.mp4
    16:06
  • 42. Tentacles - Soft Body Part II.mp4
    15:13
  • 43. Tentacles - Hair Curves.mp4
    11:07
  • 44. Tentacles - Hair Curves Part II.mp4
    40:18
  • 45. Flying Creatures with Simulated Tentacles.mp4
    12:32
  • 46. Disintegration with Simulated Tentacles.mp4
    19:13
  • 47. Dead Creature - Proxy Mesh and Ground Collision Patch.mp4
    12:03
  • 47. Dead Creature - Proxy Mesh and Ground Collision Patch 2.mp4
    12:03
  • 48. Dead Creature - Vellum Sculpting.mp4
    25:33
  • 49. Dead Creature - Explosion Jolt Simulation.mp4
    22:47
  • 50. Fracture - Area of Interest.mp4
    33:55
  • 51. Detailed Fracture.mp4
    16:42
  • 52. Fracture - Optimization.mp4
    08:16
  • 53. Fracture - Proxies.mp4
    21:54
  • 54. Collision Geometry - Creature Pt 1.mp4
    26:13
  • 55. Collision Geometry - Creature Pt 2.mp4
    18:27
  • 56. Collision Geometry - Terrain.mp4
    27:05
  • 57. RBD Simulation.mp4
    23:16
  • 58. RBD Simulation Tweaks.mp4
    15:15
  • 59. Debris - Instance Geometry.mp4
    29:25
  • 60. Debris - Sourcing.mp4
    12:34
  • 61. Debris - Simulation.mp4
    18:16
  • 62. Debris - Rendering.mp4
    04:46
  • 63. Shockwave Source.mp4
    27:48
  • 63. Shockwave Source 2.mp4
    27:48
  • 64. Shockwave Simulation.mp4
    17:30
  • 65. Shockwave Rendering.mp4
    19:11
  • 66. Dust Source.mp4
    15:27
  • 67. Dust Collision Volumes.mp4
    25:58
  • 68. Dust - Simulation.mp4
    16:46
  • 69. Dust - Additional Microsolvers.mp4
    31:12
  • 71. Explosion - Source.mp4
    23:12
  • 72. Explosion - Simulation.mp4
    45:30
  • 73. Explosion - Light Scatter Baking.mp4
    24:29
  • 74. Explosion - Redshift Rendering.mp4
    29:49
  • 75. Fire - Source.mp4
    14:46
  • 76. Fire - Simulation.mp4
    18:55
  • 77. Fire - Rendering.mp4
    18:42
  • 78. FLIP Simulation - Introduction.mp4
    04:00
  • 79. River - Area of Interest.mp4
    08:58
  • 80. River - Source Particles Flow Velocity.mp4
    17:40
  • 81. River - Collision Object.mp4
    05:17
  • 82. River - FLIP Simulation Setup.mp4
    16:16
  • 83. River - Boundary Inflow Outflow.mp4
    24:17
  • 84. River - Flow Force via Advection.mp4
    06:50
  • 85. River - High Resolution Caching.mp4
    14:01
  • 86. River - Meshing Rendering.mp4
    15:20
  • 87. River Close-Up - Simulation Up-Res.mp4
    52:32
  • 88. Whitewater - Source.mp4
    13:28
  • 89. Whitewater - Simulation Setup.mp4
    18:39
  • 90. Whitewater - Extra Sources.mp4
    19:21
  • 91. Whitewater - High Res Sim Caching.mp4
    07:50
  • 92. Whitewater - Rendering.mp4
    10:23
  • 93. Wide Shot Whitewater.mp4
    23:22
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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 94
    • duration 30:54:16
    • Release Date 2023/09/10