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V-Ray 5 for 3ds Max Essential Training

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Brian Bradley

6:35:58

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  • 01 - Rendering with V-Ray 5.mp4
    01:05
  • 02 - Software versions and exercise files.mp4
    02:13
  • 03 - Working with 3ds Max projects.mp4
    03:11
  • 04 - Fixing asset linking problems.mp4
    01:17
  • 05 - Gamma and unit settings.mp4
    01:58
  • 01 - Introduction and software versions used.mp4
    01:36
  • 02 - Chaos Cosmos asset library.mp4
    08:21
  • 03 - VFB Pixel-perfect masks.mp4
    04:26
  • 04 - Mat updates Fog and translucency.mp4
    06:29
  • 05 - Material override updates.mp4
    02:28
  • 06 - Progressive caustics mode.mp4
    04:41
  • 07 - VFB Separate render channels improvements.mp4
    03:42
  • 08 - The new V-Ray camera lister.mp4
    02:56
  • 09 - Multiple additive dome lights.mp4
    03:21
  • 10 - The Intel denoiser.mp4
    04:05
  • 11 - Render elements Coat and sheen.mp4
    04:33
  • 12 - Render elements Ambient occlusion.mp4
    05:27
  • 01 - New Frame Buffer overview.mp4
    04:11
  • 02 - Light mixing Part 1.mp4
    03:56
  • 03 - Light mixing Part 2.mp4
    07:25
  • 04 - Color correction and layered compositing.mp4
    03:54
  • 05 - Using the History tool.mp4
    04:49
  • 06 - Interactive lens effects.mp4
    02:18
  • 07 - Asset Browser and Material Library.mp4
    07:20
  • 08 - Material presets and previews.mp4
    03:57
  • 09 - Coat and sheen layers.mp4
    05:06
  • 10 - UVWRandomizer map.mp4
    04:31
  • 11 - Light Path Expressions workflow.mp4
    06:13
  • 12 - ACES primer.mp4
    04:34
  • 13 - Native ACEScg support.mp4
    06:00
  • 01 - V-Ray workflow options.mp4
    03:33
  • 02 - V-Ray in the 3ds Max UI.mp4
    08:00
  • 03 - The V-Ray Toolbar.mp4
    03:22
  • 04 - Outputting images.mp4
    05:54
  • 01 - Overview of V-Ray lighting tools.mp4
    03:07
  • 02 - Understanding GI in V-Ray.mp4
    07:23
  • 03 - GI engine Brute Force.mp4
    03:10
  • 04 - GI engine IM and LC.mp4
    05:36
  • 05 - Working with Plane and Disc lights.mp4
    04:39
  • 06 - The V-Ray Sun and Sky.mp4
    06:03
  • 07 - IES light.mp4
    04:59
  • 08 - Dome.mp4
    04:10
  • 09 - Mesh light.mp4
    05:29
  • 10 - The V-Ray Light material.mp4
    02:52
  • 11 - The GI environment control.mp4
    03:46
  • 01 - Introduction to materials in V-Ray.mp4
    03:51
  • 02 - The V-Ray material.mp4
    04:47
  • 03 - Metal and rough workflow in V-Ray.mp4
    05:25
  • 04 - The alSurface material.mp4
    04:41
  • 05 - Car Paint version 2.mp4
    03:30
  • 06 - The Hair material.mp4
    04:37
  • 07 - The Override material.mp4
    05:18
  • 08 - The VRmat material.mp4
    04:38
  • 09 - The SSS2 material Part 1.mp4
    05:46
  • 10 - The SSS2 material Part 2.mp4
    03:50
  • 11 - MDL materials.mp4
    04:47
  • 01 - VRmat.mp4
    02:59
  • 02 - The V-Ray Bitmap (formerly V-Ray HDRI).mp4
    06:04
  • 03 - V-Ray Dirt.mp4
    05:17
  • 04 - V-Ray Triplanar texture.mp4
    05:39
  • 05 - V-Ray Multi Sub texture.mp4
    04:13
  • 06 - V-Ray normal map.mp4
    04:34
  • 07 - Edges texture.mp4
    04:06
  • 08 - Color map.mp4
    02:47
  • 09 - Curvature.mp4
    04:06
  • 01 - Image sampling.mp4
    03:33
  • 02 - Using the progressive sampling engine.mp4
    03:21
  • 03 - Working with bucket sampling.mp4
    04:23
  • 04 - The sampling rate element.mp4
    04:16
  • 05 - Using the Denoiser.mp4
    03:22
  • 06 - Fixing super bright sampling problems.mp4
    03:00
  • 07 - Resumable rendering.mp4
    05:22
  • 08 - V-Ray IPR modes Part 1.mp4
    05:43
  • 09 - V-Ray IPR modes Part 2.mp4
    03:53
  • 01 - Physical Camera setup.mp4
    04:26
  • 02 - Physical Camera controls.mp4
    05:00
  • 03 - Point and shoot controls.mp4
    05:19
  • 04 - Creating a motion blur effect.mp4
    03:45
  • 05 - Depth of field.mp4
    04:36
  • 06 - Controlling exposure.mp4
    04:38
  • 07 - Using exposure values in V-Ray.mp4
    04:22
  • 08 - Perspective correction.mp4
    03:49
  • 09 - Rendering panoramas.mp4
    05:22
  • 01 - V-Ray Fur.mp4
    04:54
  • 02 - Caustics.mp4
    04:26
  • 03 - Lighting analysis.mp4
    03:33
  • 04 - Drag and drop assets.mp4
    01:39
  • 05 - Proxies.mp4
    04:05
  • 06 - Instancer.mp4
    03:51
  • 07 - Aerial Perspective effect.mp4
    04:54
  • 01 - Next steps.mp4
    01:25
  • Ex_Files_VRay_5_for_3ds_Max_EssT_2021.zip
  • Description


    Get up and running with the V-Ray 5 rendering engine inside 3ds Max. In this course, instructor Brian Bradley shows how to extend the range of 3ds Max using the many state-of-the-art tools and features found in this edition of the powerful rendering solution. Brian kicks off the course by covering several new tools included in V-Ray 5.1, including the Chaos Cosmos asset library and the new V-Ray camera lister. He then dives into critical V-Ray concepts, including materials, image sampling, maps, and lighting, as well as how to create in-camera effects such as depth of field and motion blur. Plus, he shows how to easily add lifelike effects to your 3D models using FX tools such as VRayFur.

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    Brian Bradley
    Brian Bradley
    Instructor's Courses
    As a long standing User of 3ds Max who started with version 2.0 of the Software I used it and other applications such as Adobe Photsoshop to produce Graphics on a Freelance basis under the 'Geonome' Business name for some 15 years. In September 2007 I along with my son Joel started to produce video training for 3ds Max, Vray, and Mental Ray under the MentalBoutMax brand. Up to 2012 these had been watched and enjoyed by 3ds Max Artists on every Continent of the Globe. As of 2013 we began to focus our energies more towards producing training for established training facilities and online libraries such as Lynda.com as this has allowed us to branch into using a more divers product portfolio. Current Specialities include 3d content creation applications such as; 3ds Max and Blender. Rendering and Lighting Technology including the; VRay, Cycles and Unreal render engines. Also Adobe programs such as Photoshop, Premiere Pro And After Effects.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 91
    • duration 6:35:58
    • Release Date 2023/01/03