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UX Foundations: Multidevice Design

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1:04:46

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  • 01 - Designing for todays digital devices.mp4
    00:44
  • 01 - Principles for multidevice design.mp4
    02:16
  • 02 - Considering the context of device usage.mp4
    02:16
  • 03 - What is responsive design.mp4
    03:34
  • 04 - What are native apps.mp4
    03:04
  • 05 - What are hybrid apps.mp4
    02:09
  • 01 - Best practices for touch interfaces.mp4
    02:49
  • 02 - Designing experiences for watches.mp4
    02:06
  • 03 - Designing experiences for TVs.mp4
    02:55
  • 04 - Designing experiences for voice.mp4
    02:41
  • 05 - Using multiple devices, together.mp4
    01:53
  • 01 - Planning a user flow across devices.mp4
    03:36
  • 02 - Defining a scalable interaction model.mp4
    02:54
  • 01 - Designing a Home screen.mp4
    02:56
  • 02 - Designing a Playlist screen.mp4
    02:40
  • 03 - Designing the Music Player screen.mp4
    01:28
  • 04 - Designing supplemental screens.mp4
    01:47
  • 01 - Adapting for a watch.mp4
    02:40
  • 02 - Designing layouts for watches.mp4
    03:29
  • 03 - Designing layouts for TV.mp4
    01:31
  • 04 - Designing layouts for voice.mp4
    03:14
  • 05 - Prototyping with ProtoPie.mp4
    05:02
  • 01 - Working with CMS systems and WordPress.mp4
    02:06
  • 02 - Using the material design guidelines.mp4
    02:02
  • 03 - Using the iOS human interface guidelines.mp4
    02:21
  • 01 - Next steps.mp4
    00:33
  • Description


    Understanding how to design for multiple devices is now a required skill for UX designers. Modern users will want to access your website or app on a variety of different platforms. As a result, it's your job to ensure that your app performs elegantly and consistently from device to device: from phones and tablets to wearable tech. In this course, join instructor Diane Cronenwett as she explains how to create interfaces that work flawlessly on any platform. Diane shares how to plan your efforts before you even start your multidevice project, to ensure that you're prepared for success. She covers how to approach UX design for watches, TVs, and voice interfaces. Plus, she shares how to design a mobile experience in Figma, use different frameworks and guidelines for UX multidevice design projects, and more.

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    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 26
    • duration 1:04:46
    • Release Date 2023/03/01