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Utilizing the Muscle System in CINEMA 4D

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Delano Athias

1:22:47

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  • 01. Introduction and Project Overview.mp4
    01:10
  • 02. Setting up the Mskin Object.mp4
    05:03
  • 03. Creating a Bicep Muscle.mp4
    08:19
  • 04. Customizing a Muscle's Shape.mp4
    11:53
  • 05. Mirroring Muscles.mp4
    03:18
  • 06. Connecting Muscles to a Deforming Skin.mp4
    09:46
  • 07. Controlling How a Muscle Interacts with Skin.mp4
    04:42
  • 08. Defining How a Muscle Deforms Skinned Surfaces.mp4
    05:00
  • 09. Adding Calf Muscles.mp4
    11:02
  • 10. Maintaining Volume in the Creature's Stomach.mp4
    11:03
  • 11. Making a Muscle Dynamic.mp4
    07:40
  • 12. Finalizing the Muscle Rig.mp4
    03:51
  • Description


    In this series of CINEMA 4D tutorials, we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. Software required: CINEMA 4D R13.

    What You'll Learn?


      In this series of CINEMA 4D tutorials, we will use the robust and user-friendly muscle system in CINEMA 4D to enhance the realism of an animated creature. We will learn how to strategically build an efficient muscle rig to create and maintain volume. We'll cover how to customize a muscle's shape and behavior, as well as how to prevent muscle objects from interpenetrating through geometry. We'll even learn how to apply muscle dynamics to create natural secondary deformations for weight! By the end of this tutorial, you will be equipped with the knowledge you need to incorporate CINEMA 4D's new muscle system into your own rigging pipeline. Software required: CINEMA 4D R13.

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    Delano Athias
    Delano Athias
    Instructor's Courses
    Delano works avidly as an animation author at Pluralsight. Starting his career at animation studios like Shilo, Delano has developed a strong passion for his talents. His animation and rigging background help him teach and create some of the most-watched training on Pluralsight. A few of his favorite projects that he has contributed to include: Character Interaction in Maya and in Softimage, Rigging the Human Face in Maya, Rigging Sea Creatures in Maya, and Rigging and Animating Transforming Vehicles. Delano has stacked the Pluralsight training library with knowledge earned from his passionate devotion to the art of animation. He draws his inspiration from films and other forms of art that pack an emotional punch to the audience. Whether you're trying to create subtle facial animations for your demo reel or launch a mad scientist from a catapult in a feature film, Delano's got your back.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 12
    • duration 1:22:47
    • level average
    • Release Date 2023/10/15

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