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Using Handles and Gizmos in Unity

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Brady Wright

2:02:18

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  • 01 - Introduction and Project Overview.mp4
    01:09
  • 02 - Introducing Foundational Concepts.mp4
    09:47
  • 03 - Laying the Groundwork for Our Handles.mp4
    09:59
  • 04 - Creating a Handle.mp4
    08:06
  • 05 - Drawing Lines in the Scene View.mp4
    10:05
  • 06 - Coloring Handles.mp4
    03:57
  • 07 - Dynamically Sizing Handles.mp4
    06:46
  • 08 - Previewing the Status Bar.mp4
    09:15
  • 09 - Sizing a Status Bar with Handles.mp4
    08:10
  • 10 - Snapping Handles.mp4
    03:41
  • 11 - Executing Scripts in Edit Mode.mp4
    06:53
  • 12 - Drawing a Detection Range Indicator.mp4
    06:35
  • 13 - Visualizing Our Range Indicator for 2D Games.mp4
    07:14
  • 14 - Drawing the Turret Field of Fire Handles.mp4
    09:54
  • 15 - Visualizing the Turret Field of Fire.mp4
    03:52
  • 16 - Introducing Gizmos.mp4
    09:20
  • 17 - Drawing Gizmos in a Custom Editor to Complete Our Course.mp4
    07:35
  • Description


    Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. Software required: Unity 4.5, MonoDevelop.

    What You'll Learn?


      Throughout this Unity tutorial, we'll learn the essentials of using gizmos and custom editors to draw our own handles giving us greater visual control over our game objects. We'll start with the fundamentals of how to control basic aspects of our objects by drawing handles into the scene view. We'll then move on to learning advanced techniques using handles and gizmos, giving us visual control over our game's objects. By the end of this Unity training, you'll have the knowledge you need to create easy-to-use visual controls, drawn right into your game's world, to control various aspects of your game's design. Software required: Unity 4.5, MonoDevelop.

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    Brady Wright
    Brady Wright
    Instructor's Courses
    Brady Wright is the founder at Above and Beyond Software, based in Oklahoma City. He has been developing with the Unity 3D game engine since 2009. His work includes many published mobile game titles as well as a series of popular plugins for the Unity game engine available on the Unity Asset Store.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 17
    • duration 2:02:18
    • level advanced
    • Release Date 2023/10/15