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Unreal Lighting 4.27 - PBR Exposure Workflow - Day/Overcast

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Amit Ginni Patpatia

5:15:05

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  • 1. Introduction.mp4
    01:36
  • 2. Generally what you will end up doing.mp4
    04:52
  • 3. Downloading Unreal Engine Project.mp4
    01:35
  • 4. Basic Intro to Unreal Engine.mp4
    08:32
  • 5. Preparing Map.mp4
    05:55
  • 1. Understanding Material Views.mp4
    05:17
  • 2. Figuring out Scene Materials.mp4
    10:54
  • 3. Creating Fresh Materials.mp4
    10:46
  • 4. Exporting Texture.mp4
    04:27
  • 5. Editing Roughness and Metalness.mp4
    19:59
  • 6. Editing Scratch Details.mp4
    09:37
  • 7. Checking SRGB.mp4
    01:31
  • 8. Adding New Texture and Material.mp4
    09:09
  • 9. Adding Grunge Material.mp4
    10:43
  • 10. Fixing The Rest of The Material.mp4
    07:27
  • 11. Assigning Materials.mp4
    02:15
  • 12. Tweaking Arc Mesh Material.mp4
    01:29
  • 13. Noticing Poor Texture Details.mp4
    01:43
  • 1. Removing Unwanted Light Fixtues.mp4
    01:59
  • 2. Reducing Light Chaos.mp4
    04:17
  • 3. Cleaning Out Unwanted VFX.mp4
    02:01
  • 4. Adding Reflection Capture.mp4
    05:13
  • 5. Reorganizing and Cleanup.mp4
    09:30
  • 1. Setting up Daylight and Basic Exposure.mp4
    25:28
  • 2. Understanding Exposure and Lux.mp4
    13:58
  • 3. Transferring Exposure into a Curve and updating reflection.mp4
    48:15
  • 4. Volumetric Lightmaps and Light Bleeding.mp4
    09:51
  • 5. Post Process and Color Grading.mp4
    18:11
  • 6. Additional Lighting.mp4
    22:17
  • 7. Correcting Render Settings.mp4
    07:49
  • 8. Cleaning Up Light and Naming.mp4
    04:16
  • 9. Final Lighting Tweaks.mp4
    18:37
  • 1. What is next.mp4
    02:39
  • 2. Reaching next level.mp4
    02:57
  • Description


    Learn industry game lighting workflow by understanding material, exposure and environments.

    What You'll Learn?


    • Analyse and spot poor materials to understand why lighting in an environment is poor
    • Editing poor materials into PBR Correct values to improve the environment lighting
    • Understand and use exposure compensation correctly for lighting
    • Author correct sky and expose it correctly

    Who is this for?


  • This is a beginners to advance introduction to PBR Game Lighting.
  • What You Need to Know?


  • It is recommended you know your way around unreal engine 4.27/5
  • More details


    Description

    In this course, you will learn unreal lighting for game-ready production using PBR workflow on the materials and Exposure based lighting in the environment. The recordings are done using Unreal 4.27 but you can now also download the assets for UE 5 and do it there if you want to. You will learn to author game-ready sky, correct poor materials, and light efficiently and beautifully while understanding the technical details that go into lighting. By the time you are done, you can spot an environment being poorly authored, how to correct it, and why your lighting looks bad. This course makes you more attractive professionally as you will get an insight into how we do game development lighting. This is a highly popular course from Lighting Bot and many people have gotten work when watching the full course with its multiple lighting scenario and time of day. This rips off the imaginary "portfolio lighting" and teaches you real lighting for actual game settings from a technical point of view and an artistic point of view. This is part 1 and 2 of 4 so consider getting all of it if you are happy with this detailed course by award-winning lighting artists who have trained over 4000 people the last 15 years to avoid misinformation often found on free video service sites.

    PS: Half of the videos have low volume due to the microphone but you will notice some are better, that is when I added updated videos with a better microphone. So, make sure you have a good volume.

    Who this course is for:

    • This is a beginners to advance introduction to PBR Game Lighting.

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    Focused display
    Amit Ginni Patpatia
    Amit Ginni Patpatia
    Instructor's Courses
    LIGHTING ARTIST for 12 years from Interior Nights, Ubisoft, Ironbelly Studios, Bluebox Interactive, FatNinja Studio and freelancing.EDUCATION for 12 Years from Lighting Bot, Noroff University College, Noroff Vocational, Utdannet, Yiihuu and personal teaching.PRODUCTION for 10 Years from FatCow Games, FatNinja Studio & Omegastar Productions and freelancing.ART DIRECTION for 8 Years from FatCow Games, FatNinja Studio, Omegastar Productions & Cube Digi CoENTREPRENEUR for 20 Years from Lighting Bot, Aerial Interactive, Rendition, FatCow Games, FatNinja Studio, Omegastar Productions, Nexus E-Sport and Spillmakerlauget Sør.LEVEL DESIGN for 4 years from Khalidine, Astronomical Games, FatCow Games, Fatninja Studios & IronBelly Studios.COMMUNITY MANAGEMENT for 8 years from Lighting Bot, FatCow Games, Game School Online, BlueChamps, Omegastar Productions and Spillmakerlauget.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 34
    • duration 5:15:05
    • Release Date 2023/08/25