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Unreal Engine: Game Terrain Techniques

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Joel Bradley

59:17

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  • 001. Why landscapes are important for games.mp4
    03:08
  • 002. Setting up the terrain transformations.mp4
    06:09
  • 003. Understanding sections and components for games.mp4
    05:30
  • 004. Creating a new far distance terrain.mp4
    03:16
  • 005. Terrain resolution for gameplay.mp4
    04:24
  • 006. Using the Sculpt and Smooth tools.mp4
    03:04
  • 007. Creating ramps and flattening rough terrain.mp4
    03:26
  • 008. Adding erosion to the scenery.mp4
    05:08
  • 009. How static meshes can aid in terrain building.mp4
    02:26
  • 010. Landscape materials can enhance games.mp4
    05:15
  • 011. Using the paint tools.mp4
    08:53
  • 012. Tackling tiling texture maps.mp4
    04:22
  • 013. Painting with static meshes.mp4
    03:20
  • 014. Next steps.mp4
    00:56
  • Description


    There are many reasons that you might want to take the time and effort to design terrains in your games. In this course, Joel Bradley illustrates the many benefits of using terrain in games and why having the concepts and background information on terrains can only aid you in your creation of useful landscapes for both the visual and playability aspects of your game. Joe shows how the tools available to you in Unreal can help to answer questions like: How are terrains created inside Unreal? How do we manage and craft terrains that work for our particular project? What principles do we need to think about when painting textures or populating our landscapes? And rather than employing a project-based lesson model, Joe imparts all this information in a way that can be applied to any project that you may be called to work on in the future.

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    Joel Bradley
    Joel Bradley
    Instructor's Courses
    My name is Joel Bradley and for the past 14 years I have had the privilege of working in the CG Industry. Like many of you, I learned my craft as a freelance generalist who was prepared to do whatever his current job required, be that Modelling, UV Mapping, Particles, or whatever. In fact, if you can name it, I have probably had to do it. For the past 9 years though, I have focused my efforts on education and so have worked to produce video based training for a number of companies, including Epic Games, Linkedin Learning, The Pixel Academy, Lynda.com and Infinite skills. Thanks to my early freelance work, I have been able to cover a wide range of topics in this field such as Modelling, UVW Mapping, Texturing, Rendering, Compositing, Animation, Physics Simulations and more. My current focus however, is on game development and asset creation using Blender, Unreal Engine 4 and my beloved ‘Substance’ toolset from Allegorithmic. In my honest opinion, there is nothing more satisfying than seeing your creations come to life inside a real time engine, and I am hoping that you will be able to get that same buzz from your own work. Feel free to drop me a line regarding my books, or indeed any of my training titles here on Linked In
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 14
    • duration 59:17
    • Release Date 2023/01/22

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