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Unreal Engine: Creating Templates for Visualization Projects

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Brian Bradley

1:44:26

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  • [1] Creating project templates.mp4
    02:40
  • [2] Creating an empty project.mp4
    03:56
  • [1] Creating useful folder structures.mp4
    05:09
  • [2] Adding sun and sky lighting.mp4
    07:50
  • [3] Building a post process volume.mp4
    07:09
  • [4] Quality lighting setup.mp4
    04:31
  • [5] Placing static cameras for stills.mp4
    04:55
  • [6] Constructing a playable camera.mp4
    08:56
  • [7] Setting up a basic terrain.mp4
    03:53
  • [8] Creating a basic master material Part 1.mp4
    04:35
  • [9] Creating a basic master material Part 2.mp4
    05:10
  • [10] Creating a basic master material Part 3.mp4
    06:02
  • [11] Parameter organization in the Unreal UI.mp4
    04:22
  • [1] Creating a product template.mp4
    05:52
  • [2] Setting up a three-point lighting system.mp4
    07:23
  • [3] Adding extra cameras to the scene.mp4
    05:03
  • [4] Tweaking your camera settings.mp4
    06:43
  • [5] Adding a sequence for animations.mp4
    04:19
  • [6] Creating a high-quality light mass setup.mp4
    04:32
  • [1] Next steps.mp4
    01:26
  • Description


    Starting a new project in Unreal can be an intimidating process. There are a lot of settings that need to be just right for your scene to work correctly and look great. What if you didn't have to start from scratch each time? In this course, instructor Brian Bradley shows you how to create project templates that will make your workflow much more manageable and get you into creating faster. After explaining the benefits of setting up the templates you will need before you start new projects, Brian meticulously steps you through creating an Arch Viz template, including basic master materials that you can use to populate a visualization scene quickly and easily. Plus, he covers in detail the steps in creating a Product Viz template.

    Note: This course was created by Brian Bradley. We are pleased to host this training in our library.

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    Brian Bradley
    Brian Bradley
    Instructor's Courses
    As a long standing User of 3ds Max who started with version 2.0 of the Software I used it and other applications such as Adobe Photsoshop to produce Graphics on a Freelance basis under the 'Geonome' Business name for some 15 years. In September 2007 I along with my son Joel started to produce video training for 3ds Max, Vray, and Mental Ray under the MentalBoutMax brand. Up to 2012 these had been watched and enjoyed by 3ds Max Artists on every Continent of the Globe. As of 2013 we began to focus our energies more towards producing training for established training facilities and online libraries such as Lynda.com as this has allowed us to branch into using a more divers product portfolio. Current Specialities include 3d content creation applications such as; 3ds Max and Blender. Rendering and Lighting Technology including the; VRay, Cycles and Unreal render engines. Also Adobe programs such as Photoshop, Premiere Pro And After Effects.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 20
    • duration 1:44:26
    • English subtitles has
    • Release Date 2025/02/26

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