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Unreal Engine Cinematic Creator for Video Game Design

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GameDev.tv Team,Rick Davidson

5:18:29

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  • 1 - Welcome To The Course.mp4
    00:46
  • 2 - Download Unreal Engine.txt
  • 2 - Install Unreal Engine.mp4
    02:58
  • 3 - Community & Support.mp4
    03:51
  • 3 - GameDevtv support forum.txt
  • 3 - Invitation to our Discord chat channel.txt
  • 3 - Unreal discussion group on Facebook.txt
  • 4 - Change Our Players Hero.mp4
    10:52
  • 5 - Build A Simple Reveal.mp4
    12:09
  • 6 - Highlight With Lights.mp4
    13:42
  • 6 - UE4 Docs Types of Lights.txt
  • 7 - Quick Look At Cameras.mp4
    07:26
  • 7 - UE4 Docs Cameras.txt
  • 8 - Blueprints & Trigger Volumes.mp4
    13:17
  • 9 - Section Intro Sequencer & Cameras.mp4
    00:51
  • 10 - Set Our Scene.mp4
    08:00
  • 11 - Sequencer Introduction.mp4
    15:46
  • 12 - Animating Cameras.mp4
    11:15
  • 12 - UE4 Docs Sequencer Hotkeys.txt
  • 13 - AutoKeying Animations.mp4
    11:23
  • 14 - Animation Interpolation Options.mp4
    03:11
  • 15 - Using The Fade Track.mp4
    04:36
  • 16 - Cine Camera Settings.mp4
    13:08
  • 17 - Using Camera Rig Cranes.mp4
    10:32
  • 18 - Using Camera Rig Rails.mp4
    05:41
  • 19 - Handbrake download page.txt
  • 19 - Render Sequence As A Video.mp4
    10:17
  • 19 - UE4 Docs Render Sequence.txt
  • 20 - Section Intro Triggering Sequences.mp4
    00:36
  • 21 - Trigger Sequence From Gameplay.mp4
    07:10
  • 22 - Disable Player Control.mp4
    08:41
  • 23 - Trigger Objects To Move.mp4
    11:43
  • 24 - Automatic Doors With Sequencer.mp4
    09:26
  • 25 - Looping Platform With Sequencer.mp4
    11:33
  • 26 - Add SFX With Audio Track.mp4
    03:28
  • 27 - Add Music To Your Level.mp4
    05:44
  • 27 - Music-Altered-AA.wav
  • 28 - Section Intro Making Cutscenes.mp4
    00:51
  • 29 - Camera Movement Terminology.mp4
    08:48
  • 30 - Understanding Shot Types.mp4
    14:08
  • 31 - Add Character Animations.mp4
    09:29
  • 32 - Translating Character Animations.mp4
    09:43
  • 33 - Toggle Sequencer Actor Visibility.mp4
    07:58
  • 34 - Adventure Time Animatic.txt
  • 34 - Storyboarding Your Scene.mp4
    11:16
  • 35 - Block Out Our Sequence.mp4
    05:28
  • 36 - Dialogue Subscenes Track.mp4
    05:42
  • 36 - Dialogue-Recordings.zip
  • 37 - Add Our Camera Cuts.mp4
    13:57
  • 38 - Triggering & Tidying.mp4
    12:03
  • 39 - Course Wrap Up.mp4
    01:04
  • 40 - Bonus Lecture.html
  • Description


    Use Sequencer to Create Cinematic Cut Scenes & Gameplay Moments for Video Games in Unreal Engine 4.

    What You'll Learn?


    • How to use Sequencer in Unreal Engine.
    • How to create a fully functioning cut scene which is triggered from gameplay
    • How to create interactive and non-interactive cut scenes
    • How to animate cameras to create interesting emotions for the player
    • How to use Sequencer for gameplay - for example opening doors or triggering elevators
    • How to use Unreal's library of free assets to make a cool looking portfolio piece

    Who is this for?


  • Beginner Game Developers
  • Indie Game Developers wanting to make their game more interesting
  • Artists and Game Designers who want to implement Cinematic moments
  • What You Need to Know?


  • Some familiarity with Unreal Engine and Blueprint is useful but not required
  • More details


    Description

    ** From the GameDev-tv team who has taught more than a million awesome students on Udemy **

    Make your own cinematic moments using Unreal Engine 4's Sequencer Tool.

    Sequencer (which is included with the Unreal Editor - no additional download necessary) is a powerful editor which allows you to add tracks and animate everything from your cameras to your characters to your world.

    In this course you will be able to do the following:

    • Create your own non-interactive cut scene which is triggered from gameplay.

    • Compose interesting camera shots and animate your cameras as if you were Steven Spielberg's personal camera operator.

    • Create movement and flavor in your levels by animating world events to take place as the player moves through your level (explosions and landslides anyone?).

    • Create simple gameplay systems such as allowing the player to open doors when they run near them.

    • Create animation sequences and render them to movie format so that you can make your own short films if you so desired.

    And along the way we'll talk about cinematography theory such as the different types of shots you can create or the various ways to move your camera, including creating camera rails and camera cranes.

    Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).

    Who this course is for:

    • Beginner Game Developers
    • Indie Game Developers wanting to make their game more interesting
    • Artists and Game Designers who want to implement Cinematic moments

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    GameDev.tv Team
    GameDev.tv Team
    Instructor's Courses
    GameDev tv was created to help anyone learn how to develop, design and sell indie games.  We have some of the best-selling and highest rating game development courses on Udemy. We have more than a million students, and our aim is to make and maintain high quality courses that are engaging and entertaining for them.GameDev tv offers comprehensive courses on Unity, Blender, Unreal, coding in C#, C++ and more.  Looking to learn about a topic that we don't cover? Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
    Rick Davidson
    Rick Davidson
    Instructor's Courses
    As an instructor, Rick has taught more than 1 million students, creating more than 20 of the most popular online courses here on Udemy. He is a founding partner of the GameDev-tv team whose mission is to helping aspiring game developers to create and grow.Rick has a long history of managing teams, growing businesses and teaching technology. For more than 10 years Rick worked within the video game industry as Game Designer, Producer, Creative Director, and Executive Producer, creating games for console, mobile, PC and Facebook. He founded an Indie game studio, Inspirado Games, which was acquired in 2012 by Electronic Arts / PopCap. He has worked on cool IPs such as Mario, Transformers, Captain America and Mortal Kombat and created successful new IPs from scratch (such as "GardenMind" which was nominated for Canadian Game of the Year in the social / mobile category).As a qualified Career Coach, Rick has helped thousands of people achieve their dream of making games for a living - both as Indie Game Developers and as valuable game industry employees.Rick lives in Australia with his wife and 2 daughters. He likes to tell Dad jokes. You've been warned!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 39
    • duration 5:18:29
    • English subtitles has
    • Release Date 2024/05/08

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