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Unreal Engine - Blueprint Scripting 101

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Greg Wondra

12:09:09

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  • 1. Course Primer.mp4
    04:09
  • 2. Download & Install.mp4
    03:33
  • 3. Create Project.mp4
    03:03
  • 1. Blueprint Example.mp4
    09:10
  • 2. Components Panel.mp4
    18:34
  • 3. Viewport Tab.mp4
    14:40
  • 4. Details Panel.mp4
    07:44
  • 5. My Blueprint Panel.mp4
    07:54
  • 6. Event Graph.mp4
    14:12
  • 7. Construction Script.mp4
    16:36
  • 1. Class Blueprints.mp4
    06:19
  • 2. Level Blueprints.mp4
    15:35
  • 1. Node Types.mp4
    07:48
  • 2. Execution & Data Pins.mp4
    06:45
  • 3. Node Wiring.mp4
    06:40
  • 4. Node Organization.mp4
    10:29
  • 1. Level BP - Design Time Object References.mp4
    10:44
  • 2. Level BP - Run Time Object References.mp4
    16:57
  • 3. Class BP - Design Time Object References.mp4
    10:58
  • 4. Class BP - Run Time Object References.mp4
    13:33
  • 5. Casted Object References.mp4
    14:27
  • 6. Widget BP References.mp4
    11:33
  • 7. Tag References.mp4
    10:40
  • 1. Event Begin Play.mp4
    10:03
  • 2. Event Tick.mp4
    12:52
  • 3. Event Input.mp4
    15:40
  • 4. Event Axis.mp4
    18:42
  • 5. Event Begin Overlap.mp4
    13:02
  • 6. Event End Overlap.mp4
    05:26
  • 7. Event Begin Cursor Overlap.mp4
    11:34
  • 8. Event End Cursor Over.mp4
    03:57
  • 9. Event On Clicked.mp4
    05:31
  • 10. Event On Released.mp4
    02:11
  • 11. Event Hit.mp4
    12:21
  • 12. Event Any Damage.mp4
    08:25
  • 13. Event Point Damage.mp4
    07:44
  • 14. Event Radial Damage.mp4
    08:48
  • 15. Event Destroyed.mp4
    08:44
  • 16. Custom Events.mp4
    14:40
  • 1. Variables Overview.mp4
    09:26
  • 2. Boolean.mp4
    09:54
  • 3. Integer.mp4
    12:02
  • 4. Float.mp4
    14:36
  • 5. Name.mp4
    12:11
  • 6. String.mp4
    09:33
  • 7. Text.mp4
    13:54
  • 8. Vector.mp4
    08:01
  • 9. Rotator.mp4
    16:38
  • 10. Transform.mp4
    11:03
  • 11. Actor (Object).mp4
    09:18
  • 12. Variables - Things to Know (Part 1).mp4
    11:53
  • 13. Variables - Things to Know (Part 2).mp4
    09:36
  • 14. Variable Tips & Tricks.mp4
    12:27
  • 1. Functions Overview.mp4
    07:20
  • 2. Actor Functions.mp4
    06:14
  • 3. Class Functions.mp4
    07:52
  • 4. Component Functions.mp4
    04:31
  • 5. Creating Functions.mp4
    11:39
  • 6. Calling Functions.mp4
    15:05
  • 7. Collapse to Function.mp4
    14:09
  • 8. Pure & Impure Functions.mp4
    11:18
  • 9. Function Library.mp4
    17:17
  • 10. Local Variables.mp4
    10:55
  • 11. Functions - Things to Know.mp4
    15:17
  • 1. Macros Overview.mp4
    08:43
  • 2. Creating Macros.mp4
    13:23
  • 3. Collapse to Macro.mp4
    07:39
  • 4. Macro Library.mp4
    15:32
  • Description


    Craft amazing gameplay experiences by mastering Blueprint Scripting in the Unreal Engine

    What You'll Learn?


    • How to setup a project in Unreal
    • How to create various Blueprint Types
    • How to navigate the Blueprint Editor
    • How to utilize the Event Graph inside of a Blueprint
    • How to utilize the Construction Script inside of a Blueprint
    • How to create / add / use Variables in scripts
    • How to create Object References in scripts
    • How to create / add / use Events in scripts
    • How to create / add / use Functions in scripts
    • How to create / add / use Macros in scripts
    • How to add / use Flow Control nodes
    • How to Communicate between Blueprints
    • How to create / setup "Framework" Blueprints
    • How to create Child Blueprints using Inheritance
    • How to Compile Blueprints
    • How to Debug Blueprints
    • How to utilize hotkeys and other productivity tips & tricks inside of Blueprints

    Who is this for?


  • Beginners looking to get started creating gameplay using Unreal
  • Intermediates or Professionals looking for a repository of Blueprint Scripting know-how
  • What You Need to Know?


  • No programming or previous Unreal Engine experience necessary!
  • More details


    Description

    In this game development course, you'll learn all about Unreal Engine's Blueprint Scripting system. This embedded set of tools inside the editor allows ANYONE to create functional gameplay using a visual, node-based approach.  This course will cover all the essential concepts, skills, and language to get you started creating your own amazing gaming projects.

    This course contains 110 fun-to-follow video lessons.  Topics covered include how to...


    • Setup a Project inside the Unreal Engine

    • Navigate the Blueprint Editor

    • Use the Event Graph to add functionality to a Blueprint

    • Use the Construction Script to make Procedural Content

    • Create / add / use Object References

    • Create / add / use Events

    • Create / add / use Variables

      • Ways to Get & Set

      • Create Single, Array, Set, or Map Variables

    • Create / add / use Functions

      • Create Custom Functions

      • Create a Function Library

    • Create / add / use Macros

      • Create Custom Macros

      • Create a Macro Library

    • Add / use Flow Control nodes

    • Identify Blueprint Types

      • Class Blueprints

      • Level Blueprints

    • Use different Blueprint Communication methods

      • Casting

      • Direct Communication

      • Event Dispatchers

      • Blueprint Interfaces

    • Identify and setup the different "Framework" Blueprints in your Project Settings

      • Game Mode

      • Pawn

      • Player Controller

      • Game Instance

    • Use Inheritance to Create Child Class Blueprints

    • Compile Blueprints

    • Debug Blueprints

    • Utilize Blueprint Productivity Hacks


    With the knowledge gained in these video lessons, you will have the necessary skills to start creating your OWN custom scripts for your OWN gaming projects!

    Please do not hesitate to share your creations with me!  I love to show off student projects in promotional emails.

    Who this course is for:

    • Beginners looking to get started creating gameplay using Unreal
    • Intermediates or Professionals looking for a repository of Blueprint Scripting know-how

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    Focused display
    Greg Wondra is an Unreal Authorized Instructor and 12 year video game design veteran.  He's worked for companies such as 2K Sports, KingsIsle Entertainment, and Nickelodeon.  Working credits include: - Wizard 101 (PC) - Lost Planet 3 (360, PS3, PC) - MonkeyQuest (PC) - Sports Champions (PS3) - Major League Baseball 2K5, 2K6, 2K7, 2K8 (various consoles) - SpongeBob Moves In (Mobile) - Grub Guardian (Mobile)Working in the gaming industry has been a lifetime dream filled with rare opportunities.  He's had the good fortune to have directed LeBron James and Derek Jeter in motion capture sessions in his gaming career.  Additionally, Greg led the design of "Sports Champions"...the first game ever released for the PS Move hardware."Mr. Wondra" has worked as the Video Game Design instructor at the Regional Occupational Center in Bakersfield, CA where he teaches a full year course on game design using the Unreal Engine.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 68
    • duration 12:09:09
    • Release Date 2022/11/29