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Unreal Engine: ArchViz Terrain Techniques

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Joel Bradley

58:15

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  • [1] Why landscapes can aid our visualizations.mp4
    03:13
  • [1] Setting up the terrain transformations.mp4
    05:05
  • [2] Understanding sections and components for ArchViz.mp4
    04:03
  • [3] Twinmotion What and why.mp4
    02:43
  • [1] Creating a new far distance terrain.mp4
    03:03
  • [2] Landscape edit layers for ArchViz.mp4
    03:23
  • [1] Importing terrain height data.mp4
    02:39
  • [2] Using the Sculpt tool.mp4
    03:31
  • [3] Adding erosion to your scenery.mp4
    04:31
  • [4] How static meshes can aid in terrain building.mp4
    03:46
  • [1] Using the paint tool.mp4
    04:52
  • [2] Understanding paint layers.mp4
    08:01
  • [3] Dealing with map tiling.mp4
    03:42
  • [4] How landscape materials can enhance your visualization.mp4
    04:05
  • [1] Next steps.mp4
    01:38
  • Description


    Unreal Engine is a real-time 3D game engine often used to create immersive virtual worlds and interactive experiences. This course highlights techniques you can use to build landscapes and terrains, as well as the concepts underpinning terrain objects. Instructor Joel Bradley explains how landscapes can aid our visualization, then dives into ways you can set up the terrain transformations and understand sections and components as they relate to architectural visualizations. Joel goes over Twinmotion and how to use it, as well as recommendations for a new far-distance terrain. He shows you how to use Landscape Edit Layers, import terrain height data, and use the Sculpt tool. Joel steps you through paint layers, map tiling, and enhancing your visualization with landscape materials, then concludes by pointing you toward some helpful next steps.

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    Joel Bradley
    Joel Bradley
    Instructor's Courses
    My name is Joel Bradley and for the past 14 years I have had the privilege of working in the CG Industry. Like many of you, I learned my craft as a freelance generalist who was prepared to do whatever his current job required, be that Modelling, UV Mapping, Particles, or whatever. In fact, if you can name it, I have probably had to do it. For the past 9 years though, I have focused my efforts on education and so have worked to produce video based training for a number of companies, including Epic Games, Linkedin Learning, The Pixel Academy, Lynda.com and Infinite skills. Thanks to my early freelance work, I have been able to cover a wide range of topics in this field such as Modelling, UVW Mapping, Texturing, Rendering, Compositing, Animation, Physics Simulations and more. My current focus however, is on game development and asset creation using Blender, Unreal Engine 4 and my beloved ‘Substance’ toolset from Allegorithmic. In my honest opinion, there is nothing more satisfying than seeing your creations come to life inside a real time engine, and I am hoping that you will be able to get that same buzz from your own work. Feel free to drop me a line regarding my books, or indeed any of my training titles here on Linked In
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 15
    • duration 58:15
    • Release Date 2023/01/22