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Unreal Engine: Advanced Widgets for UI

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Josh Triplett,Robot Brain

7:47:37

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  • 1 - AdvancedWidgets52.zip
  • 1 - AdvancedWidgets427.zip
  • 1 - Project Primer.mp4
    01:51
  • 2 - Making The Most Of This Course.mp4
    02:00
  • 3 - ObjectOriented Programming.mp4
    12:08
  • 4 - User Created Widgets.mp4
    07:09
  • 5 - Creating Dynamic Menus.mp4
    08:22
  • 6 - Data Tables And Structs.mp4
    14:54
  • 7 - Importing Data At Runtime.mp4
    16:20
  • 8 - Parsing Data At Runtime.mp4
    07:41
  • 9 - Asset Registry.mp4
    04:02
  • 10 - Data Driven Widget System.mp4
    11:09
  • 11 - Overriding Events And Functions.mp4
    04:52
  • 12 - Drag And Drop.mp4
    08:17
  • 13 - Preconstruct Event.mp4
    04:06
  • 14 - Controller Mapping.mp4
    06:34
  • 15 - Binding External Events.mp4
    05:18
  • 16 - Editor Widgets.mp4
    11:10
  • 17 - Responsive UI.mp4
    06:49
  • 18 - 3D Widgets.mp4
    06:26
  • 19 - UI Materials.mp4
    07:42
  • 20 - Render Target Texture.mp4
    04:45
  • 21 - Retainer Box.mp4
    05:38
  • 22 - Widget Alpha Mask.mp4
    04:21
  • 23 - Advanced UI Animation.mp4
    09:41
  • 24 - Introduction And Set Up.mp4
    06:51
  • 25 - Item System.mp4
    24:03
  • 26 - Creating The 3D Pickup Widget.mp4
    08:44
  • 27 - Creating The Inventory Item and Inventory Widgets.mp4
    13:12
  • 28 - Creating The Stat Widgets.mp4
    05:20
  • 29 - Creating The Inventory Type Widgets.mp4
    12:53
  • 30 - Creating The Overencumbered Widget.mp4
    01:16
  • 31 - Setting Up The Inventory Menu Functions And Variables.mp4
    13:09
  • 32 - Character Input Mapping.mp4
    08:19
  • 33 - Character Initializing Widgets And Getting The Closest Item.mp4
    14:53
  • 34 - Character Finishing The Character.mp4
    12:14
  • 35 - Inventory Design Inventory Section.mp4
    16:32
  • 36 - Inventory Design Description Section.mp4
    16:10
  • 37 - Inventory Design Bottom Section.mp4
    11:59
  • 38 - Inventory Functionality Keyboard Or Gamepad Function.mp4
    02:54
  • 39 - Inventory Functionality Add Item.mp4
    10:25
  • 40 - Inventory Functionality Populate Inventory.mp4
    21:35
  • 41 - Inventory Functionality Update Weight.mp4
    02:15
  • 42 - Inventory Functionality Set Favorite.mp4
    06:21
  • 43 - Inventory Functionality Drop Item.mp4
    16:53
  • 44 - Inventory Functionality Click Inventory Item Button.mp4
    25:11
  • 45 - Inventory Functionality Change Inventory Type.mp4
    07:45
  • 46 - Inventory Functionality Open Inventory Function.mp4
    02:02
  • 47 - Inventory Functionality Finishing The Main Inventory.mp4
    06:18
  • 48 - 3D Item.mp4
    16:49
  • 49 - Debugging.mp4
    06:03
  • 50 - Populating The World.mp4
    06:16
  • Description


    Learn advanced UI techniques that will help you build complex menu systems like Skyrim, Final Fantasy, and Call of Duty!

    What You'll Learn?


    • How to create data driven dynamic menu systems
    • Utilizing data tables and structs to create dynamic menus
    • Advanced widget rendering techniques
    • Custom widget interaction
    • 3D widget creation and interaction
    • How to map a game controller to use your widgets
    • Using a render target to render a secondary camera to a widget
    • Using image sequence animations within widgets
    • How to create drag and drop widgets
    • How to create a Skyrim inspired inventory system

    Who is this for?


  • Students who want to learn how to create UI for games and applications
  • Students interested in learning advanced widget concepts in Unreal Engine
  • Students interested in creating complex inventory systems
  • Students interested in creating an Action RPG
  • What You Need to Know?


  • Recommended: Basic computer knowledge
  • Recommended: An understanding of basic navigation for the Unreal Engine
  • Recommended: A basic understanding of how to create and display widgets
  • Recommended: A basic understanding of widget designer mode and graph editor mode
  • Recommended: Unreal Engine 4.27 or higher installed
  • Recommended: Visual Studio 2019 Community or higher installed (If you want to follow along with the short programming section)
  • Recommended: Desktop PC with Windows 7 (or later) 64-bit - OR - a Mac with Mac OS X 10.9.2 or later
  • Recommended: DirectX 11 compatible video card
  • Recommended: Quad-core Intel or AMD processor
  • Recommended: 8 GB RAM
  • NO programming experience needed!
  • More details


    Description

    You already know how to create UI, now learn how to master it!


    In this course, you will learn advanced techniques to use the Unreal Widget Blueprint system to create UI (User Interface) for your games and applications. These are the same user interfaces that you see in popular games such as Skyrim, Madden NFL, Hogwarts Legacy, and Final Fantasy! These menus also mimic the menus that I use to create visualization applications at a Fortune 500 company, and are proven techniques! It is vitally important for any Unreal developer to understand how to create more advanced menu systems using the widget blueprint system. By the end of this course, you will have the knowledge and expertise to be able to create complex, data driven menus, utilize advanced rendering techniques, and create virtually any kind of menu within your own games and applications! You will also have developed an advanced dynamic inventory system inspired by The Elder Scrolls Skyrim!


    This course is a an advanced course for those who already know the basics of the Unreal Widget Blueprint system. It is targeted at Unreal Engine users who have at least a basic understanding of widgets, though you will be able to follow along no matter what level you are currently. We will not be going over how to download and install the Engine or general navigation of the Editor, nor will we be going over how to create or display a widget. However, you will master how to design and program advanced widgets within the Widget Blueprint Editor! NO PROGRAMMING KNOWLEDGE REQUIRED!

    Who this course is for:

    • Students who want to learn how to create UI for games and applications
    • Students interested in learning advanced widget concepts in Unreal Engine
    • Students interested in creating complex inventory systems
    • Students interested in creating an Action RPG

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    Josh Triplett
    Josh Triplett
    Instructor's Courses
    Josh Triplett is currently an Advanced Technologies Specialist at a Fortune 500 aerospace company. He spent 12 years leading all virtual efforts for Global Marketing before switching to his new role researching and developing advanced technologies such as augmented and virtual reality, real-time technologies, and artificial intelligence. Software experience includes:-15 years of experience with Unreal Engine-10 years of experience with Unity Engine-17 years of experience with Maya-18 years of experience with Adobe products-12 years programming experience (C#/C++/Mel)-10 years developing mobile real-time applications-8 years of experience with Augmented and Virtual RealityHe has created company wide visualization applications that have increased sales revenue significantly, led virtual efforts for worldwide events, developed visual effects and applications for the launch of several new aircraft, and developed databases, systems, and workflows that have been adopted company wide.
    Providing tutorials, personalized tutoring services, and contracting services for technologies such as real-time, traditional visual effects, programming, motion media, virtual and augmented reality, and much more.With technology changing at the speed of light, we know how important it is to provide engaging and informative content. Our job is to get you up to speed as quickly as possible.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 50
    • duration 7:47:37
    • Release Date 2023/09/13

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