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Unreal Engine 5 VR Blueprint Crash Course

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Artem Chaika

4:55:19

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  • 1 - Epic Games Launcher.txt
  • 1 - Meta Quest Software.txt
  • 1 - Setup.mp4
    02:52
  • 1 - Steam.txt
  • 2 - Project setup.mp4
    01:56
  • 3 - NavMesh used for movement.txt
  • 3 - Overview I VRPawn Input Movement.mp4
    08:01
  • 4 - Overview II Menu.mp4
    08:00
  • 5 - Overview III Grabbing Shooting.mp4
    07:05
  • 6 - Animation Blueprint Linking.txt
  • 6 - Grip animation socket attachment.mp4
    23:01
  • 7 - Rotation around a point in Unreal Engine 5.txt
  • 7 - Two hand grab.mp4
    21:53
  • 8 - Remote pulling.mp4
    25:05
  • 9 - Grab outline.mp4
    19:39
  • 9 - m-outline.zip
  • 10 - Throwing.mp4
    11:00
  • 11 - Object placement Inventory.mp4
    13:53
  • 12 - Full Body Character with headhands IK Control Rig.mp4
    22:04
  • 13 - Thors hammer.mp4
    25:25
  • 13 - mjollnir.zip
  • 14 - Laser Sword Game.mp4
    28:48
  • 14 - lazersword.zip
  • 14 - m-lazer.zip
  • 14 - sword.zip
  • 15 - Archery.mp4
    22:02
  • 15 - arrow.zip
  • 15 - bow.zip
  • 15 - bow-physics.zip
  • 15 - bow-skeleton.zip
  • 16 - Kayaking.mp4
    22:28
  • 16 - kayak-kayak.zip
  • 16 - kayak-paddle.zip
  • 17 - Climbing.mp4
    20:45
  • 18 - Building Packaging for Windows.mp4
    02:26
  • 19 - Android setup for Unreal Engine.txt
  • 19 - Building Packaging for Oculus.mp4
    08:56
  • 19 - Meta XR Plugin.txt
  • Description


    Unreal Engine 5 Steam VR & Oculus Fully Blueprint course for all levels

    What You'll Learn?


    • Implement popular VR gameplay mechanics
    • Unreal Engine VR with Blueprints and no coding
    • Building & Deploying the game for Oculus Quest or Windows
    • VR basic features.

    Who is this for?


  • Literally anyone who wants to learn how to make popular VR mechanics with no coding.
  • Those who want to quickly dive into VR development specifically.
  • What You Need to Know?


  • No programming experience needed. We will use blueprints and relatively simple solutions.
  • We will use Unreal Engine and basic VR Template project.
  • Ideally Oculus Quest 2, but you can use any headset you can setup for Unreal Engine.
  • More details


    Description

    You will learn how to develop basic popular VR mechanics as well as some of the most popular VR gameplay prototypes and how to run everything with or directly on a VR headset device (Oculus Quest 2).

    This course is intended for anyone interested in making something for VR with Unreal Engine. You don't have to be a programmer as we won't use C++, just Unreal Engine visual blueprint scripting. Also we won't be using complex solutions.

    We will start with setting up the required software, then the template project and will investigate it a bit.

    Next we will implement basic VR features like two handed grab, throwing or remote object pulling.

    After basic features we will implement a few popular VR gameplay prototypes such as Archery, Kayaking, Climbing. I will even show you how to implement Thor's Hammer that can smash everything and everyone and return to you from anywhere!

    In the end I will show you how to package and deploy the project for Windows or to Oculus Quest directly.

    For this course I will use Oculus Quest 2, but you still can use the other headset if you can configure it's usage for Unreal.

    I've made this course for everyone even absolute beginners and though the videos we will do everything together step by step.

    The course has all the required content so don't worry if you don't have a bow or similar items required - they will be provided.

    For enthusiasts I can give the access to the course github with all lectures implemented, so you could compare your solution.

    If you were interested in VR but didn't know where to start - this course is for you!

    Who this course is for:

    • Literally anyone who wants to learn how to make popular VR mechanics with no coding.
    • Those who want to quickly dive into VR development specifically.

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    Artem Chaika
    Artem Chaika
    Instructor's Courses
    I'm a professional Unreal Engine gameplay programmer with 7+ years of experience working with UDK/Unreal Engine 4/5/In-house engines on titles like Mortal Combat, Injustice 2, Asphalt 8, Outriders, Decimated and other unannounced ones.During those years of work I gained knowledge of gameplay programming, especially with Unreal Engine, that I want to share with you. I know from experience how hard it is to find the right info, especially about such a complicated topic as multiplayer gameplay, so I hope the knowledge that I will share with you will significantly boost your career or personal projects development!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 19
    • duration 4:55:19
    • Release Date 2023/10/03