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Unreal Engine 5 UI Design: Advance inventory system with UE5

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Unreal magic

11:32:15

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  • 1 - 01Course structure.mp4
    01:56
  • 2 - 02Course Files.mp4
    07:15
  • 2 - InventoryFiles.rar
  • 3 - 03Import the files to unreal engine.mp4
    07:51
  • 4 - 04Material for money.mp4
    07:00
  • 5 - 05Create Blueprint for money.mp4
    17:17
  • 6 - 06Data table and structure.mp4
    05:09
  • 7 - 07Pick money up.mp4
    07:07
  • 8 - 08Add amount to character money.mp4
    07:55
  • 9 - 09Create widget blueprint.mp4
    06:53
  • 10 - 10Enhanced input.mp4
    06:05
  • 11 - 11Show inventory.mp4
    05:17
  • 12 - 12Hide Inventory.mp4
    09:43
  • 13 - 13Create component.mp4
    05:44
  • 14 - 14Transfer variables and nodes to component.mp4
    05:33
  • 15 - 15Events in Components.mp4
    08:02
  • 16 - 16Borders and text.mp4
    08:09
  • 17 - 17Money UI.mp4
    05:48
  • 18 - 18Comunicate between component and widget.mp4
    04:21
  • 19 - 19User created widget.mp4
    06:48
  • 20 - 20Heart widget UI.mp4
    03:07
  • 21 - 21Heart widget Coding.mp4
    05:18
  • 22 - 22Max health and health logic.mp4
    10:50
  • 23 - 23empty heart and half heart coding.mp4
    08:32
  • 24 - 24Draw Hearts.mp4
    06:59
  • 25 - 25Increase and Decrease the Health.mp4
    11:03
  • 26 - 26Use Health bar in vieport as well.mp4
    06:33
  • 27 - 27Create Guid for R Button.mp4
    08:04
  • 28 - 28Alignments.mp4
    06:05
  • 29 - 29Y Button guid.mp4
    06:14
  • 30 - 30A and B Button Guid.mp4
    04:22
  • 31 - 31Create tabs button.mp4
    08:17
  • 32 - 32Hovered and Clicked event effects.mp4
    07:49
  • 33 - 33Challenge Done.mp4
    03:18
  • 34 - 34Widget switcher.mp4
    10:43
  • 35 - 35Pre construct.mp4
    02:44
  • 36 - 36Keyboard selection.mp4
    06:09
  • 37 - 37Struct for Items.mp4
    08:08
  • 38 - 38Data tables for Items.mp4
    05:46
  • 39 - 39Enums.mp4
    08:37
  • 40 - 40Item Physics.mp4
    05:33
  • 41 - 41Trace to pickup.mp4
    08:37
  • 42 - 42get picked up Item Data.mp4
    07:23
  • 43 - 43Pick Up guid UI.mp4
    08:23
  • 44 - 44Pick up UI Code.mp4
    03:08
  • 45 - 45Struct of arrays.mp4
    08:13
  • 46 - 46Enhanced input for Pick Up Items.mp4
    07:04
  • 47 - 47Check the Item Type.mp4
    06:14
  • 48 - 48Add to Item that is already in inventory.mp4
    13:39
  • 49 - 49Succes on adding to inventory or not logic.mp4
    03:44
  • 50 - 50Create item inside inventory array.mp4
    10:24
  • 51 - 51Sword array create slot from scratch.mp4
    05:28
  • 52 - 52Increase sword quantity logic.mp4
    08:26
  • 53 - 53Shield array with copy and paste.mp4
    02:56
  • 54 - 54Create slot border.mp4
    08:13
  • 55 - 55Slot icon and hover effect.mp4
    05:53
  • 56 - 56Quantity UI.mp4
    06:17
  • 57 - 57Box quantity Zero.mp4
    06:21
  • 58 - 58Set values of slot UI.mp4
    05:50
  • 59 - 59Slot hover.mp4
    05:19
  • 60 - 60Use slot in wrap boxes.mp4
    04:44
  • 61 - 61Add items to wrap box of sword.mp4
    07:38
  • 62 - 62Use macros.mp4
    05:25
  • 63 - 63Create Item Info Widget.mp4
    08:42
  • 64 - 64Item info UI design.mp4
    08:50
  • 65 - 65Item info Code.mp4
    09:11
  • 66 - 66Where put item info.mp4
    04:20
  • 67 - 67Item info on pick up.mp4
    07:26
  • 68 - 68Hide item info at begining.mp4
    06:53
  • 69 - 69update item info.mp4
    06:13
  • 70 - 70Not show item info for quantity zero.mp4
    01:52
  • 71 - 71Action menu Base layout.mp4
    07:25
  • 72 - 72Buttons Design.mp4
    04:31
  • 73 - 73Show action menu.mp4
    06:02
  • 74 - 74Action menu position.mp4
    08:10
  • 75 - 75Hover effect for action menu.mp4
    05:58
  • 76 - 76Action Menu texts.mp4
    06:49
  • 77 - 77Scene capture.mp4
    07:28
  • 78 - 78Mask 3d body.mp4
    08:31
  • 79 - 79Use eatables.mp4
    06:47
  • 80 - 80Update health bar in inventory.mp4
    03:50
  • 81 - 81Update inventory quantity.mp4
    06:50
  • 82 - 82Action menu use eatables.mp4
    09:34
  • 83 - 83Add socket.mp4
    06:11
  • 84 - 84Set sword and shield function.mp4
    05:43
  • 85 - 85Equipe sword and shield.mp4
    05:34
  • 86 - 85Equipe sword and shield with action menu.mp4
    03:46
  • 87 - 86Spawn item actor from class.mp4
    05:19
  • 88 - 87Drop eatables.mp4
    04:49
  • 89 - 88Drop Eatables with more quantity.mp4
    03:24
  • 90 - 89Equiped Item visualization.mp4
    06:54
  • 91 - 90Equipe Slot visual logic.mp4
    02:43
  • 92 - 91Equipe Slot visual logic on Action Menu.mp4
    04:17
  • 93 - 92Equiped sword logic explained.mp4
    05:12
  • 94 - 93Show equiped sword in inventory.mp4
    04:56
  • 95 - 94Show equiped Shield in inventory.mp4
    07:36
  • 96 - 95Drop sword and shield.mp4
    07:15
  • 97 - 96Detecting drag.mp4
    07:08
  • 98 - 97Get dragged Item data and show it.mp4
    06:12
  • 99 - 98Delete Draged item from last index.mp4
    03:36
  • 100 - 99Dragged Item visual.mp4
    07:14
  • 101 - 100Drag eatables and Shields.mp4
    01:25
  • 102 - 101Get dragged item information.mp4
    07:36
  • 103 - 102Items with same name.mp4
    05:45
  • 104 - 103Reposition Item to empty slot.mp4
    05:17
  • 105 - 104Swap Items.mp4
    03:51
  • 106 - 105Drop eatables and shields.mp4
    03:17
  • 107 - 106Drop with drag and drop.mp4
    03:32
  • 108 - 107Congratulation.mp4
    00:58
  • Description


    Design widget blueprint for Inventory sysytem like legend of zelda with all functionality in unreal engine 5

    What You'll Learn?


    • Inventory Design
    • UI Design
    • Widgets
    • Blueprint communication
    • Advance arrays
    • advance structure
    • Health bar
    • Money system
    • Pick up item
    • Equipe Item
    • Tabs System
    • Action menu
    • 3D model in UI
    • using Items
    • Drag and Drop

    Who is this for?


  • Game developers
  • What You Need to Know?


  • Beginner friendly but you need to know about unreal engine at least some basic knowledge
  • If you need a Inventory system in your game you dont need any requirements
  • More details


    Description

    Hello Everybody, in this course we are going to learn everything that you need to know about creating a advanced dynamic inventory system

    we will start with very basic stuff like importing files

    then we start with the money management system for the UI

    after that we start designing the health bar similar to legends of zelda health bar

    next we will learn about the Tab system in unreal engine 5

    then we will learn how to pick items up

    then we will be creating a dynamic inventory System we learn to work with arrays and structures.

    we will also learn about components and why we should use them

    we also learn about how to write code in a modular way so it can be reusable within your game.

    next we will create item holders and item info widgets so we can hover over a specific item that will give us the information value like power, name, and description.

    Then we will also learn how to add a 3d body to our UI

    Also we learn how to use and equip items

    at the end we learn about drag and drop and how it works completely

    we have a very active friendly discord channel that you can join and ask your questions and get help

    we have a legend there that is always around and willing to help


    so let us begin, and I hope you really enjoy the course This course is for both Beginners and intermediate users so I have tried my best to accommodate everyone in this course, Thank you.

    Who this course is for:

    • Game developers

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    Unreal magic
    Unreal magic
    Instructor's Courses
    games always was my dream . I dream about creating games always in my life . I started as PCB designer and C language programming and get pro at themI learned a lot of programming languages like C# C++ java JavaScript PHP verilog  as just hobbybut it was time to work on my dream that is designing gamesI started with unity for two years , I got good at it as well after unity I decide to learn about unreal engine as wellit was in that time eight years ago that I feel in love with unreal engine and blenderwhenever I start my computer with unreal , it take more than ten hours to turn it off and time fly by
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 108
    • duration 11:32:15
    • Release Date 2024/04/24