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Unreal Engine 5 Third Person Game & Stylized Environment

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3D Tudor,Markos Resvanis

19:24:21

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  • 1 - Introduction RESOURCE PACK.mp4
    04:10
  • 1 - ResourcePack.zip
  • 2 - Lesson 1 Introduction to Unreal Engine 5.mp4
    12:34
  • 3 - Lesson 2 Mastering the UE5 Viewport Controls.mp4
    09:13
  • 4 - Lesson 3 Setting Up the UE5 Water Plugin for Oceans.mp4
    11:27
  • 5 - Lesson 4 Crafting Detailed Islands and Water in UE5.mp4
    12:32
  • 6 - Lesson 5 Greybox Design Fundamentals.mp4
    13:21
  • 7 - Lesson 6 Importing Greybox into UE5.mp4
    10:26
  • 8 - Lesson 7 Game Map Layout and Design.mp4
    08:22
  • 9 - Lesson 8 Perfecting Ocean Wave Depth Transition.mp4
    10:13
  • 10 - Lesson 9 Managing SubLevels in UE5.mp4
    10:01
  • 11 - Lesson 10 Importing Assets into UE5 Maps.mp4
    09:36
  • 12 - Lesson 11 Intro to Skyboxes Materials.mp4
    17:48
  • 13 - Lesson 12 Crafting a Stylized Skybox.mp4
    11:29
  • 14 - Lesson 13 Building a Harbour in UE5.mp4
    12:06
  • 15 - Lesson 14 Designing Peer Platforms.mp4
    11:35
  • 16 - Lesson 15 Constructing Wooden Harbour Sections.mp4
    11:20
  • 17 - Lesson 16 Expanding the Wooden Harbor in UE5.mp4
    14:49
  • 18 - Lesson 17 Beveling Mesh Edges for Platforms.mp4
    10:21
  • 19 - Lesson 18 Detailed Harbour Construction.mp4
    12:03
  • 20 - Lesson 19 Enhancing Your First 3D Building.mp4
    14:05
  • 21 - Lesson 20 Developing the Harbor Market in a Stylized Setting.mp4
    13:22
  • 22 - Lesson 21 Basics of Buoyancy Templates Blueprints.mp4
    09:14
  • 23 - Lesson 22 RealTime Physics for Boats.mp4
    13:19
  • 24 - Lesson 23 Resolving Boat Buoyancy Issues.mp4
    15:13
  • 25 - Lesson 24 UE5 Physics Problem Solving.mp4
    16:38
  • 26 - Lesson 25 Customizing Buildings for Level Design.mp4
    15:56
  • 27 - Lesson 26 Modular Luxury Apartment Setup in UE5.mp4
    12:27
  • 28 - Lesson 27 Organizing Luxury Structures within UE5.mp4
    11:08
  • 29 - Lesson 28 Cubical Designs for Modular Units.mp4
    13:37
  • 30 - Lesson 29 Detailing the Clock Tower.mp4
    12:56
  • 31 - Lesson 30 Preparing Bell Animation and Settings.mp4
    10:33
  • 32 - Lesson 31 Designing the Mansion Section.mp4
    15:19
  • 33 - Lesson 32 Initiating Restaurant Design.mp4
    10:14
  • 34 - Lesson 33 Crafting a Restaurant Balcony.mp4
    13:13
  • 35 - Lesson 34 Designing Arches Pathways.mp4
    12:37
  • 36 - Lesson 35 Constructing Hut Hangars.mp4
    10:51
  • 37 - Lesson 36 Modular 3D Slum Design Basics.mp4
    10:18
  • 38 - Lesson 37 Variations in 3D Environment Modular Pieces.mp4
    07:42
  • 39 - Lesson 38 Building Blocks for Your UE5 Scene.mp4
    09:13
  • 40 - Lesson 39 Optimizing Modular Designs.mp4
    09:37
  • 41 - Lesson 40 Assembling the 3D Slum from Modular Parts.mp4
    14:17
  • 42 - Lesson 41 Refining Slum Modular Components.mp4
    15:26
  • 43 - Lesson 42 Custom Collision for Stairs.mp4
    14:03
  • 44 - Lesson 43 Curved Staircase Design in 3D.mp4
    10:45
  • 45 - Lesson 44 Crafting Grand Archway Entrances.mp4
    14:20
  • 46 - Lesson 45 Designing Urban Alleyways in UE5.mp4
    16:26
  • 47 - Lesson 46 Structuring a City Mansion.mp4
    14:45
  • 48 - Lesson 47 Adding Detail to Existing Buildings.mp4
    11:57
  • 49 - Lesson 48 Final Structure Touchups.mp4
    12:38
  • 50 - Lesson 49 Incorporating Gameplay into Level Design.mp4
    15:19
  • 51 - Lesson 50 Blueprint Prefab Collections in UE5.mp4
    11:28
  • 52 - Lesson 51 Prefab Asset Collection Design.mp4
    09:13
  • 53 - Lesson 52 Managing Prop Blockades Invisible Barriers.mp4
    15:42
  • 54 - Lesson 53 Prefab Placement within UE5.mp4
    13:06
  • 55 - Lesson 54 Prop Placement for 3D Platform Gameplay.mp4
    10:13
  • 56 - Lesson 55 Stylizing Quixel Textures in UE5.mp4
    11:07
  • 57 - Lesson 56 Setting Up Landscape Materials in UE52.mp4
    10:31
  • 58 - Lesson 57 Texturing Cityscapes in Landscape Mode.mp4
    09:32
  • 59 - Lesson 58 Terrain Sculpting in UE5.mp4
    11:45
  • 60 - Lesson 59 Introduction to Foliage in UE5.mp4
    11:11
  • 61 - Lesson 60 Creating Lush Foliage for Your Scene.mp4
    09:10
  • 62 - Lesson 61 Urban Vegetation Essentials.mp4
    12:32
  • 63 - Lesson 62 Crafting Custom Quest Meshes.mp4
    09:46
  • 64 - Lesson 63 Populating Your Scene with Props.mp4
    08:04
  • 65 - Lesson 64 Incorporating City Plants into Your Scene.mp4
    13:36
  • 66 - Lesson 65 Analyzing Systems and Node Fundamentals.mp4
    18:58
  • 67 - Lesson 66 Designing Game Maps and Player Spawn Mechanics.mp4
    11:33
  • 68 - Lesson 67 Implementing Gideon Character from Epic Games.mp4
    09:25
  • 69 - Lesson 68 Crafting the Inventory Widget and Structuring Items.mp4
    12:04
  • 70 - Lesson 69 Designing the PickupItem Blueprint and Its Widget.mp4
    08:18
  • 71 - Lesson 70 Setting Pickup Widget Behavior and Rules.mp4
    08:58
  • 72 - Lesson 71 Comprehensive Item Detection System.mp4
    18:34
  • 73 - Lesson 72 Streamlining Item Pickup Logic and Physics.mp4
    11:21
  • 74 - Lesson 73 Displaying Items PostPickup in the Inventory.mp4
    09:44
  • 75 - Lesson 74 Implementing Item Drop Logic and Visualization.mp4
    08:40
  • 76 - Lesson 75 Designing a RemoteControlled Gate Blueprint.mp4
    10:57
  • 77 - Lesson 76 Delving into Door Mechanics Foundations and Challenges.mp4
    08:43
  • 78 - Lesson 77 Animating Door Actions Open and Close.mp4
    09:14
  • 79 - Lesson 78 Enhancing Door Interactivity Jiggle Effect and Widgets.mp4
    12:37
  • 80 - Lesson 79 Setting Door Item Requirements and Unlock Mechanics.mp4
    12:25
  • 81 - Lesson 80 Advanced Door Features Widget Side Detection.mp4
    12:18
  • 82 - Lesson 81 Crafting the Quest Giver Blueprint Structure and Intro.mp4
    16:09
  • 83 - Lesson 82 Setting up the Quest Text Widget Architecture.mp4
    08:12
  • 84 - Lesson 83 Implementing the Typewriter Text Effect for Quests.mp4
    18:19
  • 85 - Lesson 84 Orchestrating Quest Messages and Animating Widgets.mp4
    08:01
  • 86 - Lesson 85 Integrating the Widget with the Quest Giver Blueprint.mp4
    08:50
  • 87 - Lesson 86 Completing Initial Quest Events and Feedback Loops.mp4
    08:36
  • 88 - Lesson 87 Crafting the Quest Interaction Sequence.mp4
    17:30
  • 89 - Lesson 88 Checking Quest Items and Initial System Tests.mp4
    06:33
  • 90 - Lesson 89 Debugging and Resolving Quest System Bugs.mp4
    11:58
  • 91 - Lesson 90 Introducing and Designing the Tutorial Widget.mp4
    11:39
  • 92 - Lesson 91 Creating Camera Change Triggers Challenges and Iterations.mp4
    13:51
  • 93 - Lesson 92 Developing an Explosive Artillery Trigger Blueprint.mp4
    07:04
  • 94 - Lesson 93 UE5 Code Implementation To 3D Environment Part 1.mp4
    12:45
  • 95 - Lesson 94 UE5 Code Implementation To 3D Environment Part 2.mp4
    09:51
  • 96 - Lesson 95 Adding an ingame Cinematic.mp4
    09:30
  • 97 - lesson 96 Creating a menu to start the game.mp4
    09:30
  • 98 - Lesson 97 Adding UI Images.mp4
    09:00
  • 99 - Lesson 98 The Ringing of the bell.mp4
    15:24
  • Description


    Master Game Design: UE5 Stylized Environment & Third-Person Blueprint Course

    What You'll Learn?


    • • Completing an introduction to Unreal Engine 5 (UE5) through a 2-in-1 course with two capstone projects
    • • Learning how to create real-time ocean waves with UE5's built-in plugin
    • • Crafting detailed islands with the unreal magic of UE5's spline functionality
    • • Exploring the fundamentals of Greybox design.
    • • Completing a novice to master introduction into the world of skyboxes, craft your own, and give your game that dreamy blue sky and fluffy cloud vibe
    • • Mastering the art of digital construction with a focus on town and city design using modular pieces
    • • Moving boats realistically with UE5's buoyancy system
    • • Breathing life into an Egyptian harbour with realistic ocean waters and waving motions
    • • Designing a grand archway entrance, populating alleyways, constructing a city mansion, and other projects in urban planning in UE5
    • • Foliage design and incorporation for a stylized arid environment
    • • Designing custom quest meshes and learning how to integrate every prop into your scene
    • • Diving deeper into UE5, exploring its intricacies and learning the art of spawning players, integrating characters, and so much more
    • • Creating a remote-controlled gate blueprint, and animating door actions by enhancing its interactivity
    • • Designing the ultimate quest-giver blueprint
    • • Setting up typewriter text effects for quests, and orchestrating everything from messages to feedback loops
    • • Adding an adrenaline-pumping parkour section to your Egyptian harbour full of potential for further development with playable characters after the course has
    • • Reliving a stylized Egyptian fantasy and designing the harbour town of your dreams

    Who is this for?


  • - Game designers who want to take their skills to the next level and create more immersive environments.
  • - Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.
  • - Students who are interested in game design or 3D modelling and want to learn more about creating environments and using blueprints in Unreal Engine 5.
  • - Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Unreal Engine 5.2+
  • • A thirst to learn and excitement about game design, games art, game engine optimisation, 3D environment design, and animation
  • • To download all course resources including a download pack including a 132 item Egyptian prop pack, a 182 Egyptian modular building pack 1, a 4k stylized skybox texture, a heightmap texture for shaping sand dunes, a reference folder (3 images of complete project + fbx file of greybox for the city), a user interface (UI) textbox image, 20 unique Egyptian character images to use for your game’s UI, and 10 item images for your UI pickup system widget.
  • More details


    Description

    Are you a game designer looking to create an enchanting, stylized environment with playable game mechanics elements?

    Look no further than our newest game artist course in Unreal Engine 5 (UE5), where we will intertwine game design with coding fundamentals in a 2-in-1 progressive workflow introduction.

    We will go over the basics of setting up a modular set in the form of an Egyptian harbour town kitbash, and we will show you how to create blueprints from basic to mid-level difficulty.


    Introduction


    The environment is a crucial part of any game, whether you're creating a first-person shooter, a role-playing game, or even a virtual reality experience. It's what draws players in and immerses them in the world you've created. However, creating a stunning environment can be a daunting task, especially for those who are new to game design or unfamiliar with Unreal Engine 5.

    That's where our new course comes in. It is designed for both beginners and experts alike and covers everything you need to know about creating stunning environments in Unreal Engine 5. From asset setup to lighting and special effects, we'll guide you through each step of the process to help you bring your vision to life.


    This course will teach you everything you need to know about creating stunning stylized environments in UE5 in just over 19 hours of 3D games art and design.


    Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ top 6 points:

    1. Efficient City Building: Dive into designing and optimizing modular structures, streamlining the creation of your very own stylized cities.

    · Harness the power of UE5 by mastering groupings, folders, blueprints, and mesh combinations, ensuring every detail of your city is tailored to your vision.

    2. Dynamic Water Scenes: Bring your stylized harbour to life with realistic ocean waters, complete with waving motions.

    · With the UE5 water plugin, not only will you craft beautiful waterscapes but also learn the intricacies of real-time boat physics using the UE5 buoyancy system.

    3. Atmospheric Environment Creation: Transport players to a mesmerizing desert oasis.

    · By setting up a skybox and crafting landscape environments, you'll encapsulate the essence of sun-drenched desert cities.

    4. Engaging Game Quests: Ensure players are hooked on your game using intriguing quests.

    · Design systems that provide textual prompts and objectives, pushing players to unlock and explore new areas of your game world.

    5. Interactive Mechanics & Obstacles: Incorporate advanced door mechanisms into your game, adding layers of intrigue.

    · With a fully operational item pick system, players can hunt for keys to unlock doors, heightening the gameplay experience.

    6. Thrilling Parkour Challenges: Cap off your game design with an adrenaline-pumping parkour section.

    · Give players the ability to navigate challenging terrain, destroy city weapons, and signal their triumph by ringing a bell – all realized through a combination of particles, expert blueprint coding, and the animation sequencer.

    Your project will be to use the stylized Egyptian harbour town modular sets and assets provided with this course to build and lay out a large harbour environment in Unreal Engine 5. With a fully comprehensive step-by-step overview of the process by Luke, you will be in good hands to complete smaller or larger projects or towns depending on your portfolio needs and creativity.

    You also have the option to complete a second ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ capstone project as part of your course. And let’s not stop there, you can continue with Markos and make UE5 blueprint creation part of your course project too. Use basic coding skills to open doors and learn how to make interactable game mechanics work for your new Egyptian harbour environment.

    Of course, you could set yourself a challenge and diversify aspects or details of each project such as using assets you already have from your other projects. You could change their length or complexity to make your UE5 environments more alive as your skills increase.


    Course Overview


    Are you ready to take your game design skills to the next level?

    Dive deep into UE5, the game industry's leading engine, and turn your most imaginative ideas into breathtaking realities. If you've ever dreamed of creating vivid harbors, or mesmerizing cities, this is your golden ticket!

    Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course is the perfect place to start. From simulating real-time ocean waves and designing fluffy cloud-filled skyboxes to creating immersive quest narratives and interactive environments, our course has it all.


    You will be introduced to the intricacies of UE5, enabling you to transform your concepts into tangible outcomes.

    ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ will show you how to use UE5's built-in plugin to generate real-time ocean waves, craft detailed islands using the engine's spline functionality, and grasp the basics of Greybox design.

    We will also consider urban planning elements such as designing grand entrances, populating alleyways, and constructing mansions. It’s all about making your environment feel and look like the real thing!


    As you come to the end of the course, you will have gained skills in adding foliage to scenes, designing custom quest meshes, integrating props, and understanding UE5's systems and nodes, including player spawning and character integration. Practical exercises also include advanced door interactivity and animation, designing quest giver blueprints, and applying typewriter text effects for quests.


    Course Structure and Delivery


    ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ helps you practice what you've learned. You'll have access to the course materials at any time, so you can learn at your own pace and on your schedule.

    Each part of the course includes multiple video lessons that cover specific topics in detail.


    Who Should Take This Course?


    Our ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course is designed for anyone who wants to create stunning and immersive environments in Unreal Engine 5, whether you're a beginner or an experienced game designer. This course is ideal for:

    - Game designers who want to take their skills to the next level and create more immersive environments.

    - Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.

    - Students who are interested in game design or 3D modeling and want to learn more about creating environments and using blueprints in Unreal Engine 5.

    - Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.


    The ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ resource pack includes a 132 item Egyptian prop pack, a 182 Egyptian modular building pack 1, a 4k stylized skybox texture, a heightmap texture for shaping sand dunes, a reference folder (3 images of complete project + fbx file of greybox for the city), a user interface (UI) textbox image, 20 unique Egyptian character images to use for your game’s UI, and 10 item images for your UI pickup system widget.


    Summing it all up


    The ‘Master Game Design UE5 Stylized Environment & Third-Person Blueprints’ course offers an in-depth exploration of Unreal Engine 5 (UE5) for both novice and experienced game designers. It combines game design and coding fundamentals, guiding participants through the creation of a modular Egyptian harbour town environment.

    As an added benefit, you can opt for an additional blueprint creation segment as part of this course, helping you incorporate basic coding skills for heightened game interactivity. Ideal for game designers aiming to enhance their skill set, artists specializing in environment design, students curious about game design, or anyone eager to harness the potential of UE5, this course provides the tools and knowledge to bring intricate, immersive game environments to life.

    Sign up for our newest UE5 stylized environment today and take the first step towards creating Egyptian harbour cities in Unreal Engine 5 in 97 lessons!


    Until next time, happy modelling everyone!

    Neil - 3D Tudor


    Who this course is for:

    • - Game designers who want to take their skills to the next level and create more immersive environments.
    • - Artists who want to specialize in environment design for games or other virtual experiences, and who want to experience using a modular set (aka kitbash) to create towns, cities, or kingdoms.
    • - Students who are interested in game design or 3D modelling and want to learn more about creating environments and using blueprints in Unreal Engine 5.
    • - Anyone who wants to learn how to create environments in Unreal Engine 5, and/or learn about implementing game mechanics and text into a game engine.

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Markos Resvanis
    Markos Resvanis
    Instructor's Courses
    Markos has a diverse background, starting with technical training in IT after completing school. He worked in diverse industries including education, healthcare, media, government, and entertainment. Driven by his fascination for mechanical systems and biology, Markos pursued a degree in biomedical engineering at the University of Bradford. Following his studies, though he enjoyed the scientific approach, he found that game design allowed him to explore his artistic side while still utilizing his technical skills. This prompted him to pursue further education in the field, studying at SAE Institute to deepen his knowledge of game design and development.Through his studies and interactions with fellow students and industry professionals, Markos gained valuable insights and experience in game development. He worked as a programmer on published games and held various positions in game design, allowing him to hone his skills and apply his creativity to real-world projects.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 99
    • duration 19:24:21
    • Release Date 2024/04/24