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Unreal Engine 5: The Intermediate Course

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David Nixon

18:57:02

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  • 1.1 Course Content.zip
  • 1. Materials Overview.mp4
    10:25
  • 2. Textures.mp4
    15:55
  • 3. Material Inputs.mp4
    07:12
  • 4. Normal Maps.mp4
    09:09
  • 5. Anisotropy and Tangent Inputs.mp4
    06:47
  • 6. Material Editor Toolbar.mp4
    07:55
  • 7. Blend Modes.mp4
    12:58
  • 8. Material Instances.mp4
    13:31
  • 9. Dynamic Material Instances.mp4
    12:13
  • 10. Shading Models Part 1.mp4
    07:45
  • 11. Shading Models Part 2.mp4
    11:11
  • 12. Water Materials.mp4
    14:08
  • 13. Math Expressions.mp4
    15:20
  • 14. Input Data Expressions.mp4
    08:56
  • 15. Material Functions.mp4
    16:30
  • 16. Built-In Material Functions.mp4
    11:34
  • 17. Texture Masking.mp4
    12:44
  • 18. Material Layers.mp4
    14:24
  • 19. Material Layer Blends.mp4
    05:43
  • 20. UV Mapping.mp4
    14:46
  • 21. Texture Coordinate Node.mp4
    10:46
  • 22. Gradient Functions.mp4
    14:43
  • 23. Time Node.mp4
    09:51
  • 24. Rotator and Panner Nodes.mp4
    10:25
  • 25. Bump Maps.mp4
    05:58
  • 26. World Position Offset.mp4
    12:56
  • 27. Pixel Depth Offset.mp4
    08:26
  • 28. Decals.mp4
    17:01
  • 1. Landscape Overview.mp4
    05:55
  • 2. Landscape Manage Mode.mp4
    10:30
  • 3. Landscape Brushes.mp4
    07:20
  • 4. Landscape Edit Layers.mp4
    06:21
  • 5. Landscape Sculpt Mode Part 1.mp4
    16:22
  • 6. Landscape Sculpt Mode Part 2.mp4
    14:55
  • 7. Landscape Paint Mode Part 1.mp4
    12:28
  • 8. Landscape Paint Mode Part 2.mp4
    13:25
  • 9. Landscape Hole Materials.mp4
    03:06
  • 10. Landscape Auto Materials.mp4
    13:12
  • 11. Landscape Splines Part 1.mp4
    10:25
  • 12. Landscape Splines Part 2.mp4
    08:06
  • 13. Landscape Collisions.mp4
    03:24
  • 14. Landscape Grass Part 1.mp4
    11:47
  • 15. Landscape Grass Part 2.mp4
    09:13
  • 16. Foliage Mode Part 1.mp4
    14:08
  • 17. Foliage Mode Part 2.mp4
    13:20
  • 18. World Partition Overview Part 1.mp4
    13:39
  • 19. World Partition Overview Part 2.mp4
    10:50
  • 20. Streaming Sources.mp4
    08:36
  • 21. Data Layers.mp4
    13:23
  • 22. Level Instances.mp4
    10:23
  • 23. Level of Detail (LOD) Part 1.mp4
    11:07
  • 24. Level of Detail (LOD) Part 2.mp4
    10:22
  • 25. Nanite Part 1.mp4
    11:56
  • 26. Nanite Part 2.mp4
    09:39
  • 1. Skeletal Mesh Animation Overview.mp4
    10:36
  • 2. Skeletal Animation Editors.mp4
    10:07
  • 3. Skeletons.mp4
    12:39
  • 4. Sockets.mp4
    11:00
  • 5. Animation Sequences.mp4
    07:14
  • 6. Animation Blueprints.mp4
    13:29
  • 7. State Machines Part 1.mp4
    14:18
  • 8. State Machines Part 2.mp4
    09:22
  • 9. Blending Animations Overview.mp4
    14:34
  • 10. Blend Spaces Part 1.mp4
    14:49
  • 11. Blend Spaces Part 2.mp4
    10:31
  • 12. Blend Multi & Blend Poses Nodes.mp4
    06:16
  • 13. Cached Poses.mp4
    03:56
  • 14. Layered Blend Per Bone Node Part 1.mp4
    10:24
  • 15. Layered Blend Per Bone Node Part 2.mp4
    09:24
  • 16. Blend Profiles.mp4
    08:06
  • 17. Additive Animations.mp4
    10:24
  • 18. Aim Offsets.mp4
    12:13
  • 19. Animation Montages Part 1.mp4
    16:58
  • 20. Animation Montages Part 2.mp4
    14:20
  • 21. Animation Notifies Part 1.mp4
    12:46
  • 22. Animation Notifies Part 2.mp4
    09:24
  • 23. Animation Curves.mp4
    12:35
  • 24. Curve Editor Part 1.mp4
    13:11
  • 25. Curve Editor Part 2.mp4
    07:17
  • 26. Morph Targets.mp4
    08:04
  • 27. Animation Attributes.mp4
    10:35
  • 1. Blueprints Review.mp4
    11:24
  • 2. Arrays.mp4
    15:17
  • 3. Sets.mp4
    13:59
  • 4. Maps.mp4
    14:04
  • 5. Structs.mp4
    16:51
  • 6. Data Tables.mp4
    18:24
  • 7. Spawning Actors.mp4
    13:14
  • 8. Referencing Actors.mp4
    17:53
  • 9. Functions Overview.mp4
    08:31
  • 10. Function Properties.mp4
    10:59
  • 11. Advanced Function Properties.mp4
    11:08
  • 12. Local Variables, Collapsing Nodes, and Overriding.mp4
    12:40
  • 13. Function Libraries.mp4
    04:54
  • 14. Macros.mp4
    11:54
  • 15. Construction Script.mp4
    10:46
  • 16. Debugging Part 1.mp4
    13:10
  • 17. Debugging Part 2.mp4
    11:17
  • 18. Event Dispatchers.mp4
    16:19
  • 19. Blueprint Interfaces.mp4
    16:42
  • Description


    How to Make Video Games Using Materials, Landscapes, Animations & Blueprints in UE5

    What You'll Learn?


    • Intermediate Unreal Engine 5 concepts used to develop games
    • Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
    • How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
    • How skeletal meshes work and how to import, edit, assign, control and blend animations
    • Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces

    Who is this for?


  • Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies
  • Students with a desire to learn Unreal Engine 5 concepts in great detail
  • Those wishing to become professionals using Unreal Engine 5
  • What You Need to Know?


  • Basic understanding of Unreal Engine concepts such as Projects, Levels, Actors, Meshes, and Collisions
  • How to navigate within the Level Editor
  • Some familiarity with using Blueprints within Unreal Engine
  • More details


    Description

    Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: The Intermediate Course.


    Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers

    Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5.

    I also spent a great deal of time before the course was first published to plan out all the lessons so that:

    1. nothing is covered without the prerequisite knowledge needed being covered first

    2. lectures and sections are self-contained without jumping from topic to topic

    In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course.


    Learn How to Be a Professional Video Game Developer Using Unreal Engine

    This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t.

    This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.


    Intermediate-Level Game Design Concepts

    If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.

    The course will cover the following topics in thorough detail:

    • Materials & Textures

    • Landscapes & Open Worlds

    • Skeletal Meshes & Animations

    • Intermediate Blueprints

    Materials and Textures - How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.

    Landscapes and Open Worlds - How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.

    Skeletal Meshes and Animations - How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes.

    Intermediate Blueprints - Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.

    Who this course is for:

    • Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies
    • Students with a desire to learn Unreal Engine 5 concepts in great detail
    • Those wishing to become professionals using Unreal Engine 5

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    David Nixon is a professional software developer and amateur game developer who holds a degree in Computer Science from Florida Atlantic University. He started his career developing websites and providing SEO services for companies nationwide. He then dove into the world of mobile gaming, developing the game Puzzlers. Recently, he worked as a web developer for a major SaaS company.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 100
    • duration 18:57:02
    • Release Date 2024/04/24