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Unreal Engine 5: Soulslike Melee Combat System

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Unreal RPG Mastery

13:54:54

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  • 1 - Welcome To The Course.mp4
    01:19
  • 2 - Community & Support.mp4
    01:50
  • 3 - Links & Resources.html
  • 4 - Initial Setup.mp4
    04:01
  • 5 - Creating base equipment.mp4
    12:26
  • 5 - USkeletal Mesh Component documentation.txt
  • 5 - UStaticMeshComponent Documentation.txt
  • 6 - Animation slot documentation.txt
  • 6 - Equip & Unequip Weapon.mp4
    11:56
  • 6 - Layered Blend Per Bone Documentation.txt
  • 7 - Creating the pickup Actor.mp4
    12:23
  • 8 - Different Weapon Styles.mp4
    15:34
  • 9 - Fixing Bugs.mp4
    07:48
  • 10 - Creating the Combat Component.mp4
    12:10
  • 11 - Attack Combinations.mp4
    28:26
  • 12 - Directional Dodge.mp4
    13:33
  • 13 - Combat Reset.mp4
    04:33
  • 14 - Hit Detection System.mp4
    27:44
  • 15 - Character Death.mp4
    15:48
  • 16 - Fixing Bugs & Improving Gameplay.mp4
    05:05
  • 17 - State Manager System.mp4
    18:50
  • 18 - Character Actions.mp4
    12:29
  • 19 - Sprint Mechanic.mp4
    09:07
  • 20 - Multiple Attack Types.mp4
    24:34
  • 21 - Creating the Stats Component.mp4
    18:04
  • 22 - Stats System Continued.mp4
    08:42
  • 23 - Regeneratable Stats Stamina System.mp4
    25:33
  • 24 - Different Stat Costs for Different Weapons.mp4
    09:21
  • 25 - Armor & Defense Stat.mp4
    16:05
  • 26 - Gameplay Tags.mp4
    32:23
  • 27 - Dual Wield Weapons.mp4
    35:58
  • 28 - Targeting System.mp4
    25:36
  • 29 - Targeting System Continued.mp4
    19:55
  • 30 - Hit Reaction System.mp4
    19:07
  • 31 - Introduction to Behavior Trees.mp4
    08:14
  • 32 - Setting Up The Enemy AI.mp4
    24:39
  • 33 - AI Patrol System.mp4
    20:05
  • 34 - AI Perception.mp4
    20:27
  • 35 - Enemy Combat.mp4
    23:24
  • 36 - Enemy Combat Continued.mp4
    18:33
  • 37 - Different Enemy Types.mp4
    27:12
  • 38 - System & Gameplay Improvements.mp4
    32:20
  • 39 - Initial Setup.mp4
    03:19
  • 40 - Changing Character Mesh.mp4
    24:34
  • 41 - Setting up Gruntling mob.mp4
    27:21
  • 42 - Setting up Gruntling Mob Continued.mp4
    11:05
  • 43 - Humanoid Mob Enemy.mp4
    25:24
  • 44 - Setting Up Boss Enemies.mp4
    27:42
  • 45 - Combat Effects.mp4
    24:24
  • 46 - Blocking mechanic.mp4
    26:31
  • 47 - Use Item Heal.mp4
    28:20
  • 48 - Bug Fixes & Improvements.mp4
    11:00
  • Description


    Make a complete third person souls-like action RPG melee combat system in Unreal Engine 5!

    What You'll Learn?


    • How to program in Unreal Engine with Blueprint
    • Learn how to create a complete Action RPG Combat System from scratch
    • Create enemy combat AI using Behavior Tree's
    • Enemy Boss AI using Behavior Tree's
    • Different Enemy types such as mobs, heavy mobs, & Bosses
    • Different types of enemy attacks (Distance based attacks, rare attacks, etc)
    • Create enemy combat behavior, patrol path behavior, etc.
    • Hit Detection System using Raycasts
    • How to use Gameplay tags system
    • State management & how to manage multiple states in a combat system
    • Balance the player and enemy stats (e.g. Health, damage, movement speed, etc)
    • More advanced blueprint techniques such as Interfaces, dispatchers, & gameplay tags
    • Learn how to use & manage different states within a combat system
    • Directional dodging system
    • Multiple Attack types
    • Multiple Combat Styles (Light sword, Dual Swords, etc)
    • Hit Reaction System
    • Blocking & heal mechanic
    • Targeting System
    • Different hit reactions based on attack ( e.g. Knockdown)
    • Equipment (E.g. weapons, armor, etc)
    • How to setup Visual effects, sound effects, etc

    Who is this for?


  • intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system
  • What You Need to Know?


  • Good knowledge of Blueprint scripting
  • Good understanding of Unreal Engine
  • More details


    Description

    IMPORTANT NOTE: This course is aimed at intermediate users. So, to take this course you’ll need good knowledge of Blueprint scripting and a good understanding of Unreal Engine.


    If you would like to learn how to make your own Souls-like Combat system, then this is the course for you!


    Using Unreal Engine 5, you'll learn how to start from a blank project all the way to a complete Dark Souls inspired combat system. While designing the logic for this course, I have focused on making the logic extendable so that you can use what you learn as a foundation for your game!


    So what sort of mechanics will I be teaching in this course?


    You'll learn about attack combos, multiple attack types, directional dodging, target locking, equipment & multiple weapon styles, collision & hit detection, hit reaction system, combat AI which will include mob enemies, tough mobs, & boss enemies. your own targeting system, hit detection system, applying & receiving damage, multiple damage types, hit reactions, visual effects, & more.


    By the end of the course you will have created your very own Dark Souls inspired combat system with all of the features mentioned in the video & on this page.


    If you have any questions regarding the course or need help with anything related to the course or for anything game development in general, feel free to join our Discord server!


    Ready to create your own souls-like combat system? Come join the course now!

    Who this course is for:

    • intermediate Unreal Engine programmers looking to learn how to create a third person action RPG combat system system

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    Unreal RPG Mastery
    Unreal RPG Mastery
    Instructor's Courses
    I have a passion for game development, I am a senior in college studying computer programming, and I am a huge fan of Action RPGs. So, I put my knowledge and passions together to create Action RPG mechanics in Unreal Engine. I have experience  in Unreal Engine, I am the creator of the Advanced ARPG Combat system & I have created many tutorials on the UnrealRPGMastery YouTube channel. I focus on doing things the Unreal way and I emphasize creating code that is clean and easy to work with. I now wish to share my knowledge and passion with the Unreal community by teaching all the systems I have created.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 47
    • duration 13:54:54
    • Release Date 2023/10/03