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Unreal Engine 5 | Real-Time Physics Interactive Art with OSC

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Yu Fujishiro

2:44:21

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  • 1 - Create Blank Blueprint Project.mp4
    00:57
  • 2 - Editor UE4 Classic Layout.mp4
    00:28
  • 3 - Create New Blank Level.mp4
    00:40
  • 4 - Setup Default GameMode Pawn.mp4
    01:11
  • 5 - Change Default Project Editor Settings.mp4
    01:30
  • 6 - Basic Level Setup.mp4
    01:03
  • 7 - Course Files Static Mesh Import.mp4
    01:58
  • 7 - YFJSR-OSC-Physics-Interactive-Art-Course-Files.zip
  • 8 - Quxiel Material Import.mp4
    03:12
  • 9 - BPCylinder Initial Setup.mp4
    01:56
  • 10 - Physics Constraint Initial Setup.mp4
    02:25
  • 11 - Physics Constraint More Settings.mp4
    02:18
  • 12 - BPCylinder Anchor Point Mesh.mp4
    01:21
  • 13 - 1st Level Setup Test.mp4
    01:49
  • 14 - BPCylinder Tube Z Movement.mp4
    05:25
  • 15 - BPCylinder FInterp Smoothing.mp4
    04:23
  • 16 - BPCylinder Code Refactoring.mp4
    06:28
  • 17 - BPCylinder Tube Z Rotation.mp4
    04:21
  • 18 - BPCylinder Rotation Smoothing.mp4
    02:50
  • 19 - BPCylinder Tube Decal Material.mp4
    05:42
  • 20 - BPCylinder Decal Emission.mp4
    04:52
  • 21 - BPCylinder Line Setup.mp4
    03:28
  • 22 - BPCylinder Line X Scaling.mp4
    02:42
  • 23 - BPCylinder Line Z Rotation.mp4
    02:02
  • 24 - BPCylinder Optimize Event Tick.mp4
    04:50
  • 25 - BPGridSpawner Nested ForLoop.mp4
    09:41
  • 26 - BPGridSpawner Center Offset.mp4
    03:43
  • 27 - BPGridSpawner Runtime Spawn Actor.mp4
    02:49
  • 28 - BPGridSpawner Tweaks Testing.mp4
    02:01
  • 29 - BPGridSpawner More Tweaks.mp4
    01:04
  • 30 - BPMyLevel Event Begin Play.mp4
    02:34
  • 31 - BPMyLevel Mouse Click Logic.mp4
    05:34
  • 32 - BPMyLevel VInterp Smoothing.mp4
    02:15
  • 33 - BPCylinder Physics Optimization.mp4
    01:56
  • 34 - BPCylinder Parameter Tweaks.mp4
    01:26
  • 35 - Level GI Lighting.mp4
    04:22
  • 36 - Level Decal Border.mp4
    03:54
  • 37 - Level Post Process Volume.mp4
    01:33
  • 38 - UI Custom Cursor.mp4
    08:26
  • 39 - Standalone Mode Blueprint Setup.mp4
    02:14
  • 40 - BPMyLevel More Settings.mp4
    01:11
  • 41 - Level Adjust Lighting.mp4
    01:03
  • 42 - Standalone Mode 1st Run.mp4
    00:44
  • 43 - Physics Material Fix Bind Up Issue.mp4
    01:28
  • 44 - BPOSC Server Setup.mp4
    05:21
  • 45 - BPMyLevel OSC Input Mode.mp4
    03:19
  • 46 - OSC ZigSim vs TouchOSC.mp4
    01:32
  • 46 - TouchOSC.txt
  • 46 - ZigSim.txt
  • 47 - BPOSC ZigSim Receive Test.mp4
    01:43
  • 48 - BPOSC Extract ZigSim Values.mp4
    07:19
  • 49 - BPMyLevel Apply OSC Values.mp4
    05:00
  • 50 - ZigSim Run Fix Issues.mp4
    02:24
  • 51 - TouchOSC Document Setup.mp4
    04:24
  • 52 - BPOSC TouchOSC Modification.mp4
    04:22
  • 53 - TouchOSC Run Fix Issues.mp4
    02:41
  • 54 - Useful Techniques From The Course.html
  • 55 - Final Words.mp4
    00:27
  • Description


    Immersive real-time physics interactive art experiences with Unreal Engine 5.

    What You'll Learn?


    • Develop real-time interactive art experiences with Unreal Engine via Blueprint code.
    • Become comfortable with applying vector math to procedural motion design or VFX.
    • Learn techniques to optimize your interactive art projects for showcasing.
    • Link a device to Unreal Engine with OSC to enable immersive touch interaction.

    Who is this for?


  • Artists who want to use Unreal Engine and learn about Blueprint syntax.
  • Coders who want to create artistic animations projects in Unreal Engine.
  • What You Need to Know?


  • Some Blueprint coding knowledge and experience is necessary for this course.
  • If you need more practice on the fundamentals, take other courses that I offer.
  • More details


    Description

    In this course, you will learn how to code interactive art with real-time physics in Unreal Engine 5. This is a creative coding course, where you learn to create programs that animate for you, rather than you manually creating keyframes in a traditional sense of 3D animation.

    This 2 hr 45 min course, is packed with code snippets, techniques and workflows that I've acquired creating interactive art and multimedia installations in the field. Here are just a few lists of thing you'll do:

    • Configuring a Unreal Engine project for interactive art (disabling GameDev features).

    • Creating 'plugin' like functions that can be reused and repurposed in later projects.

    • Using vector math to achieve several procedural FX and animations.

    • Linking a mobile device through OSC (Open Sound Control) to create an immersive experience.

    • Optimization of the UE5 physics system to increase performance and computational stress.

    As an artist or designer, it's not easy to dive into programming and Unreal Engine can be quite overwhelming. However, like everything with repetition and many practical projects you'll soon realize that it is not too difficult and more of an issue of time.

    For programmers wanting to create more aesthetically pleasing work in Unreal Engine. This course will allow you to see through the lens of an artist and how to think differently if you are more used to creating programs for traditional GameDev contexts.

    Who this course is for:

    • Artists who want to use Unreal Engine and learn about Blueprint syntax.
    • Coders who want to create artistic animations projects in Unreal Engine.

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    Focused display
    Yu Fujishiro
    Yu Fujishiro
    Instructor's Courses
    Yu Fujishiro is an Unreal Engine Interactive Art Developer & Installation Artist from Japan, with a degree focused in digital media & computer science. Passionate in figuring out novel ways of interacting with Art & Design through Unreal Engine with sensors and physical hardware.With the novel knowledge I share the techniques through online instruction and teaching.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 54
    • duration 2:44:21
    • Release Date 2023/08/01