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Unreal Engine 5: One Course Solution For Niagara VFX

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Vince Petrelli

14:03:43

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  • 1 - Introduction.mp4
    05:41
  • 2 - What Consists Of A Niagara VFX.mp4
    03:43
  • 3 - Important Notes Before You Start.html
  • 4 - Create A VFX Project.mp4
    09:28
  • 4 - DemoRoomAssets.zip
  • 5 - How To Get Help.html
  • 5 - discord channel for this course.zip
  • 6 - Niagara Basic Section Overview.mp4
    01:29
  • 7 - First Emitter.mp4
    07:40
  • 8 - Emitter Stage.mp4
    13:38
  • 9 - Simple Moving Sprite.mp4
    09:28
  • 10 - Shape Location.mp4
    10:22
  • 11 - Forces.mp4
    08:30
  • 12 - GPU Sprite.mp4
    13:11
  • 13 - First VFX Material.mp4
    12:34
  • 14 - Section Challenge Create Floating Dandeline.mp4
    09:10
  • 15 - Share Task Share Your Dandelion FX.html
  • 15 - discord channel for sharing.zip
  • 16 - Sub UV Animation.mp4
    13:27
  • 17 - Start Of Flame Thrower Create The Main Flame.mp4
    08:10
  • 18 - Smoke For Flame Thrower.mp4
    05:28
  • 19 - Section Challenge Blue Flame And Ember.mp4
    12:37
  • 20 - Create Heat Distortion.mp4
    16:02
  • 21 - End Of Flame Thrower Recap.mp4
    03:40
  • 22 - Share Task Share Your Flame Thrower.html
  • 22 - discord channel for sharing.zip
  • 23 - Mesh Renderer.mp4
    05:58
  • 24 - Custom Mesh.mp4
    10:44
  • 24 - VFXPlanes.zip
  • 25 - Baking Texture In Unreal.mp4
    05:48
  • 26 - Draw Material To Render Target.mp4
    16:37
  • 27 - Ribbon Renderer.mp4
    08:45
  • 28 - Material Refresher UV Manipulation.mp4
    08:39
  • 29 - Create Pan Distort Material.mp4
    18:27
  • 30 - Create Perlin Noise.mp4
    20:07
  • 30 - VFXNamingHelperUpdated.zip
  • 31 - Variation From Voronoi Noise.mp4
    13:53
  • 32 - Share Task Share Your Noise Texture.html
  • 32 - discord channel for sharing.zip
  • 33 - Section Warp Up.mp4
    03:55
  • 34 - Niagara Skill VFX Section Overview.mp4
    01:50
  • 35 - Set Up The Demo Room.mp4
    02:55
  • 36 - Start Of Portall FX Create The Outline Of Portal.mp4
    13:19
  • 37 - Depth Fade And SubUV Animation.mp4
    08:53
  • 38 - Center Rotating Particles.mp4
    08:34
  • 39 - Center Rotating Patterns.mp4
    08:40
  • 40 - Material Effect With Mesh Renderer.mp4
    13:21
  • 41 - End Of Portal FX Background Details And Debris.mp4
    16:54
  • 42 - Fix The Missing Center Pattern.mp4
    02:45
  • 43 - Start Of Hit Impact Create VFX Spawner.mp4
    08:43
  • 44 - Hit Impact Surface.mp4
    17:09
  • 45 - End Of Hit Impact Section Challenge1 Hit Impact Body.mp4
    07:28
  • 46 - Section Challenge2 Butterfly FX.mp4
    07:47
  • 47 - Share Task Share What You Created.html
  • 47 - discord channel for sharing.zip
  • 48 - Start Of Meteor Attack Anticipation For Meteor Attack.mp4
    09:08
  • 49 - Meteor Shell Mesh.mp4
    08:44
  • 49 - SM-HemiSphereFaceUp.zip
  • 50 - Create Shell FX.mp4
    11:27
  • 51 - Climax For Meteor Attack.mp4
    18:40
  • 52 - End Of Meteor Attack Dissipation For Meteor Attack.mp4
    06:03
  • 53 - SM-LaserTube.zip
  • 53 - Start Of Laser Attack Create Laser Mesh.mp4
    07:17
  • 54 - Create Laser Core.mp4
    09:18
  • 55 - Laser Shell.mp4
    07:31
  • 56 - Laser Fire Pattern.mp4
    08:03
  • 57 - End Of Laser Attack Decoration Particles.mp4
    16:39
  • 58 - Start Of Energy Strike Custom Sprite Alignment.mp4
    15:07
  • 59 - Location Event.mp4
    11:06
  • 60 - Custom Rotator.mp4
    13:19
  • 61 - Dynamic Paramaters.mp4
    15:44
  • 62 - Section Challenge3 More Elements For Climax.mp4
    14:03
  • 63 - SM-CylinderFaceUp.zip
  • 63 - Section Challenge4 Cylinder FX.mp4
    12:08
  • 64 - End Of Energy Strike Dissipation.mp4
    09:36
  • 65 - Share Task Share Your Energy Strike.html
  • 65 - discord channel for sharing.zip
  • 66 - SM-BladeSlash.zip
  • 66 - Start Of Projectile FX Blade Slash Mesh.mp4
    15:20
  • 67 - Linear Gradient.mp4
    06:05
  • 68 - BP Projectile Master.mp4
    12:05
  • 68 - projectile master used nodes.zip
  • 69 - Projectile VFX Spawner.mp4
    19:10
  • 69 - projectile master complete used nodes.zip
  • 69 - projectile spawner complete used nodes.zip
  • 70 - Blade Slash Variations.mp4
    09:35
  • 71 - Following Particles.mp4
    09:54
  • 72 - Ground Particles.mp4
    16:25
  • 73 - Section Challenge4 Muzzle And Hit Impact VFX.mp4
    12:25
  • 74 - End Of Projectile FX Different VFX Meshes.mp4
    10:47
  • 75 - Section Wrap Up.mp4
    03:27
  • 76 - Optional Challenge Create Your Own VFX.html
  • 76 - discord channel for sharing.zip
  • 77 - Custom Niagara Module VFX Section Overview.mp4
    01:56
  • 78 - Custom Niagara Module 101.mp4
    17:10
  • 79 - Attributes Reader.mp4
    14:20
  • 80 - Follow The Leader Advanced.mp4
    19:41
  • 80 - NMS-FollowTheLeaderAdvanced.zip
  • 81 - Start Of Rain FX Frenel.mp4
    13:53
  • 82 - Liquid Master Dyn Param.mp4
    11:35
  • 83 - Main Rain Drops.mp4
    07:14
  • 84 - Generate Collision Event.mp4
    15:27
  • 85 - Section Challenge Rain Splash Large.mp4
    10:05
  • 86 - Ripples.mp4
    06:53
  • 87 - Check Collision Normal.mp4
    08:43
  • 88 - End Of Rain FX Custom Niagara Enums.mp4
    12:11
  • 88 - nms-checkcollisionnormal.zip
  • 89 - More is on the way.html
  • Description


    Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach

    What You'll Learn?


    • Different usage of different niagara emitters and renderer
    • Create different types of game ready VFX
    • Create different master materials for VFX
    • Bake out noise texture directly in Unreal
    • Create multiple environment FX like dandelion, rain, water fall and etc
    • Create attacking FX like energy strike, lightning hit and projectiles
    • Create custom modules for custom particle behaviors
    • Use blueprint to to program VFX behavior
    • Use custom niagara module to create character disintegration
    • Basic concepts behind niagara paramaters/namespaces/function/dynamic input

    Who is this for?


  • Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5
  • Learners who want to learn how to create VFX materials
  • Learners who want to know how to create VFX meshes
  • Learners who want to create environment FX
  • More details


    Description

    Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we’ll start from the basic.


    In the first section, you are gonna learn all the basic stuff that you need to know about niagara for creating different VFX by creating dandelion FX and flame thrower. We are first gonna cover the different emitter stages inside of niagara, then start using the sprite renderer to help us to get more familiar with different niagara modules.


    With all the knowledge and skills we have, in the second section, we are gonna create different types of VFX like portal FX, hit impact FX, butterfily FX, meteror attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We’ll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we’ll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we’ll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we’ll go into blender and create a projectile mesh for our niagara and use blueprint to help us spawn blade slash and flying sword.


    In the third section, you’ll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We’ll start with all the basic concepts that you must know for creating a custom niagara module, then with the knowledge on niagara paramater, namespaces, we’ll create this follow the leader FX. Then with a liitle bit of vector math and some calculation in our own custom modules, we’re gonna create a more advanced version of it. Then, with all we’ve learned, we’ll look into how to create rain FX, waterfall FX and  dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.


    This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finshing it, you should be able to create any type of VFX that you like on your own.

    Who this course is for:

    • Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5
    • Learners who want to learn how to create VFX materials
    • Learners who want to know how to create VFX meshes
    • Learners who want to create environment FX

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    Vince Petrelli
    Vince Petrelli
    Instructor's Courses
    When I started my career as a technical artist, I always wanted to make a difference in doing what I did, which is better helping my co-workers at improving their work effiency in Unreal. Thanks to my teaching career before this, I was able to convey difficult concepts in simple terms and doable proccess to anyone who is listening, and I gained so much from it. After knowing I want to become an online instructor, my friends around me often ask, "What kind of instructor do you want to be?"In my opinion, I always believe that no new stuff is impossible to do if you have a good instructor who can guide you through every step of it. With the correct step by step approach, anyone can master the thing they want, even in Unreal. That's the kind of instrcutor I want to be.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 80
    • duration 14:03:43
    • Release Date 2023/03/25