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Unreal Engine 5: One Course Solution For Niagara VFX

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Vince Petrelli

17:14:48

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  • 001 Course Intro.mp4
    05:39
  • 002 What Consists Of A Niagara VFX.mp4
    03:43
  • 003 Important Notes Before You Start.html
  • 004 Create A VFX Project.mp4
    09:28
  • 004 DemoRoomAssets.zip
  • 005 The DemoRoom files are not working.html
  • 006 How To Get Help.html
  • 006 discord-channel-for-this-course.zip
  • 007 Material Hotkey Cheat Sheet.html
  • external-links.txt
  • 001 Niagara Basic Section Overview.mp4
    01:30
  • 002 First Emitter.mp4
    07:40
  • 003 Emitter Stage.mp4
    13:38
  • 004 Simple Moving Sprite.mp4
    09:28
  • 005 Shape Location.mp4
    10:22
  • 006 Forces.mp4
    08:30
  • 007 GPU Sprite.mp4
    13:11
  • 008 First VFX Material.mp4
    12:34
  • 009 Section Challenge Create Floating Dandeline.mp4
    09:10
  • 010 Share Task Share Your Dandelion FX.html
  • 010 discord-channel-for-sharing.zip
  • 011 Fire-VFXTextures.zip
  • 011 In case you cant find the fire texture pack.html
  • 012 Sub UV Animation.mp4
    13:27
  • 013 Start Of Flame Thrower Create The Main Flame.mp4
    08:10
  • 014 Smoke For Flame Thrower.mp4
    05:28
  • 015 Section Challenge Blue Flame And Ember.mp4
    12:37
  • 016 Create Heat Distortion.mp4
    16:02
  • 017 I cant see my refraction in 5.2.html
  • 018 End Of Flame Thrower Recap.mp4
    03:40
  • 019 Share Task Share Your Flame Thrower.html
  • 019 discord-channel-for-sharing.zip
  • 020 Mesh Renderer.mp4
    05:59
  • 021 Custom Mesh.mp4
    10:44
  • 021 VFXPlanes.zip
  • 022 Baking Texture In Unreal.mp4
    06:16
  • 023 Draw Material To Render Target.mp4
    16:37
  • 024 Ribbon Renderer.mp4
    08:45
  • 025 Material Refresher UV Manipulation.mp4
    08:39
  • 026 Create Pan Distort Material.mp4
    18:28
  • 027 Create Perlin Noise.mp4
    20:07
  • 027 VFXNamingHelperUpdated.zip
  • 028 VFXNamingHelper has issues.html
  • 029 Variation From Voronoi Noise.mp4
    13:53
  • 030 Share Task Share Your Noise Texture.html
  • 030 discord-channel-for-sharing.zip
  • 031 Section Warp Up.mp4
    03:55
  • external-links.txt
  • 001 Niagara Skill VFX Section Overview.mp4
    01:50
  • 002 Set Up The Demo Room.mp4
    02:55
  • 003 Start Of Portall FX Create The Outline Of Portal.mp4
    13:20
  • 004 Depth Fade And SubUV Animation.mp4
    08:53
  • 005 Center Rotating Particles.mp4
    08:34
  • 006 Center Rotating Patterns.mp4
    08:40
  • 007 Material Effect With Mesh Renderer.mp4
    13:21
  • 008 End Of Portal FX Background Details And Debris.mp4
    16:54
  • 009 Fix The Missing Center Pattern.mp4
    02:46
  • 010 Start Of Hit Impact Create VFX Spawner.mp4
    08:43
  • 011 Hit Impact Surface.mp4
    17:09
  • 012 End Of Hit Impact Section Challenge1 - Hit Impact Body.mp4
    07:28
  • 013 Section Challenge2 Butterfly FX.mp4
    07:47
  • 014 Share Task Share What You Created.html
  • 014 discord-channel-for-sharing.zip
  • 015 Start Of Meteor Attack Anticipation For Meteor Attack.mp4
    09:08
  • 016 Meteor Shell Mesh.mp4
    08:45
  • 016 SM-HemiSphereFaceUp.zip
  • 017 Create Shell FX.mp4
    11:27
  • 018 Climax For Meteor Attack.mp4
    18:40
  • 019 End Of Meteor Attack Dissipation For Meteor Attack.mp4
    06:03
  • 020 SM-LaserTube.zip
  • 020 Start Of Laser Attack Create Laser Mesh.mp4
    07:17
  • 021 Create Laser Core.mp4
    09:18
  • 022 Laser Shell.mp4
    07:31
  • 023 Laser Fire Pattern.mp4
    08:03
  • 024 End Of Laser Attack Decoration Particles.mp4
    16:39
  • 025 Start Of Energy Strike Custom Sprite Alignment.mp4
    15:07
  • 026 Location Event.mp4
    11:06
  • 027 Custom Rotator.mp4
    13:19
  • 028 Dynamic Paramaters.mp4
    15:44
  • 029 Section Challenge3 More Elements For Climax.mp4
    14:03
  • 030 SM-CylinderFaceUp.zip
  • 030 Section Challenge4 Cylinder FX.mp4
    12:08
  • 031 End Of Energy Strike Dissipation.mp4
    09:36
  • 032 Share Task Share Your Energy Strike.html
  • 032 discord-channel-for-sharing.zip
  • 033 SM-BladeSlash.zip
  • 033 Start Of Projectile FX Blade Slash Mesh.mp4
    15:20
  • 034 Linear Gradient.mp4
    06:05
  • 035 BP Projectile Master.mp4
    12:05
  • 035 projectile-master-used-nodes.zip
  • 036 Projectile VFX Spawner.mp4
    19:10
  • 036 projectile-master-complete-used-nodes.zip
  • 036 projectile-spawner-complete-used-nodes.zip
  • 037 Blade Slash Variations.mp4
    09:36
  • 038 Following Particles.mp4
    09:54
  • 039 Ground Particles.mp4
    16:25
  • 040 Section Challenge4 Muzzle And Hit Impact VFX.mp4
    12:25
  • 041 End Of Projectile FX Different VFX Meshes.mp4
    10:47
  • 042 Section Wrap Up.mp4
    03:27
  • 043 Optional Challenge Create Your Own VFX.html
  • 043 discord-channel-for-sharing.zip
  • external-links.txt
  • 001 Custom Niagara Module VFX Section Overview.mp4
    02:44
  • 002 Custom Niagara Module 101.mp4
    17:10
  • 003 Attributes Reader.mp4
    14:20
  • 004 Follow The Leader Advanced.mp4
    19:41
  • 004 NMS-FollowTheLeaderAdvanced.zip
  • 005 Start Of Rain FX Fresnel.mp4
    13:54
  • 006 Liquid Master Dyn Param.mp4
    11:35
  • 007 Main Rain Drops.mp4
    07:14
  • 008 Generate Collision Event.mp4
    15:28
  • 009 Section Challenge Rain Splash Large.mp4
    10:05
  • 010 Ripples.mp4
    06:53
  • 011 Check Collision Normal.mp4
    08:43
  • 012 End Of Rain FX Custom Niagara Enums.mp4
    12:11
  • 012 nms-checkcollisionnormal.zip
  • 013 Share Task Share Your Rain FX.html
  • 013 discord-channel-for-sharing.zip
  • 014 SM-WaterfallMesh.zip
  • 014 Start Of Waterfall FX Waterfall Mesh.mp4
    11:35
  • 014 WaterfallTextures.zip
  • 015 Master Material For Waterfall.mp4
    08:17
  • 016 Waterfall Refraction.mp4
    10:50
  • 017 Waterfall Caustics.mp4
    09:10
  • 018 Falling Water.mp4
    09:08
  • 019 End Of Waterfall FX Waterfall Splashes.mp4
    11:21
  • 020 Share Task Share Your Waterfall.html
  • 020 discord-channel-for-sharing.zip
  • 021 Use Niagara To Sample Textures.mp4
    13:05
  • 022 StarterContentChair.zip
  • 022 Start Of Dissolving Static Mesh Static Mesh Location.mp4
    08:52
  • 023 End Of Dissolving Static Mesh Particle Color For Dissolving.mp4
    09:20
  • 024 Start Of Character Disintegration Mesh Reproduction Sprites.mp4
    13:47
  • 025 Lerp Particle Attributes.mp4
    10:33
  • 026 Distance Fields.mp4
    06:29
  • 026 distance-fields-doc.zip
  • 027 Use Distance Fields For Dissolving.mp4
    11:31
  • 028 Trigger Material Dissolve By BP.mp4
    13:40
  • 028 nodes-used-in-bp.zip
  • 029 Particle FX For Dissolving.mp4
    05:58
  • 029 nodes-used-in-bp.zip
  • 030 Noise Dissolve Material.mp4
    16:51
  • 031 End Of Character Disintegration Apply Noise Dissolve Material.mp4
    10:23
  • 031 MF-NoiseDissolve.zip
  • 032 Restore The Character Mesh.mp4
    02:47
  • 033 Optional Challenge Particle FX For Restoring Character Mesh.html
  • 033 discord-channel-for-sharing.zip
  • 034 Section Wrap Up.mp4
    02:14
  • external-links.txt
  • 001 Where to go from here.mp4
    03:51
  • 001 league-of-legends-vfx-guide.zip
  • external-links.txt
  • Description


    Use Niagara to create stunning, game-ready VFX in Unreal Engine 5 through a step by step approach

    What You'll Learn?


    • Different usage of different niagara emitters and renderer
    • Create different types of game ready VFX
    • Create different master materials for VFX
    • Bake out noise texture directly in Unreal
    • Create multiple environment FX like dandelion, rain, water fall and etc
    • Create attacking FX like energy strike, lightning hit and projectiles
    • Create custom modules for custom particle behaviors
    • Use blueprint to to program VFX behavior
    • Use custom niagara module to create character disintegration
    • Basic concepts behind niagara paramaters/namespaces/function/dynamic input

    Who is this for?


  • Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5
  • Learners who want to learn how to create VFX materials
  • Learners who want to know how to create VFX meshes
  • Learners who want to create environment FX
  • What You Need to Know?


  • No knowledge needed for Niagara, everything will be done from scratch
  • More details


    Description

    Welcome to your unreal engine 5 one course solution for Niagara VFX, in this course ,you are gonna learn how to create different types of VFX like Portal FX, Rain FX, Projectile FX, Energy Strike, character disintegration, and much much more. And we’ll start from scratch.


    In the first section, you are going to learn all the basic stuff that you need to know about Niagara for creating different VFX by creating dandelion FX and flame thrower. We are first going to cover the different emitter stages inside of Niagara, then start using the sprite renderer to help us to get more familiar with different Niagara modules.


    With all the knowledge and skills we have, in the second section, we are going to create different types of VFX like portal FX, hit impact FX, butterfly FX, meteor attack, laser attack, energy strike, and projectile FX like blade slash and flying sword. We’ll begin with the portal FX and start modifying our master materials created in the last section to support more VFX features. Then, we’ll use blueprint to create a VFX spawner and use it to spawn this hit impact surface and hit impact body FX. After that, we’ll discuss the 3 most important states a VFX must have in order for it to be complete by creating this meteor attack. After that, we’ll go into blender and create a projectile mesh for our Niagara and use blueprint to help us spawn blade slash and flying sword.


    In the third section, you’ll learn how to create follow the leader FX, rain FX, waterfall FX, different dissolving effect for texture, static mesh and skeletal mesh. We’ll start with all the basic concepts that you must know for creating a custom Niagara module, then with the knowledge on Niagara parameter, namespaces, we’ll create this follow the leader FX. Then with a little bit of vector math and some calculation in our own custom modules, we’re going to create a more advanced version of it. Then, with all we’ve learned, we’ll look into how to create rain FX, waterfall FX and dissolving FX for texture, static mesh and combine them with distance field to help us create dynamic character disintegration.


    This is going to be the most comprehensive Niagara VFX course that you'll ever find online, and after finishing it, you should be able to create any type of VFX that you like on your own.

    Who this course is for:

    • Learners who would like to learn how to use Niagara to create VFX in Uneal Engine 5
    • Learners who want to learn how to create VFX materials
    • Learners who want to know how to create VFX meshes
    • Learners who want to create environment FX

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    Vince Petrelli
    Vince Petrelli
    Instructor's Courses
    When I started my career as a technical artist, I always wanted to make a difference in doing what I did, which is better helping my co-workers at improving their work effiency in Unreal. Thanks to my teaching career before this, I was able to convey difficult concepts in simple terms and doable proccess to anyone who is listening, and I gained so much from it. After knowing I want to become an online instructor, my friends around me often ask, "What kind of instructor do you want to be?"In my opinion, I always believe that no new stuff is impossible to do if you have a good instructor who can guide you through every step of it. With the correct step by step approach, anyone can master the thing they want, even in Unreal. That's the kind of instrcutor I want to be.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 100
    • duration 17:14:48
    • English subtitles has
    • Release Date 2024/04/24