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Unreal Engine 5: One Course Solution For Material

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Vince Petrelli

9:04:01

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  • 1 - Introduction.mp4
    02:53
  • 2 - Discord Channel For This Course.txt
  • 2 - How to get help.html
  • 3 - Create First Project.mp4
    01:54
  • 4 - Why Dont I Understand Material.mp4
    04:44
  • 5 - Material Graph Basic Section Overview.mp4
    00:33
  • 6 - Basic Data Types.mp4
    11:02
  • 7 - Roughness.mp4
    07:53
  • 8 - How to use lerp.mp4
    15:33
  • 9 - UV.mp4
    13:04
  • 10 - Component Mask.mp4
    09:28
  • 11 - Import A Texture.mp4
    07:11
  • 11 - arrow.zip
  • 12 - Make Your Texture Move.mp4
    16:10
  • 13 - Panner.mp4
    05:18
  • 14 - Material Instance.mp4
    13:01
  • 15 - Writing Comments.mp4
    07:53
  • 16 - Section Challenge Create A Fire Material.mp4
    15:08
  • 17 - Discord Channel For Share Your Work.txt
  • 17 - Share Task Share Your Fire.html
  • 18 - Sine.mp4
    13:28
  • 19 - Manipulate Sine.mp4
    10:46
  • 20 - Create A Floating Rock.mp4
    13:11
  • 21 - Create A Dissolve Material.mp4
    13:12
  • 22 - Add Glow To Edges.mp4
    16:33
  • 23 - Interact With The Dirty Platform.mp4
    25:26
  • 24 - Interact With The Dissolve Mateiral.mp4
    16:32
  • 25 - Discord Channel For Share Your Work.txt
  • 25 - Share Task Share What Youve Created.html
  • 26 - Section Wrap Up.mp4
    01:54
  • 27 - Create A Master Material Section Overview.mp4
    01:05
  • 28 - Intro To Master Material.mp4
    04:23
  • 28 - MasterMaterialTestTextures.zip
  • 29 - Full UV Control.mp4
    17:59
  • 30 - Static Switch Paramater.mp4
    06:02
  • 31 - Full Color Control.mp4
    13:22
  • 32 - Organize Paramaters.mp4
    09:08
  • 33 - Metalic Control.mp4
    08:05
  • 33 - Metalic Doc.txt
  • 34 - Specular Control.mp4
    09:24
  • 34 - Specular Doc.txt
  • 35 - Roughness Control.mp4
    07:41
  • 35 - Roughness Doc.txt
  • 36 - Texture Compression Settings.mp4
    11:06
  • 36 - Texture Compression Settings Doc.txt
  • 37 - Normal.mp4
    11:12
  • 37 - Normal Map Deconstruct.txt
  • 38 - Ambient Occlusion.mp4
    06:36
  • 38 - Ambient Occulusion Doc.txt
  • 39 - Section Challenge1Review.html
  • 40 - Channel Packing.mp4
    08:24
  • 41 - Channel Unpacking.mp4
    03:42
  • 42 - Section Challenge2Channel Packed Texture In Master Material.mp4
    11:34
  • 43 - Displacement.mp4
    06:18
  • 44 - Create A Project Template.mp4
    11:39
  • 45 - Discord Channel For Share Your Work.txt
  • 45 - Share TaskShare Your Master Material.html
  • 46 - Section Wrap Up.mp4
    02:09
  • 47 - Create A Scene Section Overview.mp4
    00:46
  • 48 - Geometry.zip
  • 48 - Planning A Scene.mp4
    08:00
  • 49 - Lightning Our Scene.mp4
    11:14
  • 50 - Emissive Material.mp4
    09:11
  • 51 - Material Blend.mp4
    08:19
  • 52 - Vertex Painting.mp4
    13:28
  • 53 - Vertex Painting For Walls.mp4
    06:51
  • 54 - Vertex Painting For Road.mp4
    07:56
  • 55 - Paint Puddles.mp4
    05:57
  • 56 - Section ChallengeVertex Painting For Side Walk.mp4
    08:58
  • 57 - Decals.mp4
    13:26
  • 57 - Decals More Examples.txt
  • 58 - Fill In Static Meshes.mp4
    10:06
  • 59 - Foliage Mode.mp4
    08:15
  • 60 - Set Up Level Sequence.mp4
    12:45
  • 61 - Camera Movement.mp4
    12:42
  • 62 - Movie Render Queue Detailed Settings.txt
  • 62 - Render Our Scene.mp4
    11:38
  • 63 - Discord Channel For Share Your Work.txt
  • 63 - Share TaskShare Your Render Result.html
  • 64 - Section Wrap Up.mp4
    01:09
  • 65 - Create An Auto Landscape Material Section Overview.mp4
    00:44
  • 66 - Oops youve just caught up with my pace.html
  • Description


    Learn how material works in Unreal Engine 5 through a node by node, step by step approach

    What You'll Learn?


    • Use different nodes to create complicated materials
    • UV/Sine/Component Mask/Panner/Saturate/Lerp/World Position Offset and more
    • Create a master material that can be used in any project
    • Understand how bit maps like Base color/Roughness/Normal/Ambient Occulusion work
    • Create a scene from scratch
    • Material Blend/Vertex Painting/Decals/Paint Puddles
    • Create a landscape from scratch
    • Slope Blend/Height Blend/Auto Foliage/Run Time Virtual Texture
    • Dot Product/Vertex Normal/Texture Bombing/Triplanar Projection and more
    • Create an auto landscape material from scratch

    Who is this for?


  • Beginners who want to understand material in Unreal Engine
  • Learners who want to create amazing materials from scratch
  • Learners who want to know how to create a scene from scratch
  • Learners who want to create a landscape from scratch
  • What You Need to Know?


  • No prior knowledge about materials needed, everything will be done from scratch
  • Have a computer that can run Unreal Engine 5
  • More details


    Description

    Learn everything you need to know for creating and unstanding what's going on in materials for Unreal Engine 5.


    We will first learn the most basic stuff for creating materials in the first section, such as data types, lerp, UV to get you right on track for materials.


    After the first section, with everything we learned, we'll dive deeper into materials to create our first master material. Understanding how a master material works is essential for working inside of Unreal Engine. And we do it completely from scratch. We'll also be going over usage of different maps like base color, normal, roughness and etc.


    In the third section, we'll start creat a scene using vertex painting from scratch. You'll learn the entire proceess from planning to rendering. After this section, you should be able to create any scene that you want.


    In the final section, we'll be creating an auto landscape material right from scratch. In this section, not only will you apply all the things you learned previously, but you'll also learn how to create different masks for blending materials, auto foliage, runtime virtual texture, tiling break up techniques and all the other cool stuff.


    After this course, you should able to read most of the complicated graphs and follow any tutorials about materials you like.

    Who this course is for:

    • Beginners who want to understand material in Unreal Engine
    • Learners who want to create amazing materials from scratch
    • Learners who want to know how to create a scene from scratch
    • Learners who want to create a landscape from scratch

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    Vince Petrelli
    Vince Petrelli
    Instructor's Courses
    When I started my career as a technical artist, I always wanted to make a difference in doing what I did, which is better helping my co-workers at improving their work effiency in Unreal. Thanks to my teaching career before this, I was able to convey difficult concepts in simple terms and doable proccess to anyone who is listening, and I gained so much from it. After knowing I want to become an online instructor, my friends around me often ask, "What kind of instructor do you want to be?"In my opinion, I always believe that no new stuff is impossible to do if you have a good instructor who can guide you through every step of it. With the correct step by step approach, anyone can master the thing they want, even in Unreal. That's the kind of instrcutor I want to be.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 59
    • duration 9:04:01
    • Release Date 2023/06/13