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Unreal Engine 5: One Course Solution For Dynamic Sky System

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Vince Petrelli

13:27:57

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  • 1. Course Intro.mp4
    05:53
  • 2. What Does Dynamic Sky Weather System Need.mp4
    02:17
  • 3. Some Common Questions You May Have....html
  • 4.1 SkyWeatherTextures.zip
  • 4. Create A Starting Project.mp4
    04:10
  • 5.1 Discord Channel For The Course.html
  • 5. How To Get Help.html
  • 6. Material Hotkey Cheat Sheet.html
  • 1. Day Night Cycle Section Overview.mp4
    01:07
  • 2. Environment Light Mixer.mp4
    04:30
  • 3. BP Dynamic Sky Actor.mp4
    05:58
  • 4. Construction Script.mp4
    07:55
  • 5. Time Of Day.mp4
    09:43
  • 6. Handle Moon Rotation.mp4
    07:32
  • 7. Blueprint Macros.mp4
    08:44
  • 8. Nighttime Sky.mp4
    08:13
  • 9. Adjust Blueprint Properties.mp4
    08:45
  • 10.1 create mi advancedhelper.zip
  • 10. Sky Sphere.mp4
    09:33
  • 11. Material Refresher.mp4
    14:45
  • 12. Stars For Nighttime Sky.mp4
    07:55
  • 13. Vertex Normal.mp4
    04:58
  • 14. Channel Mask Parameter.mp4
    07:07
  • 15. Star Visibility.mp4
    08:53
  • 16. Moon.mp4
    08:28
  • 17. Section Challenge Moon Visibility.mp4
    03:50
  • 18. Share Task Share Your Sky.html
  • 19. Adjust More Properties From BP.mp4
    08:13
  • 20. Optional Challenge Add In Your Own Sun.html
  • 21. Section Wrap Up.mp4
    00:52
  • 1. Clouds Section Overview.mp4
    01:36
  • 2. Blueprint Enum.mp4
    03:49
  • 3. 2D Clouds.mp4
    05:07
  • 4. 2D Clouds Adjustment.mp4
    06:50
  • 5. Sky Atmosphere Tint.mp4
    04:21
  • 6. Adjust 2D Clouds From Blueprint.mp4
    10:08
  • 7. Planar Projection.mp4
    14:02
  • 8. Volumetric Clouds.mp4
    13:53
  • 9. Volume Texture.mp4
    09:17
  • 10.1 Volumetric Clouds Documentation.html
  • 10.2 Volumetric Clouds Properties Reference.html
  • 10. Volumetric Advanced Output.mp4
    11:12
  • 11. Influence Radius Refactoring.mp4
    02:29
  • 12. Norm Altitude In Layer.mp4
    12:16
  • 13. Macro Variation For Clouds.mp4
    09:29
  • 14. Panning Volumetric Clouds.mp4
    06:15
  • 15. Adjust Volumetric Clouds From Blueprint.mp4
    08:49
  • 16. Multiple Sampler Type Support.mp4
    06:01
  • 17. Section Challenge Volumetric Clouds Variation.mp4
    07:33
  • 18. Section Wrap Up.mp4
    00:57
  • 1. Landscape Section Overview.mp4
    01:27
  • 2. Preparing For Landscape.mp4
    02:58
  • 3. Noise Sculpting.mp4
    04:18
  • 4. Texture Bombing Default.mp4
    08:46
  • 5. Texture Bombing Voronoi.mp4
    11:02
  • 6. Triplanar Projection Default.mp4
    06:27
  • 7. Rebuild Triplanar Projection.mp4
    07:52
  • 8. UV Triplanar Projection.mp4
    08:07
  • 9. Triplanar Bombing.mp4
    05:55
  • 10. Landscape Layer Process.mp4
    02:34
  • 11. MF TextureBombingVoronoi.mp4
    08:15
  • 12. MF ComputeLandscapeUV.mp4
    05:04
  • 13. Assemble Landscape Layer.mp4
    07:24
  • 14. Ground Layer Base Color.mp4
    06:49
  • 15. Params For Base Color.mp4
    05:34
  • 16. Ground Layer Normal And ORD.mp4
    12:21
  • 17. Slope Layer.mp4
    07:36
  • 18. Slope Blend.mp4
    11:29
  • 19. Adjust Nighttime Settings.mp4
    09:17
  • 20. Section Wrap Up.mp4
    00:38
  • 1. Snowy Weather Section Overview.mp4
    02:00
  • 2. Lighting For Snowy Weather.mp4
    10:53
  • 3. Data Asset.mp4
    03:44
  • 4. Blueprint Struct.mp4
    11:42
  • 5. Switch Weathers.mp4
    14:48
  • 6. Full Refresh.mp4
    05:28
  • 7. Snow Blend Mask.mp4
    07:12
  • 8. MF SnowyWeatherBlend.mp4
    12:31
  • 9. Material Parameter Collection.mp4
    06:34
  • 10. Section Challenge Snow Object Blend.mp4
    08:40
  • 11. Anim Notify.mp4
    06:53
  • 12. Blueprint Macro Library.mp4
    13:19
  • 13. Decal Material.mp4
    08:31
  • 14. Niagara Refresher.mp4
    08:10
  • 15. Footprint Niagara System.mp4
    17:28
  • 16. Preparing For Weather Particles.mp4
    03:03
  • 17.1 followcameratemplate.zip
  • 17. NMS GetCameraProperties.mp4
    14:52
  • 18. Snow Particles.mp4
    16:03
  • 19. Smoke Particles For Snow.mp4
    16:08
  • 20. Toggle Niagara System Component.mp4
    06:10
  • 21. Section Challenge User Parameter.mp4
    12:26
  • 22. Animate Snow Coverage.mp4
    13:54
  • 23. Sync Default Values.mp4
    06:21
  • 24. Adjusting Snow Animation.mp4
    11:54
  • 25. Section Wrap Up.mp4
    00:50
  • 1. Rainy Weather Section Overview.mp4
    02:13
  • 2. Rainy Data Asset.mp4
    04:39
  • 3. Lighting For Rainy Weather.mp4
    10:55
  • 4. Properties For Puddles.mp4
    12:05
  • 5. Ripples.mp4
    11:58
  • 6. Puddle Waves.mp4
    11:49
  • 7. MF GenerateRainyWeatherPuddles.mp4
    07:56
  • 8. Smooth Step.mp4
    06:14
  • 9. Toggle Rain.mp4
    04:34
  • 10. Liquid Master Material.mp4
    12:31
  • 11. Main Rain Drops.mp4
    10:46
  • 12. Brightness By Distance.mp4
    11:20
  • 13. Brightness By Look Up Angle.mp4
    07:51
  • 14. Collision Event.mp4
    04:41
  • 15. Rain Splashes.mp4
    08:22
  • 16. GPU Rain.mp4
    08:27
  • 17. Section Challenge Toggle Rain FX.mp4
    03:08
  • 18. Rain FX User Parameter.mp4
    11:36
  • 19. More is on the way....html
  • Description


    Build a Dynamic Sky and Weather System in Unreal Engine 5 through Blueprint, Niagara and Material

    What You'll Learn?


    • Dynamic sky system with drag and drop lighting solution
    • Multiple sky presets with corresponding weather
    • Nighttime sky with moon and stars
    • Cell bombing and Tri-planar projection material
    • Different Footstep FX with physical material
    • Build different Niagara Weather VFX
    • Write custom Niagara module script for advanced particle behavior
    • Learn the best coding practices for Material/Niagara/Blueprint
    • Build beautiful Volumetric Cloud material
    • Deep dive of different properties for lighting
    • Create decal materials for weather system
    • Animate weather FX through blueprint and material parameter collection

    Who is this for?


  • Intermediate Unreal users who want to know how to build a sky system
  • Learners who want to learn more advanced Material and Niagara techniques
  • What You Need to Know?


  • Experience for Material or Niagara is required(Or has taken my material or niagara course in the past)
  • More details


    Description

    Welcome to your ultimate solution for Unreal Engine 5's Dynamic Sky and Weather System. In this course, you'll embark on a journey to create a robust sky system featuring a dynamic day-night cycle, mesmerizing volumetric clouds, immersive snowy weather complete with footprints and intricate snow particles, and even rainy weather with lifelike raindrops, puddles, and captivating lightning effects. Best of all, we'll be starting from the ground up.

    In the first section, we'll delve into creating the fundamental day-night cycle. We'll bring stars, the moon, and detailed variables into play, enabling us to fine-tune the appearance of our sky system. Our journey begins with crafting a Blueprint Dynamic Sky Actor, offering a streamlined lighting solution. From there, we'll employ the construction script to lay the foundations of a basic time-of-day system using Blueprint macros. As we progress, we'll explore the concept of a sky sphere and a sky material, introducing our own customizable stars and moon through blueprint variables.

    Moving on to the second section, we'll introduce 2D clouds and volumetric clouds to our dynamic sky system. This adventure starts with creating a Blueprint enum to define distinct cloud modes. We'll then enhance our sky material, built in the previous section, to incorporate 2D clouds seamlessly. Additionally, we'll delve into planar projection, uncovering its role in projecting volumetric clouds onto the sky. We'll explore volume texture and volumetric advanced output for heightened realism and harness normalized altitude masks and macro variations for intricate detail and captivating shapes. After breathing life into our clouds with animations, we'll expose more properties to our blueprint, offering greater control over the final appearance.

    In the third section, we'll construct a basic landscape complemented by an automatic landscape material, enabling texture bombing, tri-planar projection, and slope blending. We'll initiate the process by sculpting a rudimentary landscape using the noise texture at our disposal. Subsequently, we'll delve into the concepts of texture bombing and tri-planar projection, revolutionizing our landscape's tiling capabilities.

    In the next section, we'll introduce snowy weather into our system, complete with footprints, snow particles, snow blending for landscapes and objects, and dynamic snow blending. Our journey commences with an exploration of snowy weather lighting within a testing environment. We'll introduce the notion of data assets, blueprint structs, and how they serve as repositories for various lighting properties and weather switching mechanisms. The creation of a snow blend mask for both landscapes and objects will be followed by insights into using material parameter collections for global weather FX control. We'll also explore anim notifies, blueprint macro libraries, decal materials, and Niagara systems to selectively spawn footprints during snowy conditions. Additionally, we'll develop a custom Niagara module for efficient particle generation, using it as a template to produce our snow particles. Lastly, we'll implement dynamic snow blending, employing a timeline within our blueprint.

    In the final section, we'll tackle rainy weather, complete with raindrops, puddles, interactive splashes, lightning, and post-process raindrop FX. The journey begins with the creation of a new data asset for rainy weather. We'll delve into the intricacies of generating procedural puddles and employing flip book animations within our materials to create ripples. A custom material function for wave generation, as well as the blending of puddles with our landscape, will be covered. We'll then master the art of crafting performant rain FX by establishing a master liquid material and a rain Niagara system. Our exploration extends to custom Niagara input scripting and dot product utilization to scale raindrop brightness based on both distance and viewing angle. Generating splashes through collision events and user parameters for rain FX will be seamlessly integrated. We'll also explore the concept of physical materials and how they define surface types, allowing us to spawn splashes when characters tread on puddles. Lastly, we'll create a material for lightning and initiate work on the accompanying Niagara system. Finally, we'll transform surface raindrops into a post-process material for our system.

    This course is the most comprehensive guide you'll find online for creating a sky and weather system. Throughout the course, applied tasks and section challenges will ensure your comprehension and ability to replicate each step.

    Who this course is for:

    • Intermediate Unreal users who want to know how to build a sky system
    • Learners who want to learn more advanced Material and Niagara techniques

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    Focused display
    Vince Petrelli
    Vince Petrelli
    Instructor's Courses
    When I started my career as a technical artist, I always wanted to make a difference in doing what I did, which is better helping my co-workers at improving their work effiency in Unreal. Thanks to my teaching career before this, I was able to convey difficult concepts in simple terms and doable proccess to anyone who is listening, and I gained so much from it. After knowing I want to become an online instructor, my friends around me often ask, "What kind of instructor do you want to be?"In my opinion, I always believe that no new stuff is impossible to do if you have a good instructor who can guide you through every step of it. With the correct step by step approach, anyone can master the thing they want, even in Unreal. That's the kind of instrcutor I want to be.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 103
    • duration 13:27:57
    • Release Date 2024/04/24