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Unreal Engine 5 : Materials for Beginners Guide

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Bradley Wascher

4:41:39

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  • 1. Introduction.mp4
    03:27
  • 2.1 MaterialEditorCourse.zip
  • 2. Installing Project Files.mp4
    02:23
  • 3. How to use Project Files.mp4
    01:45
  • 1. Installing Unreal Engine.mp4
    01:21
  • 2. Creating your first material.mp4
    01:14
  • 3. Material Editor UI Overview.mp4
    02:11
  • 4. Material Editor Nodes and Naviagation Basics.mp4
    03:12
  • 5. Applying Materials to Meshes.mp4
    01:31
  • 1. What do the color of Nodes mean .mp4
    04:04
  • 2. RGB is XYZ.mp4
    02:38
  • 3. Texture Sample Node.mp4
    03:14
  • 4. Texture Coordinate Node.mp4
    04:18
  • 5. Vectors and Constants Node.mp4
    08:57
  • 6. Core Math Nodes.mp4
    06:11
  • 7. Clamp and Saturate Nodes.mp4
    02:38
  • 8. Append Node.mp4
    05:01
  • 9. Component Mask Node.mp4
    03:22
  • 10. The LERP Node.mp4
    03:24
  • 11. The Fresnel Node.mp4
    02:30
  • 12. The Transform Node.mp4
    07:34
  • 13. The Panner Node.mp4
    04:08
  • 14. The Time Node.mp4
    07:07
  • 15. Vertex Painting Basics.mp4
    07:33
  • 1. Detail Panel High Level Overview.mp4
    06:58
  • 2. Material Domains.mp4
    04:00
  • 3. Shading Models.mp4
    04:24
  • 4. Blend Modes.mp4
    09:13
  • 5. Two Sided Materials.mp4
    02:36
  • 6. Material Attributes.mp4
    04:04
  • 1. Decal Materials.mp4
    07:12
  • 2. Light Function Materials.mp4
    03:04
  • 3. Volume Materials.mp4
    03:21
  • 4. Post Process Materials.mp4
    04:45
  • 5. User Interface Materials.mp4
    03:48
  • 1. UV Tiling Basic Example.mp4
    09:03
  • 2. World Space Tiling.mp4
    06:19
  • 3. Basic Emissive Material Setup.mp4
    03:45
  • 4. Masked Emissive Material Setup.mp4
    05:25
  • 1. Opaque Blend Mode.mp4
    02:36
  • 2. Translucent Blend Mode.mp4
    06:29
  • 3. How to use refraction in Translucent Blend Mode.mp4
    05:33
  • 4. Masked Cutout Blend Mode.mp4
    06:04
  • 5. Additive Blend Mode.mp4
    03:21
  • 6. Modulate Blend Mode.mp4
    02:55
  • 7. Alpha Composite Blend Mode.mp4
    02:36
  • 8. Alpha Holdout Blend Mode.mp4
    03:25
  • 1. Material Parameters.mp4
    04:01
  • 2. Sorting Material Parameters.mp4
    07:06
  • 3. Material Instances.mp4
    06:55
  • 4. Material Functions.mp4
    08:24
  • 5. Material Parameter Collections.mp4
    13:25
  • 6. Adding Comments and Node Comments.mp4
    03:03
  • 7. Reroute Pins and Named Reroute Nodes.mp4
    03:42
  • 1. Master Material Overview.mp4
    01:56
  • 2. Base Color Controls.mp4
    10:09
  • 3. Setting up ORM options.mp4
    07:24
  • 4. Emissive Color Controls.mp4
    07:52
  • 5. Normal Maps Options.mp4
    05:46
  • 1. Course summary and congratulations!.mp4
    01:17
  • Description


    How to build materials and shaders using the unreal engine 5 material editor.

    What You'll Learn?


    • High level understanding of the different workflow for creating materials inside of Unreal Engine 5
    • Learn how to optimize and create efficient materials and shaders inside of Unreal Engine 5.
    • Integrate your unreal engine materials into blueprints for more dynamic material control.
    • Confidence that you will be able to create your own materials for your own needs after the course

    Who is this for?


  • Beginners to Unreal Engine 5 and its Material Editor.
  • What You Need to Know?


  • No prior knowledge of materials will be needed. Knowledge on how to install and setup Unreal Engine 5 before you start the course will be needed.
  • More details


    Description

    Learning the material editor in Unreal Engine 5 can feel overwhelming. With numerous techniques and methods available to achieve your desired visuals, starting can seem nearly impossible.

    In this course, we delve into the basics of the Unreal Engine 5 Material Editor, providing you with a strong foundation to unleash your creative potential for your project or game. No longer will you be confused when striving for specific outcomes or be confused with material editor options. You will gain the confidence on how to attain a specific look or effect.
    This course is taught by a Senior Technical Artist with over 12 years of experience in the video game industry, you can be confident that the methods taught in this course are demonstrated in a manner expected by a professional game studio for approaching material creation.


    The course begins by covering the fundamentals necessary to start building your own materials. It also addresses how to construct optimized materials that are performance-oriented, and how to structure your materials for easy updates and sharing. Furthermore, the course addresses creating materials that interact with the blueprint system, enabling you to have materials that react dynamically. By the end of the course, you'll possess the confidence to craft materials for your projects and games that truly shine. Let's get started!

    Who this course is for:

    • Beginners to Unreal Engine 5 and its Material Editor.

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    Bradley Wascher
    Bradley Wascher
    Instructor's Courses
    Hey folks!        My name is Bradley Wascher, I am a senior technical artist working in the video game industry. I have several years of on-the-job experience creating 3D art for video games.        I've had the great pleasure in my many jobs to have learned a lot and met a lot of great people that had their own techniques and insight. I wanted to give back to the world of 3D by releasing classes and tutorials that would help others either get a grasp of how video games are actually built or help artists that are already working to advance their skills.         If you ever have any questions just let me know. -BW
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 59
    • duration 4:41:39
    • Release Date 2023/12/16