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Unreal Engine 5 for Beginners: Building a tiny Resource Game

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Steffen Blass app affairs GmbH

4:50:44

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  • 1 - Einfuhrung.mp4
    02:01
  • 2 - Install Unreal Engine on Windows.mp4
    02:57
  • 3 - Install Unreal Engine on macOS.mp4
    03:19
  • 4 - Create Project and first look at Editor.mp4
    13:37
  • 5 - Object orientation and inheritance.mp4
    05:41
  • 6 - Our first own Blueprint Class.mp4
    04:32
  • 7 - Define Goals Game Design Organization.mp4
    07:10
  • 8 - Camera Movement I.mp4
    13:28
  • 9 - Camera Movement II.mp4
    11:36
  • 10 - Camera Movement III.mp4
    11:00
  • 11 - Placing a Building I.mp4
    12:44
  • 12 - Placing a Building II.mp4
    11:05
  • 13 - Placing a Building III.mp4
    11:18
  • 14 - Create Lumber I.mp4
    11:02
  • 15 - Create Lumber II.mp4
    09:41
  • 16 - Create Lumber III.mp4
    09:06
  • 17 - Create Lumber IV.mp4
    14:47
  • 18 - Create Lumber V.mp4
    08:49
  • 19 - Create Lumber VI.mp4
    13:27
  • 20 - Create Mason.mp4
    11:01
  • 21 - Create Build Menu.mp4
    11:40
  • 22 - Create Resource Bar I.mp4
    14:06
  • 23 - Create Resource Bar II.mp4
    04:47
  • 24 - Create House Tax Payers.mp4
    08:57
  • 25 - Pay for Buildings.mp4
    13:33
  • 26 - Depleting I.mp4
    09:56
  • 27 - Depleting II.mp4
    05:22
  • 28 - Beautify I.mp4
    06:46
  • 29 - Beautify II.mp4
    05:47
  • 29 - TutoVille-Icons.zip
  • 30 - Beautify III.mp4
    13:08
  • 31 - Sum it up.mp4
    08:21
  • Description


    Dive into Game Development with Unreal Engine 5 Blueprints and write your very own little Resource Gathering Game!

    What You'll Learn?


    • Basic understanding of Unreal Engine 5
    • Implement custom behavior for game object using Unreal Engine 5 blueprints
    • Using object orientation concepts in Unreal Engine 5 blueprints
    • Importing and using assets like meshes and animations in Unreal 5
    • Collision detection, handling of user Input in Unreal 5 using the new Enhanced Input System
    • Building User Interfaces in Unreal 5

    Who is this for?


  • People that always wanted to get into Game Development with Unreal Engine but don't want to write a first-person shooter game :)
  • What You Need to Know?


  • No previous experience in Unreal Engine or programming needed to follow along!
  • More details


    Description

    In this course, we will develop a tiny resource gathering game inspired by famous series like "Anno" or "The Settlers" using Epic’s fantastic Unreal Engine in Version 5.1. No worries: All lessons have been tested on Version 5.2 as well!

    We will create a simple building placement system and we will have workers like lumbers and masons looking for resources, gathering them and bringing them back home for processing. The resources will be available to build more stuff and so on.

    At the end, we will have 3 resources: gold, wood and stone - gold will be collected in form of taxes paid by citizens living in houses, wood will be collected by lumbers and stone will be collected by masons. Resources like a tree will deplete after some harvesting and the lumber will look for the next tree nearby to continue harvesting.

    We will be using some nice, colorful 3D models from the permanently free section of Epic’s market place as well as animations available for free on Mixamo.

    All programming will be done using Unreal’s blueprint editor system. All coding will be done from scratch and we will use highly flexible approaches to have a cool and expandable base system that can easily be extended to other resources, more complex multi-step production chains, etc.

    There’s no prior coding or Unreal experience needed to follow and understand the lessons, some basic knowledge of programming concepts like collections, loops, if-branches and some understanding of vector math will surely help though.

    You should have access to a reasonable modern and fast computer (running either Windows or Mac OS) as Unreal Engine need some decent computing power to run smoothly.

    Who this course is for:

    • People that always wanted to get into Game Development with Unreal Engine but don't want to write a first-person shooter game :)

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    Steffen Blass app affairs GmbH
    Steffen Blass app affairs GmbH
    Instructor's Courses
    Ich habe meine Liebe zum Computer und zum Programmieren schon mit ca. 8 Jahren entdeckt und seitdem hat mich die Faszination nicht mehr losgelassen.Klar, dass ich diese Leidenschaft auch zum Beruf gemacht habe und mich nach der Schule für ein Studium zum Wirtschaftsingenieur mit Fachrichtung Informatik entschieden habe.Meine Karriere habe ich dann bei einem großen IT-Beratungsunternehmen begonnen und habe mich nach zwei weiteren Stationen in der Beratung im Jahr 2011 zusammen mit meiner Mitgründerin Susanne selbstständig gemacht und die app affairs GmbH gegründet.Seitdem haben wir viele Apps, Backends und Software-Projekte für Kunden und aus eigenen Ideen heraus geschrieben.Ich habe im Laufe der Zeit viele Programmiersprachen, -konzepte und Frameworks wie z.B. Basic, Turbo Pascal, Delphi, HTML, JavaScript, CSS, XML, JSON, C/C++, Java, PHP, Objective-.C, Swift, Kotlin, Angular, Ionic, VueJS, ReactJS, React Native, Flutter, NodeJS, Golang, Unreal, Unity und viele mehr ausprobieren und zum Großteil auch produktiv einsetzen dürfen und bin gespannt, welche neuen Konzepte und Sprachen noch kommen werden.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 31
    • duration 4:50:44
    • Release Date 2023/08/25