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Unreal Engine 5 Essential Training

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Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri

3:06:46

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  • 01 - Create powerful real-time 3D with Unreal Engine 5.mp4
    00:36
  • 02 - Using the exercise files.mp4
    00:41
  • 01 - The Epic Launcher.mp4
    03:40
  • 02 - Creating a project.mp4
    03:29
  • 03 - The Unreal Engine interface.mp4
    03:43
  • 04 - Navigation.mp4
    02:54
  • 05 - Configuring viewports.mp4
    04:18
  • 06 - Organization in the Content Browser.mp4
    04:22
  • 07 - Customizing Unreal Engine.mp4
    02:51
  • 01 - Working with levels.mp4
    02:25
  • 02 - Selecting objects.mp4
    03:33
  • 03 - Outliner and organization.mp4
    04:27
  • 04 - Manipulating objects.mp4
    03:48
  • 05 - Working with pivots.mp4
    03:12
  • 06 - Duplicating objects.mp4
    03:12
  • 01 - Importing assets with FBX.mp4
    05:35
  • 02 - Import assets into level.mp4
    05:27
  • 03 - Working with Datasmith.mp4
    04:29
  • 04 - Importing USD assets.mp4
    04:31
  • 01 - Using the Static Mesh Editor.mp4
    03:14
  • 02 - Optimization and LODs.mp4
    05:12
  • 03 - Using Nanite.mp4
    02:29
  • 04 - Skeletal meshes.mp4
    03:09
  • 05 - Modeling tools.mp4
    04:07
  • 01 - Applying materials.mp4
    03:50
  • 02 - Editing materials and instances.mp4
    03:24
  • 03 - Creating materials.mp4
    05:08
  • 04 - Editing material nodes.mp4
    04:44
  • 05 - Transparency effects.mp4
    06:27
  • 06 - Control parameters and instances.mp4
    03:41
  • 01 - Creating landscapes.mp4
    04:13
  • 02 - Adding foliage.mp4
    06:55
  • 03 - Quixel assets.mp4
    03:42
  • 04 - Features and content packs.mp4
    01:36
  • 01 - Environmental lighting.mp4
    04:25
  • 02 - HDRI lighting and environments.mp4
    05:53
  • 03 - Additional light types.mp4
    06:23
  • 04 - Volumes and post-processing.mp4
    05:56
  • 05 - Controlling render features.mp4
    03:51
  • 06 - Atmospheric effects.mp4
    05:12
  • 01 - Adding a player.mp4
    02:19
  • 02 - Adding a blueprint character.mp4
    04:52
  • 03 - Variant Manager to swap elements.mp4
    05:40
  • 04 - Trigger volumes to start animation.mp4
    01:03
  • 01 - Cinematic cameras.mp4
    02:42
  • 02 - Using Sequencer to animate cameras.mp4
    05:59
  • 03 - Exporting cinematics.mp4
    03:10
  • 01 - Next steps.mp4
    00:17
  • Description


    Unreal Engine is a powerful real time 3D engine with a range of applications, including game development, architectural visualizations, and filmmaking. In this course, animator and artist George Maestri provides insights and practical tips for using this industry standard platform. Learn about the engine's real-time rendering features, interactivity, and world-building. Gain an understanding of how Unreal Engine 5 is used for a number of industries. Plus, explore ways to optimize your projects for maximum performance and scalability.

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    Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri
    Julian Velard, Stefan Mumaw, Amy Wynne, Jim Krause, Ben Long, Tracey Clark, Denise Jacobs, and George Maestri
    Instructor's Courses
    Animation and computer graphics professional with extensive experience as a writer, director, producer, and educator. - Write, direct, produce, and animate for companies such as Nickelodeon, Warner Bros, Disney, and Comedy Central. - Built a successful animation studio, producing several hundred cartoons for broadcast, interactive, and film. - Managed 3D, Video, and CAD segments for Lynda.com, helping it grow to $1.5B valuation. - Created hundreds of hours of original educational content for Lynda.com, LinkedIn Learning and others. - Author successful books on animation, write articles for industry publications. - Educator, speaker, and industry expert. Specialties: animation, design, education, writing, directing, and production.
    LinkedIn Learning is an American online learning provider. It provides video courses taught by industry experts in software, creative, and business skills. It is a subsidiary of LinkedIn. All the courses on LinkedIn fall into four categories: Business, Creative, Technology and Certifications. It was founded in 1995 by Lynda Weinman as Lynda.com before being acquired by LinkedIn in 2015. Microsoft acquired LinkedIn in December 2016.
    • language english
    • Training sessions 48
    • duration 3:06:46
    • English subtitles has
    • Release Date 2024/04/20