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Unreal Engine 5 Blueprints: Multiplayer Shooter (FPS) (2023)

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Pixel Helmet

19:58:52

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  • 001 Introduction.mp4
    01:21
  • 002 Downloading Unreal Engine 5.mp4
    01:37
  • 003 Creating a New Project.mp4
    02:21
  • 004 Unreal Engine 5 Overview.mp4
    17:54
  • 001 Game Introduction.mp4
    02:21
  • 002 Creating a New Map.mp4
    01:05
  • 003 Importing Environment Assets.mp4
    04:16
  • 004 Designing the Environment.mp4
    12:05
  • 005 Post Process Volume.mp4
    06:05
  • 006 Lighting the Environment.mp4
    23:46
  • 007 Environment Optimization Tips.mp4
    10:52
  • 001 Importing the Characters.mp4
    02:56
  • 002 Parent And Child Blueprint Classes.mp4
    04:53
  • 003 Setting up the Character.mp4
    08:31
  • 004 Game Mode And Player Controller.mp4
    04:58
  • 005 Input Mapping Context.mp4
    05:14
  • 006 Adding the Input Mapping Context.mp4
    05:13
  • 007 Blueprint Interface.mp4
    06:53
  • 008 Player Movement.mp4
    07:07
  • 009 Importing the Player Animations.mp4
    03:27
  • 010 Creating IK Rigs.mp4
    06:58
  • 011 Creating an IK Retargeter.mp4
    06:49
  • 012 Fixing the Hands.mp4
    05:40
  • 013 Retargeting the Animations.mp4
    04:36
  • 014 Introduction to Blend Spaces.mp4
    03:35
  • 015 Unarmed Blend Spaces.mp4
    08:40
  • 016 Introduction to Animation Blueprints.mp4
    03:53
  • 017 Movement Speed And Direction.mp4
    07:47
  • 018 Multiplayer Crouch Input.mp4
    02:34
  • 019 Multiplayer Crouch Function.mp4
    11:54
  • 020 Crouching Animation Blueprint.mp4
    07:29
  • 021 Variable Replication.mp4
    03:08
  • 022 Animation Smoothing.mp4
    02:46
  • 023 Multiplayer Walk.mp4
    06:00
  • 024 Walking Animation Blueprint.mp4
    04:46
  • 025 Multiplayer Jump.mp4
    04:59
  • 026 Jumping Animation Blueprint.mp4
    07:37
  • 027 Introduction to Enumerations.mp4
    02:47
  • 028 Switching Movement Variables to Enums.mp4
    10:46
  • 029 Switching the Animation Transition Rules.mp4
    06:08
  • 030 Fixing the Player Size.mp4
    03:54
  • 031 Setting the Movement Speed.mp4
    08:18
  • 001 Aim Offset Blend Space.mp4
    02:04
  • 002 Preparing the Aim Offset Animations.mp4
    04:56
  • 003 Adding Animation to the Aim Offset.mp4
    02:31
  • 004 Calculating the Aim Direction.mp4
    05:47
  • 005 Adding the Aim Offset.mp4
    02:19
  • 006 Adding Player Camera to Head.mp4
    06:27
  • 007 Hiding the Player Model Head.mp4
    03:10
  • 008 Adding a Third Person Mesh.mp4
    03:04
  • 009 Camera And FPS Smoothing.mp4
    04:04
  • 001 Adjusting Movement Speed.mp4
    02:38
  • 002 Adjusting Animation Speed.mp4
    10:14
  • 003 Fixing the Camera Wall Clipping.mp4
    05:50
  • 004 Fixing the Jumping Crouch.mp4
    06:01
  • 005 Fixing the Remaining Crouch Bugs.mp4
    01:07
  • 006 Preparing the Footsteps SFX.mp4
    05:27
  • 007 Timer by Event.mp4
    06:51
  • 008 Multicast Replication.mp4
    09:17
  • 009 Footsteps SFX Conditions.mp4
    13:03
  • 001 Placing the Spawn Points.mp4
    05:53
  • 002 Storing Spawn Point Information.mp4
    08:07
  • 003 Importing the UI Assets.mp4
    04:21
  • 004 Importing a Custom Font.mp4
    02:54
  • 005 Introduction to Widget Blueprints.mp4
    05:26
  • 006 Displaying the Team Selection UI.mp4
    12:32
  • 007 Dynamic UI Size for All Screen Sizes.mp4
    05:13
  • 008 Designing the Team Selection UI.mp4
    21:24
  • 009 Button Sound Effects.mp4
    03:05
  • 010 How to Spawn Actors.mp4
    07:19
  • 011 Player Spawn Location.mp4
    05:32
  • 012 Game Mode Blueprint Interface.mp4
    02:15
  • 013 Finishing the Team Selection Logic.mp4
    05:08
  • 014 Spawning the Player.mp4
    04:27
  • 015 Setting the Input Mode.mp4
    03:14
  • 016 Placing a Spectator Camera.mp4
    05:41
  • 001 Pistol Blend Spaces.mp4
    05:50
  • 002 Rifle Blend Spaces.mp4
    03:58
  • 003 Pistol Aim Offsets.mp4
    02:23
  • 004 Rifle Aim Offsets.mp4
    02:14
  • 005 Blend Poses By Bool.mp4
    04:15
  • 006 Blend Poses By Enum.mp4
    05:53
  • 007 Pistol Animation Blueprint.mp4
    03:05
  • 008 Rifle Animation Blueprint.mp4
    02:20
  • 009 Finalizing the Animation Blueprint.mp4
    06:38
  • 001 Importing the Weapon Assets.mp4
    03:16
  • 002 Setting up the Weapon.mp4
    05:50
  • 003 Enabling Physics.mp4
    04:03
  • 004 Replicating Actors.mp4
    01:22
  • 005 Weapon Overlap.mp4
    04:34
  • 006 Setting the Weapon Type.mp4
    02:31
  • 007 Checking if Player Has the Weapon.mp4
    04:09
  • 008 Looting the Weapon.mp4
    11:17
  • 009 Creating the Weapon Socket.mp4
    10:00
  • 010 Creating the Remaining Sockets.mp4
    05:51
  • 011 Attaching Weapon to Hand.mp4
    14:05
  • 012 Attaching Weapons to Back.mp4
    10:58
  • 013 Overlapping Two Weapons at Once.mp4
    13:33
  • 014 Creating the Weapon Structure.mp4
    05:08
  • 015 Creating the Weapon Data Table.mp4
    09:10
  • 016 Using the Function Library.mp4
    08:03
  • 017 Adding the Weapon Name.mp4
    03:08
  • 018 Replacing the WeaponType Variable.mp4
    05:03
  • 019 Drop Weapon Input Action.mp4
    02:02
  • 020 Drop Weapon Logic.mp4
    04:48
  • 021 Drop Weapon Rep Notify.mp4
    09:51
  • 022 Resetting the Rep Notify Value.mp4
    06:18
  • 023 Weapon Interaction Boolean.mp4
    05:25
  • 024 Removing Interaction from Dropping Player.mp4
    07:07
  • 025 Weapon Player Interaction Improvement.mp4
    08:03
  • 026 Looting Weapon with Keyboard Key.mp4
    16:58
  • 027 Setting the Equipped Item Type Correctly.mp4
    02:28
  • 028 Fixing the Looting Accessed None Error.mp4
    05:18
  • 029 Cleaning up the Code.mp4
    13:04
  • 030 Fixing a Small Replication Issue.mp4
    07:22
  • 001 Weapon Switching Input Actions.mp4
    02:11
  • 002 Weapon Switching Logic.mp4
    07:47
  • 003 Equip and Unequip Weapon RepNotify.mp4
    04:47
  • 004 Equipping Secondary Weapon.mp4
    02:30
  • 005 Creating Animation Montages.mp4
    02:04
  • 006 Adjusting the Animation Blueprint.mp4
    04:37
  • 007 Equip Animation Multicast.mp4
    05:59
  • 008 Setting up the Weapon Display Widget.mp4
    02:41
  • 009 Designing the Weapon Display UI.mp4
    06:09
  • 010 Displaying the Weapon Display UI.mp4
    04:05
  • 011 Coding the Weapon Display Functionality.mp4
    06:02
  • 012 Adding Weapon Thumbnail to Structure.mp4
    08:26
  • 013 Unequipped Weapon UI Opacity.mp4
    05:21
  • 014 Adding Equip Sound Effects.mp4
    08:15
  • 001 Creating the Crosshair UI.mp4
    03:09
  • 002 Displaying the Crosshair.mp4
    02:52
  • 003 Adding Weapon Properties to Structure.mp4
    01:11
  • 004 Shoot Weapon Input Action And Structure.mp4
    08:41
  • 005 Creating the Weapon Shot Timer.mp4
    18:21
  • 006 Line Trace By Channel.mp4
    13:21
  • 007 Adjusting the Player Collision Settings.mp4
    08:31
  • 008 Creating the Muzzle Flash Sockets.mp4
    02:35
  • 009 Shooting VFX And SFX.mp4
    06:26
  • 010 Preventing Shooting During Equip Anim.mp4
    05:56
  • 011 Creating the Ammo UI.mp4
    06:04
  • 012 Setting the Initial Weapon Ammo Amount.mp4
    06:37
  • 013 Creating the Ammo UI Logic.mp4
    04:52
  • 014 Update Ammo UI.mp4
    05:02
  • 015 Hide Ammo UI.mp4
    06:03
  • 016 Calculating Ammo.mp4
    06:20
  • 017 Reload Weapon Animation.mp4
    05:20
  • 018 Reload Weapon Functionality.mp4
    11:27
  • 019 Shooting Conditions.mp4
    07:31
  • 020 Reload Weapon With Keyboard Key.mp4
    05:48
  • 021 Reload Weapon on Weapon Switching.mp4
    03:31
  • 022 Adding Pistol Shooting.mp4
    03:06
  • 023 Stopping Shoot VFX on Weapon Switching.mp4
    07:13
  • 024 Shooting Animation.mp4
    13:52
  • 025 Out of Ammo SFX.mp4
    07:45
  • 026 Bullet Impact VFX And SFX.mp4
    22:02
  • 027 Bullet Spread.mp4
    05:39
  • 028 Placing the Weapons Correctly.mp4
    05:14
  • 001 Designing the Health And Armor UI.mp4
    12:01
  • 002 Applying Damage.mp4
    09:33
  • 003 Player Info Structure.mp4
    01:46
  • 004 Player Info Data Table.mp4
    05:08
  • 005 Setting the Base Health And Armor.mp4
    04:45
  • 006 Health And Armor UI Functionality.mp4
    05:08
  • 007 Updating the Health And Armor UI.mp4
    04:09
  • 008 Dealing Damage to Health.mp4
    04:23
  • 009 Dealing Damage to Armor.mp4
    05:13
  • 010 Preventing Looting Multiple Rifles.mp4
    05:43
  • 001 Death.mp4
    08:35
  • 002 Drop Weapon When Dead.mp4
    23:20
  • 003 Respawn.mp4
    09:03
  • 004 Not Dead RepNotify.mp4
    09:06
  • 005 Resetting Health on Respawn.mp4
    01:40
  • 006 Preventing Team Damage.mp4
    02:41
  • 001 Designing the Score UI.mp4
    06:18
  • 002 Designing the Team Win UI.mp4
    02:18
  • 003 Score and Team Win UI Functionality.mp4
    05:38
  • 004 Keeping Track of Alive Players.mp4
    07:07
  • 005 Keeping Track of Dead Players.mp4
    03:09
  • 006 Keeping Track of All Spawned Players.mp4
    01:40
  • 007 Checking the Amount Of Living Players.mp4
    06:03
  • 008 Team Win Announcement.mp4
    13:17
  • 009 Adding the Team Score.mp4
    07:34
  • 010 Respawning the Players.mp4
    04:28
  • 001 Adding Impulse on Weapon Drop.mp4
    04:46
  • 002 Improving the Weapon Weight.mp4
    03:12
  • 003 Removing Reload SFX on Weapon Drop.mp4
    05:46
  • 004 Adding Team Announcement Win SFX.mp4
    05:47
  • 005 Adding Enemy Hit Indicator.mp4
    08:28
  • 006 Adding Ambience SFX.mp4
    02:10
  • 007 Removing Mag When Reloading.mp4
    09:21
  • 008 Fixing Reload Bug on Weapon Switching.mp4
    03:28
  • 009 What Now.mp4
    02:04
  • Description


    Create a complete multiplayer first-person shooter from scratch using Unreal Engine 5 Blueprints.

    What You'll Learn?


    • How to make an Unreal Engine 5 first-person shooter with multiplayer.
    • How to add character movement and animation.
    • How to equip, drop, pick-up, shoot and reload weapons from pistols to rifles.
    • How to create a complete inventory system with drag and drop functionality.
    • How to deal damage, including health and armor.
    • How to design levels from scratch from materials to lighting.
    • How to spawns and respawns players after death.
    • How to add team selection with winning conditions.
    • How to create and display user interfaces from avatars to overlay of game elements.
    • How to create and add visual and audio effects.
    • And much much more..

    Who is this for?


  • Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 first-person shooter.
  • Anyone who want to learn how to make multiplayer games in Unreal Engine 5.
  • Experienced developers who want to brush up on their skills.
  • Game designers and artists who want to get into game programming.
  • What You Need to Know?


  • No requirements. Everyone can take this course.
  • More details


    Description

    Make a multiplayer first-person shooter game in Unreal Engine 5!

    In this comprehensive course, you will learn how to create a multiplayer first-person shooter from scratch without writing a single line of code. See how easy it is to get started and how fast you can create your own games using Unreal Engine 5 blueprints.

    For beginners with no prior experience and aspiring game developers.

    No prior experience is required, as we will start from the beginning and gradually build up your skills. By the end of this course, you will have created an Unreal Engine 5 first-person multiplayer shooter that you can be proud to share with others.

    Dive into powerful features and tools with easy follow-along videos.

    From level design and characters to engaging gameplay mechanics, you will gain hands-on experience step by step to be able to make your own games.

    Inspired by Counter-Strike, this course covers everything you need to know to start making fully functional first-person shooter games in full multiplayer, including:

    • Character movement and animation.

    • Level design from materials to lighting.

    • Weapon equipping, picking-up, dropping, shooting, and reloading from pistols to rifles.

    • Inventory system with drag and drop functionality.

    • Damage dealing to other players, health and armor.

    • Team selection with winning conditions.

    • Spawning and respawning.

    • User interface design from avatars to overlay of game elements.

    • Visual and sound effects.

    • And much more..

    This course also includes the finished game project for you to inspect.

    Learn the best practice from a published developer.

    My name is Moustafa Nafei, and I am a published developer on Steam. With years of game development experience and teaching 20,000 students across platforms, I will show you how to achieve game-ready performance. Use the same tools AAA studios use to make your games both look and run good!

    Enroll today and be a part of our supportive community.

    We are here for you whenever you need it.

    See you in lesson 1!

    I wish you the best,

    Moustafa Nafei

    Who this course is for:

    • Anyone (beginner or intermediate) who wants to make an Unreal Engine 5 first-person shooter.
    • Anyone who want to learn how to make multiplayer games in Unreal Engine 5.
    • Experienced developers who want to brush up on their skills.
    • Game designers and artists who want to get into game programming.

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    Pixel Helmet
    Pixel Helmet
    Instructor's Courses
    Pixel Helmet is a video game developer and publisher based in Denmark. We have recently released our first game Farmtale on the Steam platform.We create high quality courses and share our knowledge with the game development community. Learning can be tedious at times and we aim to create a fun and hands-on learning experience.We cover topics in Unreal Engine 5 Blueprints and also modeling, texturing, C++, game design and more. Join our exclusive developer community on Discord in the profile bio below.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 192
    • duration 19:58:52
    • Release Date 2023/07/05