Unreal Engine 5 Blueprints: Inventory, Quests and Char Stats
10:33:43
Description
Advanced using UE5 Blueprints to create game quests system, player inventory and character statistics. Data management
What You'll Learn?
- Manage data in Unreal Engine 5
- Communication between classes and actors
- Type of data and how to use them
- Inventory system, quests system and user statistics
Who is this for?
What You Need to Know?
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DescriptionWelcome! Iâm excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn't just a course that shows you how to implement features in your gameâthis course will teach you how to design these features so that the data and logic remain clear and consistent.
What is this course about?
In this fascinating course, we'll dive deep into communication between Blueprints and data management in Unreal Engine 5. You wonât just learn various techniques for organizing code and data within Blueprints; youâll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.
What will we cover?
Weâll start with the basics of data types in Unreal Engine 5âdata types, arrays, maps, enums, structures, and data tables. From there, weâll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, weâll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.
Creating an Interactive Menu with Animations
Iâll show you how to prepare an interactive menu with three different tabs. You'll also learn how to customize and animate widget appearances.
Inventory System
Once the menu is ready, we'll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.
Quest System
Next, weâll move on to the quest system. You'll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, weâll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.
User Statistics
The final section of the course will focus on player statistics. Weâll display our characterâs stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.
This course is not just a collection of techniques. It's a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!
Donât wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5.
Who this course is for:
- For people with basic knowledge of Unreal Engine 5 that would like to extend it
- For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine
Welcome! Iâm excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn't just a course that shows you how to implement features in your gameâthis course will teach you how to design these features so that the data and logic remain clear and consistent.
What is this course about?
In this fascinating course, we'll dive deep into communication between Blueprints and data management in Unreal Engine 5. You wonât just learn various techniques for organizing code and data within Blueprints; youâll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.
What will we cover?
Weâll start with the basics of data types in Unreal Engine 5âdata types, arrays, maps, enums, structures, and data tables. From there, weâll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, weâll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.
Creating an Interactive Menu with Animations
Iâll show you how to prepare an interactive menu with three different tabs. You'll also learn how to customize and animate widget appearances.
Inventory System
Once the menu is ready, we'll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.
Quest System
Next, weâll move on to the quest system. You'll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, weâll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.
User Statistics
The final section of the course will focus on player statistics. Weâll display our characterâs stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.
This course is not just a collection of techniques. It's a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!
Donât wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5.
Who this course is for:
- For people with basic knowledge of Unreal Engine 5 that would like to extend it
- For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine
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Udemy
View courses Udemy- language english
- Training sessions 74
- duration 10:33:43
- Release Date 2025/02/24