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Unreal Engine 5 Blueprints: Inventory, Quests and Char Stats

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10:33:43

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  • 1 - New project.mp4
    05:19
  • 2 - Basic data types.mp4
    16:03
  • 3 - Arrays.mp4
    13:42
  • 4 - Maps.mp4
    05:57
  • 5 - Enums.mp4
    06:23
  • 6 - Structure.mp4
    08:01
  • 7 - Data tables.mp4
    10:39
  • 8 - Importing new character.mp4
    07:24
  • 9 - Game mode.mp4
    05:48
  • 10 - Fixing character blueprint.mp4
    06:26
  • 11 - Enhanced input mapping.mp4
    08:32
  • 12 - Mapping context.mp4
    04:34
  • 13 - Character inputs.mp4
    13:02
  • 14 - Landscape.mp4
    08:33
  • 15 - Setting up menu.mp4
    08:26
  • 16 - Close button.mp4
    09:06
  • 16 - paper.zip
  • 17 - Back to game mode.mp4
    04:42
  • 18 - Global functions.mp4
    13:55
  • 19 - Tabs.mp4
    11:37
  • 20 - Displaying widgets.mp4
    05:48
  • 21 - Clicking on tabs.mp4
    08:12
  • 22 - Active tab.mp4
    10:50
  • 23 - Trace.mp4
    12:21
  • 24 - Trace channel.mp4
    08:25
  • 25 - Interface.mp4
    10:47
  • 26 - Base interact class.mp4
    08:01
  • 27 - Child class.mp4
    07:50
  • 28 - Trace function.mp4
    07:49
  • 29 - Trigger only once.mp4
    08:43
  • 30 - Parent event.mp4
    06:01
  • 31 - Interact.mp4
    11:58
  • 32 - Destroy actor.mp4
    05:31
  • 33 - Structs and components.mp4
    09:38
  • 34 - Inventory slot.mp4
    11:13
  • 34 - apple.zip
  • 35 - Inventory grid.mp4
    11:13
  • 36 - Style grid.mp4
    09:17
  • 37 - Items data table.mp4
    07:24
  • 38 - Add to inventory.mp4
    06:26
  • 39 - Displaying item in slot.mp4
    09:31
  • 40 - Find item.mp4
    09:03
  • 41 - Find empty slot.mp4
    05:06
  • 42 - More objects.mp4
    11:01
  • 42 - banana.zip
  • 42 - grape.zip
  • 43 - Fixing inventory.mp4
    08:14
  • 44 - Item quantity.mp4
    11:53
  • 45 - Fixing the bug.mp4
    00:05
  • 46 - Data for the quest system.mp4
    09:12
  • 47 - Quest actor and component.mp4
    04:29
  • 48 - Import animals.mp4
    09:57
  • 49 - NPC.mp4
    08:41
  • 50 - Dialogue widget.mp4
    09:51
  • 51 - Information about the quest.mp4
    08:52
  • 52 - Sending quest data to the widget.mp4
    09:39
  • 53 - Widget buttons.mp4
    08:33
  • 54 - Add quest.mp4
    08:00
  • 55 - Displaying quest.mp4
    10:04
  • 56 - Quest name.mp4
    05:44
  • 57 - Event dispatcher.mp4
    08:08
  • 58 - Task list in the menu.mp4
    10:54
  • 59 - On Quest Item received.mp4
    06:33
  • 60 - Task progress.mp4
    06:00
  • 61 - Displaying task progress.mp4
    13:07
  • 62 - Changing task progress.mp4
    06:27
  • 63 - Setting progress limit.mp4
    08:09
  • 64 - Finished task.mp4
    08:13
  • 65 - Quest completed.mp4
    08:11
  • 66 - Removing quest.mp4
    08:35
  • 67 - 2nd Quest.mp4
    09:49
  • 68 - Oasis.mp4
    08:23
  • 69 - Notify quest.mp4
    06:37
  • 70 - Game instance.mp4
    04:37
  • 71 - Level up function.mp4
    10:13
  • 72 - Stats widget.mp4
    08:25
  • 73 - Display stats in widget.mp4
    09:27
  • 74 - Add XP from quest.mp4
    08:24
  • Description


    Advanced using UE5 Blueprints to create game quests system, player inventory and character statistics. Data management

    What You'll Learn?


    • Manage data in Unreal Engine 5
    • Communication between classes and actors
    • Type of data and how to use them
    • Inventory system, quests system and user statistics

    Who is this for?


  • For people with basic knowledge of Unreal Engine 5 that would like to extend it
  • For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine
  • What You Need to Know?


  • Computer able to run Unreal Engine
  • A basic understanding how to install and use engine
  • More details


    Description

    Welcome! I’m excited to introduce a course that will change the way you think about game design in Unreal Engine 5. This isn't just a course that shows you how to implement features in your game—this course will teach you how to design these features so that the data and logic remain clear and consistent.

    What is this course about?

    In this fascinating course, we'll dive deep into communication between Blueprints and data management in Unreal Engine 5. You won’t just learn various techniques for organizing code and data within Blueprints; you’ll apply them in practice by creating fully functional systems like an inventory system, quest system, and player statistics.

    What will we cover?

    We’ll start with the basics of data types in Unreal Engine 5—data types, arrays, maps, enums, structures, and data tables. From there, we’ll move into practical implementation, importing characters from the Epic Games Marketplace and customizing the Character Blueprint to suit our needs. Together, we’ll build a basic level with a landscape, exploring techniques for detecting interactive objects and class inheritance in Unreal Engine.

    Creating an Interactive Menu with Animations

    I’ll show you how to prepare an interactive menu with three different tabs. You'll also learn how to customize and animate widget appearances.

    Inventory System

    Once the menu is ready, we'll dive into building our inventory system using various techniques, such as interfaces, trace, structs, data tables, and custom functions. Our player will be able to trace collectable objects and interact with them. We will learn how to collect objects, track quantities, and display them in UI.

    Quest System

    Next, we’ll move on to the quest system. You'll learn how to interact with NPCs that offer tasks to complete. In the quest tracking menu, we’ll cover how to monitor progress. The quests we create will be based on various in-game events, creating a unique and engaging experience for the player.

    User Statistics

    The final section of the course will focus on player statistics. We’ll display our character’s stats in the menu using data from the game instance. This element will not only add depth to our game but also demonstrate how to use data efficiently throughout the project.


    This course is not just a collection of techniques. It's a practical guide on how to effectively create interactions between Blueprints, organize data, and implement advanced game systems. If you want to elevate your skills in Unreal Engine 5 and create memorable games, this course is for you!


    Don’t wait. Join today, see your projects come to life, and start your journey into the fascinating world of Unreal Engine 5.

    Who this course is for:

    • For people with basic knowledge of Unreal Engine 5 that would like to extend it
    • For people hwo would like to know how to create quest system inventory and character stats in Unreal Engine

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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 74
    • duration 10:33:43
    • Release Date 2025/02/24