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Unreal Engine 5 Blueprints: First Person Shooter (FPS)

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11:14:06

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  • 1 -Introduction.mp4
    01:53
  • 2 -Project Setup.mp4
    06:01
  • 3 -Project Assets.mp4
    10:59
  • 1 -FPS Character - Setting up the Character - Part 1.mp4
    13:58
  • 2 -FPS Character - Character Animation Blueprint Setup - Part 2.mp4
    19:32
  • 3 -FPS Character - FABRIK - Part 3.mp4
    19:57
  • 4 -FPS Character - Input Actions & Nodes - Part 4.mp4
    12:42
  • 5 -FPS Character - HUD Widget - Part 5.mp4
    20:13
  • 6 -FPS Character - Controller - Part 6.mp4
    18:37
  • 7 -FPS Character - Blueprint Interfaces - Part 7.mp4
    21:08
  • 8 -FPS Character - Enemy Health Component - Part 8.mp4
    27:23
  • 9 -FPS Character - Adding Health Component - Part 9.mp4
    15:40
  • 10 -FPS Character - Reload Animation Montage - Part 10.mp4
    14:40
  • 11 -FPS Character - Fire Weapon - Part 11.mp4
    25:30
  • 12 -FPS Character - Correcting An Error - Part 12.mp4
    16:57
  • 1 -Enemy AI - Grux - Part 1.mp4
    16:29
  • 2 -Enemy AI - Behavior Tree & AI Controller - Part 2.mp4
    15:43
  • 3 -AI Enemy - Damage & Sight Sense - Part 3.mp4
    14:18
  • 4 -AI Enemy - Implementing Sight Sense - Part 4.mp4
    22:14
  • 5 -AI Enemy - Implementing Damage Sense - Part 5.mp4
    10:28
  • 6 -AI Enemy - Patrol Point - Part 6.mp4
    13:09
  • 7 -AI Enemy - Introduction Behavior Trees - Part 7.mp4
    18:03
  • 8 -AI Enemy - Patrol Sequence - Part 8.mp4
    25:03
  • 9 -AI Enemy - Testing the Patrol Sequence - Part 9.mp4
    12:47
  • 10 -AI Enemy - Enemy Animations - Part 10.mp4
    15:13
  • 11 -AI Enemy - Enemy Animations Continued - Part 11.mp4
    10:30
  • 12 -AI Enemy - Attack Montage - Part 12.mp4
    20:54
  • 13 -AI Enemy - Investigate State - Part 13.mp4
    14:40
  • 14 -AI Enemy - Testing the Investigate State - Part 14.mp4
    13:29
  • 15 -AI Enemy - The Attack State - Part 15.mp4
    22:57
  • 16 -AI Enemy - The Attack State Continued - Part 16.mp4
    07:28
  • 17 -AI Enemy - The Attack State Continued - Part 17.mp4
    15:21
  • 18 -AI Enemy - Fixing The SightForgotten Logic - Part 18.mp4
    11:34
  • 19 -AI Enemy - Testing The Attack State - Part 19.mp4
    10:56
  • 20 -AI Enemy - Grux Damages The Player - Part 20.mp4
    11:31
  • 21 -AI Enemy - Player Damages Grux - Part 21.mp4
    13:11
  • 22 -AI Enemy - Grux Death Animation - Part 22.mp4
    18:45
  • 1 -Items - BaseItem - Part 1.mp4
    16:20
  • 2 -Items - The AR Mag Logic - Part 2.mp4
    20:59
  • 3 -Items - Picking Up Health - Part 3.mp4
    19:23
  • 1 -Level Design - Different Enemies - Part 1.mp4
    07:45
  • 2 -Level Design - Building our level - Part 2.mp4
    11:15
  • 3 -Level Design - Adding Items and Testing - Part 3.mp4
    16:06
  • 1 -Whats Next.mp4
    02:25
  • Description


    Learn how to make an FPS shooter in Blueprints, with smart Enemy AI and more!

    What You'll Learn?


    • You will learn a lot about Blueprints, as this entire course is based on that
    • Setup a first person shooter character with a rifle
    • You will learn about advanced programming concepts, such as interfaces and how it can be used in your project
    • With behavior trees, we will create enemeis that can patrol, attack and investigate. Enemies will also have senses such as sight and damage
    • You will learn to create widgets for the player HUD
    • You will learn how to implement weapon mechanics in your game such as reloading and shooting
    • Learn about animation montages and how to setup an animation graph for your enemy character
    • You will learn how to retarget animations, so you can use them on other skeletons or characters
    • Learn how you can add sockets to character mesh and how it can be used to position weapons and items
    • We will create a basic item system so we can pickup items such as ammo and health
    • Learn how you can use the FABRIK (Inverse Kinematics) node to further improve your animations

    Who is this for?


  • Beginner Unreal Developers interested in learning more
  • What You Need to Know?


  • Basic understanding of Unreal Engine and the interface is enough
  • More details


    Description

    This is the ultimate Unreal Engine 5 FPS Shooter Game perfect for beginners that are looking to expand their skills in Unreal Engine 5. If you're interested in learning more about Unreal Engine 5 and how to create a First Person Shooter, then this course is for you. The course will also be a nice addition to your portfolio as we are going to create a small scene with different enemies to defeat.

    We will start with setting up the project and after that we will add assets we need to use. We will then create the animation blueprint to implement animation logic. Once the rifle and player animations are added we will also create input actions for your game.

    Later in the project, we will add animation montages, shooting and reloading mechanics, smart enemy AI with behavior trees that has senses such as Sight and Damage sense. We will also create multiple enemy types with different strengths and animate them as well.

    You will also learn about animation notify states and how you can add sound and hit reactions to your animations.

    We will also create a health component that can be added to any "Actor". You will also learn how to create a patrol point system for the enemy character in order to make them patrol alongside a set of patrol points.

    In addition to all above, we will also setup the player HUD using widgets and then we will also create a base item class so we can easily create new items that the player can pickup, such as health and ammo.


    Please note that, the entire project is available for download in lecture 3 "Project Assets".



    Who this course is for:

    • Beginner Unreal Developers interested in learning more

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    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 44
    • duration 11:14:06
    • Release Date 2025/01/16