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Unreal Engine 5 Blueprint Hard Coding Exercises - Zombies

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Dr. Loveless

7:03:49

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  • 1. Introduction.mp4
    07:02
  • 2. EPISODE 2 Adding Player Input.mp4
    03:21
  • 3. EPISODE 3 WORKING WITH MIXAMO AND ADDING A CHARACTER.mp4
    12:40
  • 4. EPISODE 4 SETTING UP A CHARACTER.mp4
    22:05
  • 5. EPISODE 5 SETTING UP A CHARACTER PT.2.mp4
    03:27
  • 6. EPISODE 6 MAKING THE GUN FIRE.mp4
    13:49
  • 7. EPISODE 7 MAKING A SMALL BASIC MAP WITH LIGHTING.mp4
    09:31
  • 8. EPISODE 8 ADD ABILITY TO SWITCH BETWEEN PRIMARY AND SECONDARY WEAPON.mp4
    07:32
  • 9. EPISODE 9 MAKING THE GUN FIRE FORWARD.mp4
    05:02
  • 10. EPISODE 10 GETTING ZOMBIE MODEL, MAKING IT CHASE US.mp4
    21:27
  • 11. EPISODE 11 ALLOW THE PLAYER TO DIE BY DAMAGE FROM THE ZOMBIE.mp4
    04:31
  • 12. EPISODE 12 ALLOW THE ZOMBIE TO BE KILLED BY THE PLAYER.mp4
    11:26
  • 13. EPISODE 13 ADDING VFX AND SFX TO THE WEAPONS FIRING.mp4
    14:36
  • 14. EPISODE 14 CREATING AAA RELOAD CAPABILITY.mp4
    19:24
  • 15. EPISODE 15 ADDING HEALTH DAMAGE INDICATOR IN UMG.mp4
    09:23
  • 16. EPISODE 16 BUG FIXING PT.1 - RELOAD ON EMPTY CLIP.mp4
    21:21
  • 17. EPISODE 17 RELOAD ANIMATIONS USING PLAY ANIMATION.mp4
    22:05
  • 18. EPISODE 18 BUG FIXING PT.2 - RELOAD ANIMATIONS.mp4
    06:38
  • 19. EPISODE 19 SOLUTION (BUG FIXING PT.2) - PISTOL RELOAD (STATIC MESH).mp4
    01:49
  • 20. EPISODE 20 BUG FIXING PT.3 - CAMERA CLIPPING ON RELOAD.mp4
    03:14
  • 21. EPISODE 21 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.1.mp4
    22:05
  • 22. EPISODE 22 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT..mp4
    22:04
  • 23. EPISODE 23 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.3.mp4
    21:38
  • 24. EPISODE 24 CREATE A MENU TO EQUIP PISTOL AND PRIMARY WEAPON SEPARATELY PT.4.mp4
    09:57
  • 25. EPISODE 24(2) FIXING RELOAD BUG QUICKLY.mp4
    06:10
  • 26. EPISODE 25 CREATING AND ADDING MODULARLY A PROJECTILE SHOTGUN FOR EXPERIMENTERS.mp4
    22:05
  • 27. EPISODE 26 USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - NOT GOOD.mp4
    22:04
  • 28. EPISODE 27 USE CASE AS TO WHY SIMILAR ASSET PACKS ARE REQUIRED - PT.2.mp4
    09:15
  • 29. EPISODE 28 CREATING THE PROJECTILE SHOTGUN IN FINALITY.mp4
    22:05
  • 30. EPISODE 29 CREATING THE PROJECTILE SHOTGUN IN FINALITY PT.2.mp4
    20:18
  • 31. EPISODE 30 CREATE AN ENEMY SPAWN LOCATION, ROTATION.mp4
    18:25
  • 32. EPISODE 31 FINAL WORDS, GOODBYE STUDENT - DR. LOVELESS.mp4
    07:20
  • Description


    Learn the 'IsValid?' Method. Create an UMG Menu that Switches Your Weapon Class. All in 7 Hours 4 Minutes. Real Coding!

    What You'll Learn?


    • Students will learn to utilize "Is Valid?" to control many facets of the first person game type. It is an effective method and an easy binary way to design.
    • Create a UMG Menu to choose your weapon before gameplay begins. This is modularly designed so that anyone can add new weapons to their liking.
    • Modularly affect the outfitting of the character and the effects as well as all things pertaining to the first person game type using this style.
    • AAA Reload Algorithm.

    Who is this for?


  • Unreal Engine 5 users looking for hard coding experience to become better developers.
  • What You Need to Know?


  • No prerequisites, although some experience in Unreal Engine Blueprint Visual Scripting may help.
  • A computer capable of running Unreal Engine 5.1-5.3
  • Unreal Engine 5.3 is used in this tutorial.
  • Adobe Account Recommended
  • More details


    Description

    Hello, I am Dr. Loveless


    In this very special course we will be learning the 'IsValid?' method.


    I encourage you to enjoy the course to the fullest. Sit back, relax and definitely enjoy the slow coding exercises meant to take you on a journey in real time, with no fancy or stuffy templates on the other screen guiding us through at an impossible pace.


    Don't worry, the video is safe for kids. Put it on in front of your children. Dr. Loveless cares about learning most of all and is actually an electrical engineer, so he knows a little bit and that shows in this video series.


    These are hard coding exercises that are not scripted, they are performed from experience. IF a problem arises, we solve it in real time.


    Best Wishes and the 'IsValid?' method is completely viable to complete majorly complicated feats and tasks with if you so choose to learn it.


    What is 'IsValid?' ?


    If an object is valid, it is available to be acted upon.


    Why is that so important? Look inside and see what you can do.


    Thanks for being there to watch the videos, I shot this one from an exotic location and no I am not on a luxury vacation right now, but there is some noise in the background at least a couple times or once that I heard during revision.


    My normal microphone (Astro A40, Mixamp Pro) is at home right now.


    I will be getting a new computer soon for development so stay tuned for more videos if you like them.


    Best Wishes and Many More to Come,


    Dr. Loveless

    Who this course is for:

    • Unreal Engine 5 users looking for hard coding experience to become better developers.

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    Dr. Loveless
    Dr. Loveless
    Instructor's Courses
    I am Dr. Loveless. I bring you quality content with expensive equipment to show you how to do what I do in a practical way: just the way I do it. My videos are great for beginners or intermediate users to gain either a beginning insight into their topic as an Electrical Engineer has learned them from scratch or to the intermediate user to gain another thought process in the subject. Thank you for watching, paying attention, and waiting for more videos. At this point I'm pretty open to ideas because I can do a lot specifically on Unreal Engine, so drop me a line and tell me what you want to see and what you think about the quality of the videos. Thanks again. - Dr. Loveless
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 32
    • duration 7:03:49
    • Release Date 2024/06/25