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Unreal Engine 5 Blueprint Coding for Beginners

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3D Tudor,Markos Resvanis

5:09:23

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  • 1.1 ProceduralMinigame.rar
  • 1.2 ProceduralMinigame.rar
  • 1. Unreal Engine 5 Course Introduction.mp4
    03:35
  • 1. Lesson 1 - Unreal Engine Project Setup Gamemode and Camera Configuration.mp4
    04:32
  • 2. Lesson 2 - Blueprint Framework Basics in Unreal Engine.mp4
    06:23
  • 3. Lesson 3 - Unreal Engine Input Controls Creating Rotation Mechanics for Device.mp4
    09:26
  • 1. Lesson 4 - Working with Timers and Variables in Unreal Engine Timer Framework.mp4
    09:20
  • 2. Lesson 5 - Countdown Timer Implementation and Logic Order in Unreal Engine.mp4
    06:28
  • 3. Lesson 6 - Summary of Unreal Engine Gameplay Mechanics Developed So Far.mp4
    07:18
  • 1. Lesson 7 - Unreal Engine UI Widget Framework Design and Logic.mp4
    08:22
  • 2. Lesson 8 - Game Start and Quit Functionality in Unreal Engine UI Integration.mp4
    10:18
  • 3. Lesson 9 - Implementing Pause Functionality in Unreal Engine UI Interaction.mp4
    04:23
  • 1. Lesson 10 - Gameover Conditions in Unreal Engine Logic and Display.mp4
    07:53
  • 2. Lesson 11 - Game Restart Mechanism in Unreal Engine Actor Management and Error.mp4
    03:59
  • 3. Lesson 12 - Summary of Unreal Engine Widget Mechanics Developed.mp4
    03:10
  • 1. Lesson 13 - Composing Complex Blueprints in Unreal Engine Bomb Assembly.mp4
    09:32
  • 2. Lesson 14 - Adding Visual Elements in Unreal Engine Lights and Highlights.mp4
    08:30
  • 3. Lesson 15 - Data Management in Unreal Engine Arrays and Construction Scripts.mp4
    09:34
  • 1. Lesson 16 - Completing Blueprint Framework in Unreal Engine Text Component.mp4
    08:08
  • 2. Lesson 17 - Setting up Hovering Mechanics in Unreal Engine Collision Management.mp4
    06:43
  • 3. Lesson 18 - Developing Hovering Mechanics in Unreal Engine Mouse Event Binding.mp4
    06:55
  • 4. Lesson 19 - Implementing Click and Focus Mechanics in Unreal Engine.mp4
    10:39
  • 1. Lesson 20 - Advanced Focus Mechanics in Unreal Engine Offset Calculation.mp4
    11:02
  • 2. Lesson 21 - Implementing Return to Inspection in Unreal Engine.mp4
    06:10
  • 3. Lesson 22 - Interactive Wire Cutting Mechanics in Unreal Engine Nested Loops.mp4
    10:13
  • 1. Lesson 23 - Animating Button Presses in Unreal Engine Timeline Usage.mp4
    12:59
  • 2. Lesson 24 - Case Animation for Buttons in Unreal Engine Flip Flop Node Usage.mp4
    07:27
  • 3. Lesson 25 - Animating Solve Button in Unreal Engine Win Condition Check.mp4
    09:04
  • 4. Lesson 26 - Summary of Progress Recap of Unreal Engine Gameplay Mechanics.mp4
    05:10
  • 1. Lesson 27 - Setting Up Minigame Framework in Unreal Engine Button Interaction.mp4
    07:52
  • 2. Lesson 28 - Grid Setup for Lights Minigame in Unreal Engine Nested For Loops.mp4
    08:59
  • 3. Lesson 29 - Switching Materials in Unreal Engine Light Game Button Mechanics.mp4
    07:39
  • 1. Lesson 30 - Victory Condition for Lights Minigame in Unreal Engine.mp4
    06:39
  • 2. Lesson 31 - Keypad Button Interaction in Unreal Engine Codepad Implementation.mp4
    08:54
  • 3. Lesson 32 - Password Check Mechanism in Unreal Engine Codepad Integration.mp4
    09:46
  • 1. Lesson 33 - Sequence Symbol Minigame in Unreal Engine Order Checking Mechanism.mp4
    12:11
  • 2. Lesson 34 - Wires Code and The Button in Unreal Engine.mp4
    06:56
  • 3. Lesson 35 - Finishing Chain of Events for Wires Code in Unreal Engine.mp4
    08:20
  • 1. Lesson 36 - Button Case Jiggle in Unreal Engine Timeline Animation.mp4
    09:53
  • 2. Lesson 37 - Implementing The Note in Unreal Engine Niagara System.mp4
    15:01
  • Description


    Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame

    What You'll Learn?


    • • Completing an introduction to Unreal Engine 5 (UE5) for coding for video games
    • • Developing your understanding of UE5 blueprints and the logic of scripting to create complex game mechanics and interactions
    • • Creating a puzzle game that involves completing a set of mini-games using blueprints and other UE5 tools
    • • Setting up a basic User Interface (UI) set up for your game, including buttons for starting, pausing, and quitting the game
    • • Understanding and handling game-over scenarios, restarting the game, and maintaining a proper hierarchy for a smooth gameplay experience
    • • Implementing direct inputs to a blueprint and using them to control a non-possessable actor, such as a camera or an interactive object
    • • Learning methods for organising and manipulating data and variables within your game, including arrays and maps
    • • Experimenting with mouse events and inputs for enhanced player interaction with the virtual environment
    • • Modifying and enhancing existing game mechanics, and introducing new ones to add depth and complexity to your game
    • • Exploring methods for animating objects using vector scripting with blueprints, including controlling position and rotation
    • • Manipulating text and creating password mechanics for enhanced game system options
    • • Exploring advanced focus mechanics that enable focus on individual parts using modular pieces to increase your game's complexity

    Who is this for?


  • - Anyone who wants to explore the fundamentals of making puzzle games using an actionable project in Unreal Engine 5
  • - Game designers and programmers who want to take their UE5 coding skills to the next level to create interactive 3D mini-games
  • - Artists who want to specialize in game design and programming for games or other virtual experiences using blueprints in Unreal Engine 5
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Unreal Engine 5
  • • A thirst to learn and excitement about game design, games art, game engine optimisation, 3D environment design, and programming for games
  • • To download all course resources including a download pack including 82 static meshes, 17 texture maps, 30 PBR materials, 1 text font, and 1 Niagara particle setup.
  • More details


    Description

    Unreal Engine 5 Blueprint Coding for Beginners


    Are you a game designer, programmer or video game coder looking to create a truly seamless player interactive experience?

    Look no further than our newest venture into the world of using blueprints in Unreal Engine 5, where we'll take you through every step of the process of creating a variety of game scenarios and widget mechanics.


    Introduction


    Coding for video games is an essential skill that complements the artistic abilities of 3D art enthusiasts and hobbyists. Understanding the fundamentals of coding enables you to breathe life into your creations and unlock a new realm of creative possibilities.

    Whether you want to develop games or collaborate with game developers, coding allows you to shape the gameplay mechanics, implement stunning visual effects, and craft unique experiences. This is where our newest course comes in!

    'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' will see us explore how to use blueprints to create a series of mini-games and weave them into a unified game experience. We will also venture into creating a user interface (UI) for a game, allowing players to start, pause, quit, and monitor their winning or losing status.

    Your 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' journey will start with setting up the game mode and camera and laying the foundation for your project. The environment and its assets are already set up for you, so we can concentrate on creating blueprints. We delve into blueprint frameworks and enabling inputs for seamless player interaction, and then move on to creating inputs for bomb rotation to introduce core movement mechanics.

    As we progress, we will navigate through advanced topics such as bomb timer frameworks and implementing timer countdowns, always ensuring a logical sequence and clear explanations to tackle any obstacles.

    This course will teach you everything you need to know about bringing your game ideas to life through a fully functional puzzle game in just over 5 hours of 3D game art and coding.


    Our ‘Blueprint Coding for Beginners: Procedural Minigame’ top 6 points:

    1. Developing your understanding of UE5 blueprints and the logic of scripting to create complex game mechanics and interactions

    2. Creating a puzzle game that involves completing a set of mini-games using blueprints and other UE5 tools

    3. Setting up a basic User Interface (UI) set up for your game, including buttons for starting, pausing, and quitting the game

    4. Implementing direct inputs to a blueprint and using them to control a non-possessable actor, such as a camera or an interactive object

    5. Learning methods for organising and manipulating data and variables within your game, including arrays and maps

    6. Exploring methods for animating objects using vector scripting with blueprints, including controlling position and rotation


    Your project will involve experimenting with various elements such as creating blueprints, vector animations, mouse events, inputs, and complex mechanics. Following our course lessons, you will delve into the exciting world of Unreal Engine 5 (UE5).

    ‘Blueprint Coding for Beginners: Procedural Minigame’ offers a range of mechanics to explore, each designed to challenge and enhance your skills. You will learn how to craft intricate blueprints, enabling you to bring your ideas to life through logical scripting and functionality.

    Additionally, you will master the art of vector animations, infusing your creations with dynamic and fluid movements. Mouse events and inputs will be at your disposal, empowering you to interact with your virtual environments in innovative ways. To add depth and complexity to your projects, you can modify and enhance existing mechanics or introduce entirely new ones.

    By customizing their intricacy and interplay, you will breathe life into your UE5 experiences, continuously evolving alongside your growing skillset.


    Course Overview


    Are you ready to take your game design and coding skills to the next level or begin a thrilling journey of programming video games from zero to hero?

    Part of your learning will also include handling game-over scenarios, restarting the game, summarising mechanics, always maintaining a keen eye for a proper hierarchy, and addressing any errors for a smooth gameplay experience.

    As you progress through ‘Blueprint Coding for Beginners: Procedural Minigame’, we will regularly summarise and reflect on what we've accomplished, reinforcing your understanding of key concepts. This includes crucial elements like UI framework design, start/quit game functionality, and game pausing mechanisms.

    ‘Blueprint Coding for Beginners: Procedural Minigame’ covers a diverse set of learning opportunities, such as

    1. Composing the bomb piece by piece

    2. Adding lights for win indications and highlights for selection

    3. Explaining design choices

    4. Effective navigation of the viewport hierarchy


    We also emphasize data management, and the importance of hierarchy, creating data arrays, and ensuring a robust system for handling essential game data. ‘Blueprint Coding for Beginners: Procedural Minigame’ will teach you the importance of data management, manipulating text, and creating password mechanics.

    You will also find out about hovering mechanics (i.e., mouse-over events), and implementing custom events for enhancing interactivity, with a focus on the click-on-highlight feature. This allows players to focus on specific parts of objects, with detailed guidance and binding actions provided to enrich the gameplay.

    ‘Blueprint Coding for Beginners: Procedural Minigame’ will finish with an exploration of advanced focus mechanics, enabling focus on individual parts using modular pieces. This will make sure that you gain a comprehensive understanding of this feature, thereby enhancing your game's complexity.


    Course Structure and Delivery


    'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' helps you practice what you've learned. You'll have access to the course materials at any time, so you can learn at your own pace and on your schedule.

    Each part of the course includes multiple video lessons that cover specific topics in detail.


    Who Should Take This Course?


    Our new video game adventure is designed for anyone who wants to create a fully functional puzzle game in Unreal Engine 5, whether you're a beginner or an experienced game designer. 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' is ideal for:


    - Anyone who wants to explore the fundamentals of making puzzle games using an actionable project in Unreal Engine 5

    - Game designers and programmers who want to take their UE5 coding skills to the next level to create interactive 3D mini-games

    - Artists who want to specialize in game design and programming for games or other virtual experiences using blueprints in Unreal Engine 5


    The 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame' resource pack includes 82 static meshes, 17 texture maps, 30 PBR materials, 1 text font, and 1 Niagara particle setup.


    Summing it all up


    Creating playable mini-games in Unreal Engine 5 is an art form, and with 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame', you can begin to understand it. Whether you're a beginner or an inexperienced game designer, our course will give you the skills and knowledge you need to create an immersive and breathtaking puzzle game.


    By the end of 'Unreal Engine 5 Blueprint Coding for Beginners: Procedural Minigame', you will acquire extensive knowledge in game development with Unreal Engine 5. From blueprint scripting to interactive mechanics, you will be well-equipped with the skills needed to bring your game ideas to life. You'll also have a fully functional puzzle game, designed with replayability in mind, which you can share with friends and family or use as a foundation for your future game development projects.


    Join us on this transformative journey and take the first step towards creating video games in Unreal Engine 5 in just 38 lessons!


    Until next time, happy modelling everyone!

    Neil - 3D Tudor

    Who this course is for:

    • - Anyone who wants to explore the fundamentals of making puzzle games using an actionable project in Unreal Engine 5
    • - Game designers and programmers who want to take their UE5 coding skills to the next level to create interactive 3D mini-games
    • - Artists who want to specialize in game design and programming for games or other virtual experiences using blueprints in Unreal Engine 5

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Markos Resvanis
    Markos Resvanis
    Instructor's Courses
    Markos has a diverse background, starting with technical training in IT after completing school. He worked in diverse industries including education, healthcare, media, government, and entertainment. Driven by his fascination for mechanical systems and biology, Markos pursued a degree in biomedical engineering at the University of Bradford. Following his studies, though he enjoyed the scientific approach, he found that game design allowed him to explore his artistic side while still utilizing his technical skills. This prompted him to pursue further education in the field, studying at SAE Institute to deepen his knowledge of game design and development.Through his studies and interactions with fellow students and industry professionals, Markos gained valuable insights and experience in game development. He worked as a programmer on published games and held various positions in game design, allowing him to hone his skills and apply his creativity to real-world projects.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 38
    • duration 5:09:23
    • Release Date 2023/07/05

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