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Unreal Engine 5 Beginners Guide to Building an Environment

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3D Tudor

18:22:44

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  • 1.1 Resource pack.zip
  • 1. Introduction.mp4
    04:32
  • 1. Introduction to UE5 Layout.mp4
    10:55
  • 2. Introduction to UE5 Viewport.mp4
    09:15
  • 1. Blocking out Basic Design.mp4
    14:12
  • 2. Enabling Modeling Mode Plugin And Saving out Level.mp4
    13:23
  • 1. Using Landscape Tool.mp4
    12:24
  • 2. Sculpting Large Scale Terrain.mp4
    17:43
  • 1. Introduction to Quixel Bridge and Engine Scalability.mp4
    15:41
  • 1. Setting up Nanite to Build a Bridge.mp4
    12:12
  • 2. Working with Grouped Assets.mp4
    10:28
  • 3. Creating Variations Within Bridge Foundation.mp4
    12:27
  • 4. Breaking up the Silhouette of a Bridge.mp4
    09:08
  • 1. Manipulating Quixel Assets as a Whole for the Bridge.mp4
    11:10
  • 2. Adjusting Quixel Asset Materials.mp4
    16:57
  • 1. UV Tiling for the Roof Surface Material.mp4
    12:17
  • 2. Creating wall textures using UV projections.mp4
    11:17
  • 1. Creating roof attachment.mp4
    09:42
  • 2. Colour Correcting for Roof Attachment Textures.mp4
    14:47
  • 3. Setting up Edges of our Roofs.mp4
    07:45
  • 1. Modeling Default Meshes.mp4
    13:33
  • 2. Decorating Roof Frame.mp4
    16:40
  • 3. Aligning Rooftop Beams.mp4
    09:50
  • 1. Deforming Rooftop Beams.mp4
    14:51
  • 2. Adjusting Colour on Multiple Material Variables.mp4
    11:59
  • 3. Setting up The Supports for our Hut.mp4
    13:01
  • 1. Building Foundation.mp4
    11:12
  • 1. Deforming Wood Supports Using Warp Tools.mp4
    15:13
  • 2. Cutting out Custom Shapes from Quixel Assets.mp4
    12:52
  • 1. Introduction to Smaller Props.mp4
    16:58
  • 1. Working with Decals and its Basics.mp4
    10:43
  • 2. Working With Decal Variations.mp4
    08:20
  • 3. Creating Detail Using Decal.mp4
    12:58
  • 1. Setting up Material Function.mp4
    10:44
  • 2. Setting up Automatic Landscape Material Base.mp4
    16:34
  • 3. Adjusting Automatic Landscape Material.mp4
    06:51
  • 4. Painting in Custom Terrain Texture Values.mp4
    15:35
  • 1. Adding Rocks using Foliage Mode.mp4
    15:29
  • 2. Adding Large Rock Clusters using Single Instances.mp4
    13:23
  • 3. Working with Smaller Chunks of Rocks.mp4
    10:13
  • 1. Setting up Tree Foliage Clusters.mp4
    10:26
  • 2. Planting Smaller Tree Clusters using Foliage Mode.mp4
    12:08
  • 3. Setting up 3D Plant Foliage from Quixel.mp4
    13:52
  • 4. Adjusting Foliage Colour Values.mp4
    13:33
  • 5. Working with Larger 3D foliage plants.mp4
    10:43
  • 6. Fixing Overlapping Grass and Building Smaller Foliage.mp4
    07:40
  • 1. Setting up Water Mesh.mp4
    12:42
  • 2. Setting up Water Fall Planes.mp4
    13:04
  • 3. Fixing Water Planes.mp4
    08:53
  • 4. Setting up Basic Water Material Instance.mp4
    11:23
  • 1. Setting up Scattering and Absorption Values Within Water Material.mp4
    10:28
  • 2. Setting up Basic Caustics.mp4
    09:53
  • 3. Setting up Water Caustic Parameters.mp4
    14:53
  • 1. Creating Wave Pattern Using Normals.mp4
    08:32
  • 2. Adding Motion to UE5 Water Waves.mp4
    07:56
  • 3. Setting Up Water Normal Parameters.mp4
    18:01
  • 1. Setting up Water Colour Texture.mp4
    06:30
  • 2. Setting up Vertex Painting for Water System.mp4
    17:25
  • 3. Making Final Water Base Material Adjustments.mp4
    12:52
  • 1. Setting up Water for Waterfalls.mp4
    07:46
  • 2. Setting up Waterfall Texture Flow.mp4
    12:11
  • 3. Applying Waterfall Material Instance.mp4
    07:15
  • 1. Creating Custom Particle Texture Material.mp4
    06:13
  • 2. Setting up Basic Water Splash Particle System.mp4
    14:33
  • 3. Adding motion to Water Splash Particle.mp4
    15:21
  • 4. Creating Base for ground splash particle.mp4
    07:51
  • 5. Creating Ground Splash Particle Effect.mp4
    08:16
  • 1. Creating Ripple effect Material.mp4
    17:32
  • 2. Creating waterflow effect.mp4
    17:49
  • 3. Creating Still Water Ripple and Sorting out Water VFX.mp4
    08:57
  • 1. Making use out of Created Water VFX.mp4
    17:23
  • 2. Using Still Water Created Effects.mp4
    17:16
  • 1. Creating Terrain Using Heightmap Texture.mp4
    14:27
  • 2. Creating Automatic Material Texture For Terrain.mp4
    10:49
  • 1. Sun Light Setup.mp4
    10:14
  • 2. Working with Sky Atmosphere.mp4
    06:28
  • 3. Setting up Ambient Lighting and Volumetric Fog.mp4
    08:08
  • 4. Volumetric Clouds.mp4
    14:01
  • 1. Creating Fire Fluid Simulation.mp4
    10:46
  • 2. Working with Fire Fluid Properties.mp4
    09:38
  • 3. Working with Fire Simulation Density.mp4
    07:53
  • 1. Setting up Fire Ember Niagara Particles.mp4
    15:30
  • 2. Setting up Light Flicker Blueprint.mp4
    15:51
  • 1. Sculpting out a Bird Mesh.mp4
    17:48
  • 1. Setting up Bird Material.mp4
    13:03
  • 2. Vertex Painting Bird Static Mesh.mp4
    07:15
  • 3. Animating Birds Flying Across Horizon.mp4
    15:47
  • 1. Creating Fireflies.mp4
    14:48
  • 2. Adding a Pattern Motion to our Fireflies.mp4
    11:01
  • 1. Fixing Water Reflection.mp4
    05:57
  • 1. Colour Grading Scene Using Post Process.mp4
    09:37
  • 1. Setting up Camera and its Composition.mp4
    08:05
  • 1. Rendering out our 3D Environment.mp4
    07:21
  • 2. Bonus Lesson Setting Up Curved River Meshes.mp4
    05:46
  • Description


    Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow

    What You'll Learn?


    • • Building your own riverside environment overlooking a mountain range, and walk around it like in a real game
    • • Building a 3D environment by making full use of the Quixel library and all its categories, including 3D assets, surface detail, textures, and 3D vegetation
    • • Making custom adjustments to photorealistic 3D assets through material instance tweaking and modeling adjustments
    • • Sculpting out your own custom terrains from scratch using UE5 sculpting tool
    • • Creating a landscape material that allows you to automatically texture out the terrain and add custom details to it
    • • Creating mountains using height texture map data with generated textures based on their texture
    • • Setting up your fantasy riverside environment ready for walking through with your very own third-person character in Unreal Engine 5
    • • Learning all about the Niagara fire systems
    • • Mastering fire simulations for a campfire using a built-in fluid simulation
    • • Creating an entire water system, with depth of water and caustics parameters, allowing you to create a still water body or river, fully customisable with wate
    • • Learning how to make use of the foliage tool to create an organic composition out of our scene
    • • Making a custom sky atmosphere to simulate a sunset with volumetric fog and clouds.
    • • Breathing life into the work by adding birds and fireflies to the game environment, and using the Niagara particle system to animate firefly motion
    • • Learning how to do colour grading to take your work to the next level
    • • Maintaining and optimising fantasy aesthetics for a full riverside environment overlooking a mountain range scene using an Unreal Engine 5 skybox
    • • Learning how to use HDRIs as 3D model backgrounds for your portfolio
    • • Rendering a 3D fantasy environment to a high level for professional 3D artist portfolios using Unreal Engine 5
    • • Complete the course which is going to be the first stepping stone to creating your own 3D world and RPG game environment

    Who is this for?


  • • Beginner 3D modellers and game designers eager to learn how to build a game-ready environment in a game engine
  • • Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes
  • • Game designers who would like to design a riverside environment overlooking a mountain range for games in Unreal Engine 5
  • What You Need to Know?


  • • To own a computer (Microsoft, Linux or Mac)
  • • To have downloaded Unreal Engine 5
  • • A thirst to learn and excitement about 3D modelling and animation
  • • To download all course resources including a download pack with 8 unique texture maps to help you set up your own water system and an example texture map of a mountain height map texture.
  • More details


    Description

    Unreal Engine 5 Beginners Guide to Building an Environment - Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow


    Course Description


    Have you ever wanted to build an entire game world?


    Join ‘Unreal Engine 5 Beginners Guide to Building an Environment’ because there’s nothing like it! Be enthralled in a full guide to building a game environment in Unreal Engine 5 (UE5) from creating a landscape, to making water flow through your mountains, and the best way to place environmental details.

    If you have ever wanted to get into Unreal Engine 5 or are making the switch over from Unreal Engine 4, then this course is absolutely for you.

    Whether you are a video game player who wants to take gaming into their control and build what has been hiding in the depths of your imagination, or a game designer looking to find out all that UE5 has to offer in a dedicated and complete overview, this course is ideal for you.


    We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game environment.

    You will become a master of using Unreal Engine 5!

    Build an intricate landscape with an awe-striking mountain range, and a winding river which leads down to a fisherman’s hat full of life.


    Our ‘Unreal Engine 5 Beginners Guide to Building an Environment’ top 5:

    · Building a 3D environment by making full use of the Quixel library through learning how to deform a mesh and adjust material properties

    · Sculpting out terrains and generating mountains using height map textures

    · Creating a reusable water system with waterfalls and setting up atmospheric sunset lighting

    · Creating fire simulations for the fireplace

    · Breathing life into the work by adding birds and fireflies to the environment



    With ‘Unreal Engine 5 Beginners Guide to Building an Environment’, you will learn how to do that in no time!

    Build an intricate riverside environment with a fisherman’s hut and a wooden walkway, ready for a new 3D modelling adventure.

    This course will give you access to just over 19 hours of 3D art in 93 comprehensive lessons.



    This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course's learning objectives!



    Walk around your fisherman’s hut riverside environment with the UE5 default character for the full immersive experience filled with wonder and the smallest, charming details hidden behind every nook and cranny.

    Quixel

    ‘Unreal Engine 5 Beginners Guide to Building an Environment’ will teach you how to design your very own building structure – a fisherman’s hut - in the UE5 environment. You will learn how to work with Quixel assets to their fullest by customising them to your liking.

    We will go over all categories within the Quixel library to build our 3D environment: assets, textures, decals and foliage. Join us to find out how to make use full use of Quixel material instance parameters to adjust textures and make them fit the colour pallet of your world.

    Deform any mesh to your liking using a built-in modeling mode within UE5 itself. We will make use of a variety of different techniques to bend, warp and even cut into the mesh to get full control over the scanned assets from the Quixel library to make sure that the only limit to building our world will be our imagination.

    Water System

    You will build our very own water system from scratch to enhance the visuals of your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. This will include everything that water VFX involves no matter the type you would want to create. By joining this course, you will essentially be able to reuse this water for any future projects.

    We create a fully dynamic water body system that will allow us to create a flowing river with waterfalls, a still body lake or even something in between. Master vertex painting to blend inflows of water and develop realistic water visuals for your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. We will also create additional water visual effects to enrich the flow of our liquid. The water system will involve making use out of a variety of material techniques including a particle set up to manipulate animation and give a certain organic feel to our waterfalls.

    Creating Living Environments

    Breathe life into your own virtual world by creating a flock of birds flying over the horizon, and fireflies playfully buzzing around over water. We will start off by manually sculpting out the shapes of our birds using UE5’s built in sculpting mode. This will allow us to add randomised motion to the birds, using a material set up for the bird’s wing flapping effect. Our goal will be to create bird silhouettes flying over the horizon, giving each individual feathered friend a unique flying animation within the flock of birds.

    We will continue by creating a firefly particle effect, letting them playfully fly over the top of our water, using the animation sequence within our scene.

    Particles


    ‘Unreal Engine 5 Beginners Guide to Building an Environment’ goes in depth on setting up particles within Unreal Engine 5 (UE5). Learn to use the Niagara particle system to its fullest. We will start off and make use of Niagara to create water flow effects, fireflies, and a fluid simulation to create campfire visuals.

    Terrain Building

    Throught the course, we will cover multiple techniques for building up a terrain within Unreal Engine 5 (UE5). We will learn how to manually sculpt out a terrain using a built in sculpting tool. This will help us generate a terrain from a height texture map by making use out of a displacement tool to generate a mountain.

    The lessons will take you through the versitility of landscape texturing methods within UE5 as well. You will learn how to (a) create an automatic landscape texturing material to generate textures on your level, (b) how to add custom painted texturing detail by creating your own landscape material from scratch, and (c) how to add a variation of textures based on height map detail for the mountains.




    Atmosphere Building & Camera Composition


    ‘Unreal Engine 5 Beginners Guide to Building an Environment’ will finish by setting up a sunset for the environment using the dynamic volumetric cloud system. During this stage, we will learn how to adjust our atmosphere and the sun light color absorption to exaggerate the sunset lighting within the 3D environment. We will learn how to effectively position our sun and increase its scale to create a nicely stylized evening scene.

    To top it off, we will set up a nice camera composition for the scene and render out a video of the finished result to show off the work we’ve done.


    Course Resources & Freebies



    The ‘Unreal Engine 5 Beginners Guide to Building an Environment’ resource pack includes 8 unique textures maps to help you set up your own water system and an example texture map of a mountain height map texture.


    Join this course and come be part of a game design journey of over 19 hours of learning that will see you go away with a game-ready fantasy game environment full of life and animation.


    Check out the free introduction and I am sure you won’t be able to put this course down!


    Let’s create something whimsical and full of life this September!

    To get you pumped, imagine how well this sunset fantasy scene fits in with your other 3D Tudor projects.

    Be creative! Feature your fisherman’s hut riverside environment nearby a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.

    You can include your fisherman’s hut environment as part of our ‘Creating a Modular Kitbash in Blender’ course, nearby to your medieval in or tavern by the harbour area based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.


    Until next time, happy modelling everyone!


    Neil – 3D Tudor

    Who this course is for:

    • • Beginner 3D modellers and game designers eager to learn how to build a game-ready environment in a game engine
    • • Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes
    • • Game designers who would like to design a riverside environment overlooking a mountain range for games in Unreal Engine 5

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    About meIn 2019, Neil Bettison founded 3D Tudor out of his passion for 3D modelling, which he wanted to share with others. He is a professional prop and environment artist. Neil is a successful instructor with over 200,000 students cross-platform. His courses are among the highest-rated for 3D modelling on Udemy, with reviewer ratings at 4.7 or above. This includes a Udemy bestseller course.Neil's courses are aimed at 3D modellers of all levels, with a great number of new tips and tricks for each learner. Each course is different, with most common themes including medieval England Tudor game assets and buildings, or sci-fi scenes and weapons. Neil's instructor style makes him stand out because of his to-the-point instructions and clear guidance. He is the only instructor on Udemy who uses live on-screen tooltips throughout his lessons, helping learners to follow along, without the need to go back and revisit previous shortcuts. This enables absolute beginners and mid-range learners to learn alongside one another, with nothing holding them back, and at different paces, chosen by each student.Professional BackgroundNeil Bettison is a professional 3D artist with 9 years of modelling experience, including assets, characters, and environments. Neil initially got started with 3D modelling because of his passion for gaming. Some of his first models included creating assets for City Skylines workshop. After attending the University for the Creative Arts (UCA) for a BA(Hons) Computer Games Arts degree, Neil began freelancing. As a freelancer, Neil expanded his portfolio through work on historical assets and environment, working to sell these models alongside custom work requests. He is successful on social media and he quickly became a success on YouTube since launching his 3D Tudor channel in 2019. Neil's YouTube channel has become a go-to for all Blender students and hobbyists alike. Following his success on YouTube, Neil went on to create Blender courses on Udemy, aiming to synchronise them with his free YouTube content so that students can get the most out of learning. Neil's 3D models are made using a combination of Blender, Maya, and ZBrush - depending on their specifications. Neil uses Blender for particle effects and complex asset animation. Neil can use two popular game engines, Unreal Engine 4 (UE4) and Unity, with many years of experience in using both. He is proficient in Photoshop and uses this tool for his textures and the original concept art he produces as part of his 3D model research workflow. Neil uses Substance Painter but also makes his own materials and textures using Substance Designer. Neil prefers using Topogun for retopology, specialising in optimising retopology for AAA assets. Neil strives to continuously expand his library of courses over time, aiming to introduce learners to more software and tips and tricks over time. Together, the journey is just beginning!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 93
    • duration 18:22:44
    • Release Date 2022/11/29