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Unreal Engine 5.2 : Exploring Lyra for Game Development

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Braveior Studios

7:01:22

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  • 1. Course Introduction.mp4
    02:57
  • 2. Different Aspects of Game Development.mp4
    01:57
  • 3. Introduction to Procedural game Development.mp4
    02:05
  • 4. Course Structure.mp4
    01:32
  • 5. Course Prerequisite.mp4
    01:51
  • 1. Introduction to Gameplay Ability System.mp4
    03:47
  • 2. Introduction to Lyra.mp4
    03:26
  • 3. Lyra Installation.mp4
    03:37
  • 4. Lyra Experience Walkthrough.mp4
    03:21
  • 5. Lyra Character Features.mp4
    03:10
  • 6. Enhanced Input System in Lyra.mp4
    06:53
  • 7. Lyra Gameplay Character Abilities.mp4
    02:56
  • 8. Lyra Weapon Abilities.mp4
    01:48
  • 9. Ability Activation.mp4
    01:06
  • 10. Gameplay Effects.mp4
    02:06
  • 11. Gameplay Tags.mp4
    01:37
  • 12. Gameplay Ability System - Walkthrough.mp4
    09:18
  • 13. Data Assets.mp4
    01:06
  • 14. Unreal Engine Fundamentals.mp4
    05:05
  • 15. Introduction to Game Feature Plugin.mp4
    03:42
  • 16. Shooter Core Game Feature Plugin.mp4
    03:42
  • 17.1 shooter core elimination experience.zip
  • 17. Shooter Core Experience.mp4
    10:45
  • 18. Shooter Core Experience - Pawn Data.mp4
    02:36
  • 19. Lyra User Facing Experience Definition.mp4
    07:54
  • 20. Weapons.mp4
    04:30
  • 21. Lyra User Interface.mp4
    02:32
  • 1. Lyra Playground.mp4
    01:57
  • 2. Player Vs Enemies.mp4
    05:51
  • 3. Replace Mannequin.mp4
    04:44
  • 4. Hero and the Guards.mp4
    05:31
  • 5. Creating a Metahuman Character.mp4
    06:04
  • 6. Metahuman as Hero.mp4
    04:11
  • 7. Customizing Lyra Player Start.mp4
    16:50
  • 8. Artificial Intelligence and Shooter Bots.mp4
    13:12
  • 9. Artificial Intelligence and Melee Bots - Make the Character spawn Unarmed.mp4
    06:06
  • 10. Artificial Intelligence and Melee Bots - Behavior Tree Creation.mp4
    28:03
  • 11. Artificial Intelligence and Melee Bots - Setup Paragon Asset Khaimera.mp4
    08:49
  • 12. Artificial Intelligence and Melee Bots - Create Melee Gameplay Ability.mp4
    04:41
  • 13. Artificial Intelligence and Melee Bots - Behavior Tree Creation ( Continued ).mp4
    09:34
  • 14. Artificial Intelligence and Melee Bots - Configuring Behavior Tree.mp4
    04:38
  • 15. Environment Creation - Landscape Material.mp4
    19:11
  • 16. Environment Creation - Procedural Spruce Forest.mp4
    12:10
  • 17. Environment Creation - Ultra Dynamic Sky and Weather.mp4
    03:24
  • 18. Environment Creation - Configuring the Combat Experience.mp4
    05:13
  • 19. Environment Creation - Configuring the Combat Experience - Contd.mp4
    09:22
  • 20. Configuring a Jump Pad.mp4
    02:46
  • 21. Configuring a Teleporter.mp4
    02:30
  • 22. Lyra Front End Menu.mp4
    07:34
  • 1. Improving the FPS (Frames Per Second).mp4
    02:30
  • 1. Grenade - Gameplay Ability.mp4
    09:22
  • 2. Grenade - Blueprint.mp4
    09:35
  • 3. Grenade - Gameplay Cue - Detonate.mp4
    03:21
  • 4. Grenade - Cooldown UI Widget.mp4
    04:49
  • 1. Archer Ability - Creating Bow and Arrow in Blender.mp4
    24:59
  • 2. Archer Ability - Creating Animation Layer.mp4
    22:29
  • 3. Archer Ability - Creating the Gameplay Ability.mp4
    09:11
  • 4. Archer Ability - Creating the Gameplay Ability (Contd).mp4
    06:04
  • 5. Archer Ability - Creating the Gameplay Ability (Contd).mp4
    08:24
  • 6. Archer Ability - Creating the Gameplay Ability (Contd).mp4
    15:31
  • 7. Melee Ability - Sword and Shield.mp4
    17:00
  • 1. Introduction to Multiplayer Gaming.mp4
    10:27
  • Description


    Create Photo Realistic Combat Video Games using Lyra as a Low Code Platform in Unreal Engine 5.2 with Free tools

    What You'll Learn?


    • Learn Modern Game Development techniques in Unreal Engine 5.2 using the Free Sample Game Lyra as a Framework from the Epic Marketplace.
    • Understand and Learn Gameplay Ability Framework in Lyra with the Shooter game and Start creating new Character Skills like Archer and Melee
    • Using the Modular Game Programming and Game Feature Plugins to Develop, Maintain and Extend the Games
    • Learn to use Reusable techniques from Lyra and Free Marketplace assets to considerably speed up the development time
    • Learn to create Visually Stunning Virtual worlds using Unreal Engine 5.2 using Procedural techniques.

    Who is this for?


  • Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2
  • Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System.
  • Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development
  • Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions
  • Students interested in Metaverse projects to build virtual worlds and gameplay actions
  • What You Need to Know?


  • Basic Knowledge in Unreal Engine and Blueprints
  • Unreal Engine 5.2 and Visual Studio 2022 or above pre installed
  • Good Gaming PC capable of running Unreal Engine 5.2. Please check the Minimum PC Specifications for Unreal Engine
  • Readiness to explore further, do Hands-on and Research on the topic
  • More details


    Description

    In this Course, you will learn Modern Game Development approaches using Unreal Engine 5.2 and Lyra Sample Project as a Gameplay Ability System Framework. Only Free assets from the Marketplace will be used throughout this course. Any reference to the Paid assets are just for reference and a better suggestion and completely optional.

    This course will be "To the Point" and no time will be wasted. We will be exploring the different features in Lyra and How we can use them in modern game development projects. In this course, we will cover the development of a Combat game using the reusable features in Lyra.  We will start with the understanding of the Lyra Framework features and the concepts of Gameplay Ability System. Then gradually start making modifications and add more features to build our own unique games. We will be using the Market place Characters and Metahumans in this course.

    We will do some customization to the Lyra gameplay with  changes to the Blueprint and C++. We will also create a photo realistic open world Jungle environment using Procedural tools. We will then extend the Lyra Features and add Archer and Melee Abilities. We will then deep dive into the implementation of some of the Lyra Components and explore the blueprints.

    We will start the course very light with Basic concepts of Lyra and slowly start using the Lyra features to develop the game. Modular game development approach is followed. The course is targeted for Beginner to Intermediate level Unreal Engine game developers. We wont cover the Unreal Engine concepts from the scratch, but focus more towards using Lyra in Unreal Engine.

    By the end of this course , you will get a good understanding of using the Lyra Framework in Unreal Engine 5.2.

    This course will be a good foundation to develop your own virtual worlds for the metaverse and get ready for the Next generation game development.

    This Course will continue to grow with a lot more features added on a regular basis. You will get lifetime course updates for free.

    You can Join our Discord Channel for any queries about the Course and for the Support.

    Who this course is for:

    • Beginner Unreal Engine Developers who wants a Quickstart in Lyra and Unreal Engine 5.2
    • Beginner to Intermediate level Unreal Engine Game developers who wants to get exposure to the Modern modular Gameplay approaches and looking for some insights into the Gameplay Ability System.
    • Anyone who is interested in Game Development and beginning their journey with Unreal Engine, who is looking for directions about the future of Game Development
    • Environment Artists who wants to test and demonstrate their Environment with quick gameplay actions
    • Students interested in Metaverse projects to build virtual worlds and gameplay actions

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    Braveior Studios
    Braveior Studios
    Instructor's Courses
    I am  Sreehari Parameswaran , Senior Technical Product Architect and an Indie Game Developer with 20+ years of Experience  with a diverse knowledge across different fields. Currently focused in futuristic approaches to Game Development, Metaverse and Research towards Frameworks targeting Procedural and Reusable components for Game Development and Environment Creation. Check out my LinkedIn profile.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 61
    • duration 7:01:22
    • Release Date 2023/07/29