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Unreal Engine 5.1: Advanced Landscape creation

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Roomi Ur

59:32

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  • 1 - Introduction.mp4
    00:33
  • 2 - Worldcreator introduction.mp4
    02:35
  • 3 - Sculpting landscape in World creator.mp4
    03:31
  • 4 - Continue sculpting landscape in World creator.mp4
    01:25
  • 5 - Creating texture layers in World creator.mp4
    06:16
  • 6 - Exporting heightmap and layers.mp4
    03:33
  • 7 - Unreal engine introduction.mp4
    01:56
  • 8 - Creating landscape with heightmap.mp4
    02:34
  • 9 - Creating textures with quixel mixer.mp4
    02:44
  • 10 - Continue creating textures with quixel mixer.mp4
    05:07
  • 11 - Importing textures into unreal engine.mp4
    01:47
  • 12 - Creating landscape material.mp4
    05:33
  • 13 - Continue creating landscape material.mp4
    02:35
  • 14 - Finishing landscape material.mp4
    04:51
  • 15 - Applying landscape material and importing layers.mp4
    04:50
  • 16 - Lighting setup and fog settings.mp4
    05:42
  • 17 - Adding Grass and finishing the landscape.mp4
    04:00
  • Description


    Learn to create landscapes in unreal engine

    What You'll Learn?


    • Learn Unreal engine landscape creation
    • Unreal engine material setup
    • Quixel mixer texture creation
    • World creator landscape sculpting

    Who is this for?


  • Unreal Engine landscape creation
  • What You Need to Know?


  • Unreal engine beginner level required
  • More details


    Description

    In this lesson you will be learning all about Unreal engine landscape creation, material setup , lighting and procedural grass generation.


    We will be covering three different programs like, Unreal Engine, World creator and Quixel mixer.

    First we will create the landscape with world creator. Then move to create three different texture layers. Once we finish exporting the height map and texture layers we can move to unreal engine.


    In unreal engine we will create a new level for landscape and import the heightmap. Next step is to create the material which contain three different layers like grass, rock and soil.


    Then create material instance and apply to our landscape. Now we have to create weight blended layers so that texture layers will apply automatically.After finishing this we can import three different texture layers like grass , rock and soil.

    Once we finish all this we can add exponential fog and directional light. Make sure change the light to movable and increase volumetric scattering intensity. Now we can add volumetric cloud and change the sun position if you want. For the exposure we can change it in post process volume. Make sure you change the post process volume settings to unbound to work perfectly.

    Who this course is for:

    • Unreal Engine landscape creation

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    A freelance artist who is teaching Unreal Engine and 3ds Max. I have more than 5 Years of experience with Unreal Engine and 3ds max. Worked with multiple indie game developers and few released titles. I have in depth knowledge of environment creation, modeling, texturing and sculpting. My tools are 3ds max , Unreal Engine , Substance painter, Zbrush , SpeedTree etc..
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 17
    • duration 59:32
    • Release Date 2023/10/02