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Unreal Engine 4: Project Based VR Course for Arch Viz in UE4

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Adam Zollinger

7:57:35

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  • 1 - Hi Im Adam And This is My Course About Unreal Engine 4.mp4
    04:01
  • 2 - Generic Video How To Get The Most Out of This Course.mp4
    03:55
  • 4 - Before You Continue Decide on a Workflow.html
  • 5 - Modeling Considerations.mp4
    03:18
  • 6 - Your Scene Is NOT normal Lets Fix It.mp4
    02:12
  • 7 - Material Considerations.mp4
    02:02
  • 8 - UVW Map Considerations.mp4
    03:22
  • 9 - FBX Export for Real Time.mp4
    02:43
  • 10 - Dont Have Your Own Model To Test Use Mine.html
  • 11 - New Tools for 3ds Max to VRay Workflow.html
  • 13 - Read Here Before Moving On.html
  • 14 - Setting Up A Basic Project Using A Template.mp4
    06:50
  • 15 - Basic Navigation in Unreal Engine 4.mp4
    04:59
  • 16 - Additional Resources Regarding Getting Around in UE4 Straight From The Source.html
  • 17 - Importing from 3ds Max to Unreal Engine 4.mp4
    04:51
  • 18 - Fixing Errors and ReImporting.mp4
    01:17
  • 20 - Collisions When Worlds Collide.mp4
    04:46
  • 21 - Lets Get To The Fun PartStart Looking Around.mp4
    05:35
  • 23 - Materials Introduction.mp4
    01:19
  • 24 - Unreal Engine Materials and Your First Build.mp4
    09:26
  • 25 - More Real Time Materials.mp4
    03:20
  • 26 - A Mirror Reflection Material in UE4.mp4
    04:22
  • 27 - Dive in Way Deeper To Materials With Epic Games Video Tutorials.html
  • 29 - Lighting Introduction.mp4
    00:49
  • 30 - UE4 Lightmass Settings for Arch Viz Applying Basic Lights.mp4
    06:01
  • 31 - More Lighting and PostProcessing.mp4
    05:38
  • 32 - Skylight and More PostProcessing.mp4
    04:48
  • 33 - Lighting Fix.mp4
    01:32
  • 34 - UPDATE Fixing Common Lightmapping Issues Getting Your Light Bake Just Right.mp4
    08:04
  • 35 - UPDATE Lighting Theory Explained for Arch Viz.mp4
    19:55
  • 36 - More Advanced Lighting Workflows.html
  • 37 - Finishing Touches Introduction Refining the Project Further.mp4
    02:20
  • 38 - Refine Textures Add Can Lights Add Collisions Tie Up Loose Ends.mp4
    09:06
  • 39 - Importing Entourage Maybe Some of Your Own Fancy Models.mp4
    08:06
  • 40 - Adjusting the Movement Speed of Your Dude.mp4
    02:25
  • 41 - Exporting Your Project.mp4
    06:11
  • 42 - Here is Where I Teach You To Reduce Render Times By 1 Million Percent.mp4
    10:24
  • 43 - Using The VR Template To Create Your First VR Project for Arch Viz.mp4
    16:42
  • 44 - VR Template in Use Test It Out.mp4
    02:34
  • 45 - Converting an Existing FPS Level into VR.mp4
    11:08
  • 46 - Testing Out Your Migrated Scene In Virtual Reality Mode.mp4
    03:47
  • 47 - Blueprint Basics in UE4 Level vs Class Blueprints.mp4
    09:29
  • 48 - Turn On And Off Lights Using Trigger Events In Blueprints.mp4
    10:27
  • 49 - Class Blueprints Get Your Blueprints Talking To Each Other.mp4
    10:49
  • 50 - Changing Materials On Your Objects Dynamically in Real Time.mp4
    19:56
  • 51 - Combine Our Scripts Into Our Virtual Reality Scene.mp4
    12:10
  • 52 - VR PROJECT Download Project Materials models and textures.html
  • 53 - Getting Started With The VR Template in UE4.mp4
    02:22
  • 54 - Create Your Own Level From Scratch And Enable VR Navigation.mp4
    03:00
  • 55 - Navigate Your Own Game Architectural Models in Virtual Reality.mp4
    02:53
  • 56 - Adding Light to The VR Scene.mp4
    03:10
  • 57 - Nav Mesh Settings in UE4 for Virtual Reality With Motion Controllers.mp4
    07:08
  • 58 - Lighting Using SelfIllluminated Materials.mp4
    03:31
  • 59 - Refining Our Model By Using Reimport Function.mp4
    07:27
  • 60 - Simulating Area Lights in Our Scene For Soft Lighting.mp4
    05:03
  • 61 - Refine and Adjust Your Project Lighting.mp4
    05:33
  • 62 - UPDATE Lets Take A Look At Our Project Progress in VR.mp4
    01:21
  • 63 - Some Advanced Materials Techniques in Unreal Engine.mp4
    07:19
  • 64 - Intro To Blueprint Terminology.mp4
    09:38
  • 65 - Adding VR Interactivity Using Blueprints.mp4
    05:54
  • 66 - Blueprint for Interactively Raising And Lowering Screen.mp4
    19:45
  • 67 - Blueprint for Turning Lights Up and Down Using Functions.mp4
    20:37
  • 68 - Download the Finished Project.html
  • 69 - Intro to Datasmith a New Workflow Tool for 3ds Max to UE4 GAME CHANGER.mp4
    15:13
  • 70 - Migrate Our Original Project into Datasmith.mp4
    04:21
  • 71 - Import a Chair Into Our Original Scene Using Datasmith.mp4
    04:43
  • 72 - Importing Our Original Scene With The New Datasmith Workflow.mp4
    07:28
  • 73 - Advanced Lighting For Getting Our Datasmith Import Looking Photo Real.mp4
    14:01
  • 74 - PostProcessing For Our Datasmith File and Other Advanced Photo Real Projects.mp4
    08:35
  • 75 - Using The Substance Materials in UE4 Now Available as Free Plugin With UE419.mp4
    06:01
  • 76 - Get the temple SketchUp model.txt
  • 76 - Take Your SketchUp Model to Unreal Engine 4 via Datasmith.mp4
    07:15
  • 77 - Refine Your Light Bake and Set Up Navigation for Your SketchUp Model.mp4
    10:15
  • 78 - Use the UE4 Level Sequencer to Generate Realistic Animations in Real Time.mp4
    12:35
  • 79 - Setup First Person Controls With UE4 Input Settings and Arch Vis Pawn.mp4
    07:55
  • 80 - Creating VR Menu Buttons.mp4
    14:12
  • 81 - Find your learning path here.txt
  • 81 - What Should You Learn Next.mp4
    07:07
  • 82 - The Advanced UE4 Arch Viz Course coupon.mp4
    02:34
  • 82 - get course coupon here.txt
  • Description


    Use Unreal Engine 4 (free) to turn your 3d projects into a real-time / VR project in just a couple hours, from scratch.

    What You'll Learn?


    • Take your 3d model from static to real-time/VR walkthrough in just minutes
    • Easily setup your models as VR experiences and walk through them virtually
    • Generate photorealistic & instant renderings / animations of your models using UE4
    • Take a SketchUp project from basic 3d model to full VR walkthrough in just moments
    • Create a full VR project (instructor provided) complete with blueprint interactions
    • Create basic blueprints that create interactions in your scene, i.e. pick up items, turn on and off lights, change design, etc.
    • Learn blueprints / scripting from scratch without any prior experience coding
    • Package your projects for distribution so others can experience / explore your project

    Who is this for?


  • take this course if you are new to Unreal Engine 4 or want to enhance your skills
  • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
  • take this course if you want to get started building your own game levels
  • take this course if you are interested in working real time engines into your workflow in some way.
  • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
  • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that
  • What You Need to Know?


  • basic 3d modeling and materials
  • basic knowledge of some 3d platform, preferably 3ds Max (although any should work)
  • More details


    Description

    *30 day money back guarantee (no questions asked)

    *Course will be constantly updated with more advanced material

    *Instructor will be your technical support throughout course to answer any questions that arise


    3DS MAX + UNREAL ENGINE 4: EASY REAL TIME & VIRTUAL REALITY FOR ARCH VIZ (or any kind of 3d project)

    Welcome to this course, where you will taken from total beginner, to creating your own virtual reality projects in no time.

    This class is designed for those of you who are ready to take the next step with your 3d projects. Whether you are a game creator, an architectural visualization specialist, or just aspiring artist, this class is right for you.

    COURSE STRUCTURE

    When this course was first designed, it was intended to show the exact process of taking your 3d models from static image, to a fully interactive and navigable scene. Originally, this was all done via the real time rendering capabilities of Unreal Engine. The great benefit to you as a student is that the instructor cuts through all the nonessential stuff in order to get you up and running quickly. Unreal Engine can seem like a daunting software, but not in this course. During this original portion of the course you will learn the following things:

    • How to prep your 3d models. The instructor uses 3ds Max, but various different 3d packages will suffice
    • Importing your project into a game engine, Unreal Engine 4, which is totally free 
    • The basic interface, and getting around in Unreal Engine
    • Lighting, Materials and rendering for real time
    • Animating in real time, and exporting full animations that render in just seconds!
    • How to export your project for navigation on any computer using basic arrow key navigation + mouse.
    • Basically, create your own custom video game level!

    Since this portion was created, Unreal Engine and real time technology have advanced a great deal. Also, some students will want to dive into the software even deeper. This is why more updated sections have been added that deal specifically with Virtual Reality via a high-end VR headset (Occulus Rift, HTC Vive, etc). During this second portion of the course, you will be able to explore your projects in an entirely new, and extremely immersive way (You will need a headset in order to the most out of this part of the instruction). The exciting things that will be learned in this portion of the course include:

    • Change your existing real time project into a fully immersive / interactive Virtual Reality project
    • Learn how to customize objects using blueprint scripts with no previous knowledge of coding
    • Create interaction using blueprints, i.e. pick up objects, turn on and off lights, change materials dynamically, etc.
    • Download source files and develop a VR project from start to finish.
    • Create your first scripts!
    • Immerse yourself in your own project using the best technology available for communicating your design ideas.
    • Export your VR projects for others to view.

    NOTE: This class is taught by Adam Zollinger, a successful 3d artist, author, and Udemy Instructor. Adam has over 9,000 satisfied students already and has proven to be a wealth of knowledge in the field of 3d and digital art. He can also be your companion on the path to becoming a professional, as he is always willing to answer student questions, share personal insights, and help diagnose technical problems.



    Who this course is for:

    • take this course if you are new to Unreal Engine 4 or want to enhance your skills
    • take this course if you do Arch Viz, and you are interested in real time animations and virtual reality
    • take this course if you want to get started building your own game levels
    • take this course if you are interested in working real time engines into your workflow in some way.
    • DO NOT expect this course to be an exhaustive tutorial of Unreal Engine 4
    • DO NOT take this course if you are completely new to 3d in general -- I have other courses you can check out for that

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    Adam Zollinger
    Adam Zollinger
    Instructor's Courses
    Digital Artist - 3ds Max & Photoshop            Adam has been working as a professional (and award winning) 3d artist for over 10 years, but his expertise does not stop there.  He has also authored / illustrated a children's book, and created graphics for numerous mobile games.  He has expert knowledge in the following programs:  3ds Max Mudbox PhotoshopV-RayAfter EffectsUnreal Engine 4 Various other software programs and plugins    Most importantly, he has dedicated himself to lifelong learning, and he loves to teach others as well.      From the artist:      "I mostly work in the Architectural Visualization industry.  This a  career which I almost entirely taught myself, and have perfected over several years.  In order to save you the trouble of learning the hard way, like I did, I wan't to offer my expertise to you."      Join one of Adam's courses today to benefit from his years of experience creating high-end, professional graphics.      *Follow the social links to connect with Adam on the internet.  Keep up to date with the latest course discounts, and free resources available from Adam.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 68
    • duration 7:57:35
    • English subtitles has
    • Release Date 2024/05/08