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Unreal 5 Materials - Part 4 Post Process Materials

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Thomas Harle

3:42:17

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  • 1. Post Process Basics.mp4
    03:35
  • 2. Post Process Material Domain.mp4
    15:01
  • 3. Adjustments.mp4
    09:39
  • 4. Pixelation.mp4
    10:03
  • 5. Chomatic Aberation.mp4
    04:45
  • 6. Scene Depth.mp4
    05:23
  • 7. Depth Fog.mp4
    19:37
  • 8. Depth Brightning.mp4
    03:53
  • 1. Linear Blur.mp4
    10:43
  • 2. Box and Gaussian Blurs.mp4
    08:56
  • 3. Radial Blurs.mp4
    04:29
  • 4. Depth of Field.mp4
    03:42
  • 5. Distortion and Sharpen.mp4
    07:52
  • 1. Sobel - Depth Buffer.mp4
    12:19
  • 2. Sobel - World Normals.mp4
    10:28
  • 3. Custom Depth.mp4
    08:14
  • 4. Stencil Buffer.mp4
    06:09
  • 1. Night Vision.mp4
    16:45
  • 2. Underwater.mp4
    12:32
  • 3. Thermal Camera.mp4
    08:02
  • 4. PBR.mp4
    05:22
  • 5. Buffer Visualisation.mp4
    02:59
  • 1. Fake Lighting.mp4
    07:58
  • 2. Lighting LUT.mp4
    10:40
  • 3. Stylised Textures.mp4
    13:11
  • Description


    Your complete course for learning Materials in Unreal Engine 5

    What You'll Learn?


    • Learn industry standard best practices for Post Process Materials in Unreal 5
    • Understand the different components of the Scene Texture node and what buffers are available
    • Build up a library of Realtime Blurs and Distortions to replicate real world photography effects
    • Replicate multiple real world effects, such as Underwater and Night Vision shaders

    Who is this for?


  • Any one looking to learn more about Realtime Post Process shaders
  • What You Need to Know?


  • Some Experience of the Unreal 5 Material Editor
  • More details


    Description

    Welcome to Part 4 of my complete Unreal Engine 5 Materials Course, here on Udemy.  Following on from Part 1 - Environmental Materials and Part 2 - Animated Foliage Materials with World Position Offset and Part 3 - Visual Effects Materials, this course looks at Post Process Materials - using Scene Textures to create full screen effects for your scenes.  Over the course of 4 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Post Process, Scene Textures, Depth based Effects and full example Materials for things like Underwater, Night Vision and Stylised Hand Drawn shaders. 


    Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why - so you're learning both the techniques and building up a base of  background knowledge of first principal concepts, allowing you to build up your own shaders in future.


    With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Post Process Materials - Basics, Scene Depth, Blurs and Distortions, Material Effects, Underwater, Night Vision, Sobel Edge Detection, Fake Lighting and Stylised Hand Drawn effects.

    Who this course is for:

    • Any one looking to learn more about Realtime Post Process shaders

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    Thomas Harle
    Thomas Harle
    Instructor's Courses
    I have over 12 years experience as a Realtime VFX artist working in Video Games on projects such as Gears of War Remastered and the Sniper Elite series, including over 5 years of teaching Unreal at a Masters Degree Level.I have an active Youtube channel where I create tutorials for Game Development as well as longer courses.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 25
    • duration 3:42:17
    • Release Date 2024/04/24