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Unreal 5 Materials - Part 3 VFX Materials

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Thomas Harle

8:36:24

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  • 1.1 Project Files.html
  • 1. Introduction.mp4
    07:48
  • 1. Lightshafts - Texture Settings.mp4
    10:35
  • 2. Lightshafts - Panning Textures.mp4
    12:32
  • 3. Lightshaft - UV Gradient.mp4
    08:32
  • 4. Lightshaft - Depth Fade.mp4
    14:28
  • 5. Lightshaft - Fresnel.mp4
    18:48
  • 6. Dust Motes.mp4
    07:25
  • 7. Fog Planes.mp4
    13:00
  • 1. UV Distortion.mp4
    16:07
  • 2. Stylised Fire.mp4
    10:25
  • 3. Candle Flame - Texture.mp4
    13:53
  • 4. Candle Flame - WPO.mp4
    12:52
  • 5. Candle Flame - Smoke.mp4
    10:05
  • 6. Smoke WPO - Setup.mp4
    07:53
  • 7. Smoke WPO - Shader.mp4
    20:44
  • 8. 6d Lightmap - Setup.mp4
    13:12
  • 9. 6D Lightmap Shader.mp4
    17:58
  • 10. Campfire - Shaders.mp4
    19:20
  • 11. Campfire - Fake Lighting.mp4
    07:01
  • 12. Lightning Mesh Flipbook.mp4
    15:14
  • 1. Simple Opaque Water.mp4
    11:29
  • 2. Transparent Water.mp4
    06:28
  • 3. Opacity and Fresnel.mp4
    10:00
  • 4. Refraction.mp4
    05:29
  • 5. Depth Fade.mp4
    05:24
  • 6. SSR and Planar Reflections.mp4
    08:47
  • 7. Cubemaps.mp4
    14:42
  • 8. Reflections Recap.mp4
    04:59
  • 9. WPO.mp4
    09:57
  • 10. Fixed Depth Setup.mp4
    08:36
  • 11. Fixed Depth Shader.mp4
    07:36
  • 12. Flowmap Setup.mp4
    12:44
  • 13. Flowmap Vertex Painting.mp4
    08:36
  • 14. Single Layer Water.mp4
    10:06
  • 15. Flowmap Comparison.mp4
    08:31
  • 1. Gerstner Waves.mp4
    04:03
  • 2. Ocean VAT.mp4
    09:09
  • 3. Ocean Height Flipbook.mp4
    08:17
  • 4. Ocean Combined.mp4
    09:03
  • 5. Rain - WPO.mp4
    06:51
  • 6. Rain - Splashes and Ripples.mp4
    08:38
  • 7. Portal Timing.mp4
    12:17
  • 8. Portal Sphere.mp4
    12:12
  • 9. Portal Arcs.mp4
    11:48
  • 10. Portal Tunnel.mp4
    07:33
  • 11. Portal Plane.mp4
    08:10
  • 12. Portal Firey.mp4
    08:16
  • 13. Snap Card.mp4
    14:43
  • 14. Wrap up and Conclusion.mp4
    04:08
  • Description


    Your complete course for learning Materials in Unreal Engine 5

    What You'll Learn?


    • Understand the basic and advanced setups for building VFX materials in UE5 from scratch
    • Deep dive into various topics such as Combustion and Water materials with worked examples
    • Learn industry standard best practices for tools and workflows for VFX materials
    • Learn where and how we can optimise our materials for best performance in realtime

    Who is this for?


  • Anyone wanting to learn more about advanced VFX materials in UE5
  • What You Need to Know?


  • Some UE5 Material knowledge will be assumed. Parts 1 and 2 are recommended but not required.
  • More details


    Description

    Welcome to Part 3 of my complete Unreal Engine 5 Materials Course, here on Udemy.  Following on from Part 1 - Environmental Materials and Part 2 - Animated Foliage Materials with World Position Offset, this course looks at Visual Effects Materials - using Textures and Shader Math to replicate real world effects.  Over the course of 8.5 hours, all broken down into bite size 10-15 min videos, we cover everything from the basics of Atmospherics, such as Light Shafts and Fog materials, to Fire and Smoke and Water and Magic. 


    Each chapter contains many worked examples, full of handy comments, as well as a corresponding video lecture that explains in detail what is being done and why - so you're learning both the techniques and building up a base of  background knowledge of first principal concepts, allowing you to build up your own shaders in future.


    With industry standard practices from my 15 year career, including 5 years of teaching Game Art at a Masters Degree level, this course will cover various uses of Textures, Shader Maths based off UVs, Parameters, and Animation - this course will fully equip you to add some Visual Effects life into your realtime scenes in Unreal Engine 5. 

    Who this course is for:

    • Anyone wanting to learn more about advanced VFX materials in UE5

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    Thomas Harle
    Thomas Harle
    Instructor's Courses
    I have over 12 years experience as a Realtime VFX artist working in Video Games on projects such as Gears of War Remastered and the Sniper Elite series, including over 5 years of teaching Unreal at a Masters Degree Level.I have an active Youtube channel where I create tutorials for Game Development as well as longer courses.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 49
    • duration 8:36:24
    • Release Date 2024/04/24