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Unreal 5 Materials - Part 2 World Position Offset

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Thomas Harle

7:20:34

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  • 1. Source Files.html
  • 1. Introduction.mp4
    01:59
  • 2. World Space.mp4
    09:45
  • 3. Local and Tangent Space.mp4
    08:39
  • 4. Direction.mp4
    06:48
  • 5. General Case.mp4
    05:52
  • 6. Three Sines.mp4
    07:52
  • 7. Rotation.mp4
    13:35
  • 1. Setup.mp4
    05:10
  • 2. Simple Translate.mp4
    07:42
  • 3. ObjPosRandom.mp4
    06:05
  • 4. Simple WPO Function.mp4
    14:15
  • 5. Cross Wind.mp4
    10:56
  • 6. Vertex Colours.mp4
    09:03
  • 7. Simple Rotation.mp4
    09:37
  • 8. Advanced Rotation.mp4
    09:33
  • 9. Vertex Painting 1.mp4
    08:44
  • 10. Vertex Painting 2.mp4
    09:19
  • 11. Vertex Painting 3.mp4
    19:43
  • 12. Simple Cloth.mp4
    14:00
  • 13. Cloth Cross Wind.mp4
    12:21
  • 14. World Space Wind.mp4
    08:13
  • 15. Cloth Rotation.mp4
    12:31
  • 1. MPC Controls.mp4
    13:01
  • 2. Grass Clumps.mp4
    20:06
  • 3. Grass Cross Wind.mp4
    09:01
  • 4. Tall Grasses.mp4
    22:21
  • 5. Tall Grass Cross Wind.mp4
    08:11
  • 6. Tall Grass Gravity.mp4
    07:52
  • 7. Player Interaction.mp4
    13:57
  • 8. Fern Rotation.mp4
    08:55
  • 9. Fern Half Mask.mp4
    05:31
  • 10. Secondary Bounce.mp4
    14:19
  • 11. Tertiary Bounce.mp4
    06:28
  • 12. Lillies and Floating Objects.mp4
    12:28
  • 13. Pivot Painter and VATs.mp4
    16:45
  • 1. Sprite Facing and Spline Thicken.mp4
    06:08
  • 2. Butterfly.mp4
    06:01
  • 3. Fish.mp4
    04:07
  • 4. Recalculation Normals from Sine.mp4
    15:56
  • 5. World - Sphere Mask.mp4
    05:41
  • 6. World - True Rotation.mp4
    05:20
  • 7. World Spiral.mp4
    11:10
  • 8. World Spiral 2 and Outro.mp4
    15:34
  • Description


    Your complete course for learning Materials in Unreal Engine 5

    What You'll Learn?


    • Have a holistic understanding of the Material Editor in Unreal 5
    • Learn best practices and workflows for using Functions and producing optimal Materials
    • Learn about the basics of different Spaces and Vector Maths
    • Explore how to use Maths to Animated inside Unreal 5 using World Position Offset

    Who is this for?


  • Anyone who wants to learn how to make Materials in Unreal 5
  • What You Need to Know?


  • Some basic understanding of 3D Modelling and the Unreal Engine
  • More details


    Description

    Following up from Unreal 5 Materials Part 1 - Environments we take a 7 hour deep dive into World Position Offset in Materials in Unreal Engine 5 - in this course we cover the basics of what World Position Offset is and how it works technically as well as covering many examples to add life to your scenes and create realistic foliage animations.


    • Part 1 covers the background to World Position Offset, including a technical breakdown of how it works and how we can use World, Local and custom Vectors to control our Animations

    • Part 2 is a series of simple examples - from hanging chains to basic cloth, that reinforces the theory from Part 1, while also introducing a few key workflows.

    • Part 3 we take a look at foliage shaders - how we can use a Global Wind parameters to control multiple materials at once, and how each Foliage type requires different World Position Offset settings.

    • Part 4 we cover some more advanced uses of World Position Offset and take a look at Rederiving Normals to ensure the shading of our models is correct when using World Position Offset.

    • Part 5 takes a look at some World Position Offset uses that affect the overall world, rather than individual objects - creating curved worlds easily using shaders. 


    WPO is a great technical subject that can help you to learn about Vector Maths and how to use Blueprints and Vertex Colours to control our models and materials.


    Who this course is for:

    • Anyone who wants to learn how to make Materials in Unreal 5

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    Focused display
    Thomas Harle
    Thomas Harle
    Instructor's Courses
    I have over 12 years experience as a Realtime VFX artist working in Video Games on projects such as Gears of War Remastered and the Sniper Elite series, including over 5 years of teaching Unreal at a Masters Degree Level.I have an active Youtube channel where I create tutorials for Game Development as well as longer courses.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 43
    • duration 7:20:34
    • Release Date 2024/04/24