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Unreal 5 Materials - Part 1 Environments

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Thomas Harle

14:23:44

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  • 1. Introduction.mp4
    05:06
  • 2. Introduction to the Material Editor and UI.mp4
    09:06
  • 3. Break down of different Node Types.mp4
    13:06
  • 4. Best practice Workflow in the Material Editor.mp4
    08:02
  • 1. Opaque Materials.mp4
    18:26
  • 2. Masked Materials.mp4
    04:36
  • 3. Dither Fade Materials.mp4
    03:34
  • 4. Translucent Materials.mp4
    04:44
  • 5. Refraction in Materials.mp4
    08:27
  • 6. Additive Materials.mp4
    02:09
  • 7. Modulate Materials.mp4
    01:08
  • 8. Premultiplied Materials.mp4
    02:08
  • 9. Alpha Holdout Materials.mp4
    03:43
  • 1. Lit and Unlit Materials.mp4
    03:51
  • 2. Subsurface Materials.mp4
    08:20
  • 3. Clear Coat Materials.mp4
    03:56
  • 4. Hair and Eye Materials.mp4
    03:53
  • 5. Single Layer Water and Thin Translucency Materials.mp4
    05:47
  • 6. Blend Mode by Expression.mp4
    06:03
  • 1. Data Types.mp4
    10:17
  • 2. Mask and Append.mp4
    07:52
  • 3. Add Subtract Multiply Divide and One Minus.mp4
    05:58
  • 4. Power.mp4
    07:03
  • 5. Sine Waves and Constant Bias Scale.mp4
    13:37
  • 6. Abs Clamp Min and Max.mp4
    06:03
  • 7. Floor Ceiling and Frac.mp4
    08:46
  • 8. If Lerp and SmoothStep.mp4
    08:04
  • 9. Normalize Dot Product Cross Product and DeriveNormalZ.mp4
    17:00
  • 10. Panner and Rotator.mp4
    04:50
  • 11. RotateAboutAxis and Transform.mp4
    07:11
  • 12. Desaturate.mp4
    02:32
  • 13. DepthFade and CameraDepthFade.mp4
    03:24
  • 14. Fresnel.mp4
    02:26
  • 15. Vertex Interpolator.mp4
    03:11
  • 16. Distance.mp4
    03:56
  • 1. Position Orientation and Scale.mp4
    09:47
  • 2. World Position.mp4
    05:52
  • 3. Vertex Colour.mp4
    06:17
  • 4. Custom Primitive Data.mp4
    03:00
  • 5. Vertex Normal and Pixel Normal.mp4
    04:34
  • 6. Two Sided Sign.mp4
    04:17
  • 7. Time.mp4
    02:53
  • 8. Camera Position and Vector.mp4
    04:10
  • 9. Pixel Depth and Scene Depth.mp4
    05:48
  • 10. Per Instance Random and Fade.mp4
    03:05
  • 11. Screen Position and View Size.mp4
    01:37
  • 12. Particles.mp4
    01:34
  • 13. DDX and DDY.mp4
    02:12
  • 14. Reflection Vector.mp4
    05:51
  • 15. Sky Atmosphere Data.mp4
    03:29
  • 16. Scene Colour.mp4
    07:15
  • 1. UV Gradients.mp4
    15:05
  • 2. UV Tiling.mp4
    16:32
  • 3. Animated Textures.mp4
    10:29
  • 4. Scaling UVs.mp4
    05:30
  • 5. Gradient Mapping.mp4
    12:46
  • 6. UV Distortion.mp4
    05:00
  • 7. Bump Offset and POM.mp4
    11:11
  • 1. Perturb Normal HQ.mp4
    06:15
  • 2. Flipbook.mp4
    02:46
  • 3. Object Position Randomness.mp4
    01:40
  • 4. Add Randomness.mp4
    03:16
  • 5. Offset Contrast.mp4
    06:12
  • 6. World Space Modifier Functions.mp4
    05:24
  • 7. Add Noise to Gradient.mp4
    03:52
  • 8. Auto Landscape Helper Functions.mp4
    05:17
  • 1. Qpaque Master Materials.mp4
    55:39
  • 2. Master Material Functions.mp4
    08:45
  • 3. Masked Master Materials.mp4
    04:14
  • 4. Translucent Master Materials.mp4
    13:08
  • 1. Decal Basics.mp4
    10:59
  • 2. Angle Masking.mp4
    05:22
  • 3. POM Decals.mp4
    02:25
  • 4. Custom Decal Response.mp4
    07:41
  • 1. Object Position Random.mp4
    24:12
  • 2. Add Random Function.mp4
    33:27
  • 3. Projection Overlay.mp4
    54:10
  • 4. World Space Moss.mp4
    16:16
  • 5. World Space Snow.mp4
    06:13
  • 6. Detail Normals and Distance Based Tiling.mp4
    09:44
  • 1. Simple Vertex Painting.mp4
    08:29
  • 2. Adding Noise to the Painting edges.mp4
    11:02
  • 3. Using a Height map to blend materials.mp4
    13:35
  • 4. 3 Layer Blends and Additional Layers.mp4
    13:00
  • 1. Weight Blending.mp4
    25:47
  • 2. Height Blending.mp4
    04:45
  • 3. Alpha Blending.mp4
    18:00
  • 4. Offset Contrast.mp4
    12:30
  • 5. Blend Function.mp4
    08:37
  • 6. Puddles.mp4
    18:39
  • 7. Grass Meshes.mp4
    07:13
  • 8. RVT Blending.mp4
    16:43
  • 9. Auto Materials.mp4
    22:42
  • 1. Layered Materials.mp4
    19:16
  • Description


    Your complete course for learning Materials in Unreal Engine 5

    What You'll Learn?


    • Have a holistic understanding of the Material Editor in Unreal 5
    • Learn best practices and workflows for using Functions and producing optimal Materials
    • Explore how to use Data from elsewhere in the Engine to build dynamic materials
    • Apply all the base knowledge to Environmental examples, such as Landscapes and Vertex Painting

    Who is this for?


  • Anyone who wants to learn how to make Materials in Unreal 5
  • More details


    Description

    Part 1 of this course covers a holistic overview of the Material Editor in Unreal 5 - from Material Types and Blend Modes to individual Math Nodes and Input Data, focusing on not just the How to do things but also the Why and looking at the underlying logic and math behind what the engine is doing.  Covering how to build up your own Material Functions and build that into your workflow to produce powerful and flexible Materials. We also take a deep dive into UV's - how they work in the engine and how we can take that knowledge and produce effects such as Distortion, Animation, and Parallax Occlusion Mapping.

    Part 2 of the course then takes this knowledge and applies it to Environmental Materials, covering:

    • Master Materials and some best practices in how to build them,

    • Decals and their various blend modes - as well as more complex effects such as Angle Based Masking and Custom Decal responses,

    • Vertex Painting to blend between material types,

    • various approaches to make Landscape Materials and using RVTs to blend objects into them,

    • the new Layered Materials system

    • how to use Input Data to automate variation in materials and create angle based effects such as Snow.

    Who this course is for:

    • Anyone who wants to learn how to make Materials in Unreal 5

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    Thomas Harle
    Thomas Harle
    Instructor's Courses
    I have over 12 years experience as a Realtime VFX artist working in Video Games on projects such as Gears of War Remastered and the Sniper Elite series, including over 5 years of teaching Unreal at a Masters Degree Level.I have an active Youtube channel where I create tutorials for Game Development as well as longer courses.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 94
    • duration 14:23:44
    • Release Date 2023/02/22