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Unity Mobile Game Development - Exterminator

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Jingtian Li

27:10:07

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  • 1 Introduction-h264.mp4
    18:02
  • 1.1 Please See the Project Repository.html
  • 2 02 Create The Project-h264.mp4
    10:03
  • 3 03 Setup Unity Remotes With Ios-h264.mp4
    05:16
  • 4 04 Setup Unity Remote With Android-h264.mp4
    04:54
  • 5 05 Collect Assets-h264.mp4
    11:37
  • 6 06 Environment Pieces And Modular Workflow-h264.mp4
    15:26
  • 6.1 06 Environment Assets.zip
  • 7 07 Composing The Environment-h264.mp4
    19:39
  • 8 08 Basics Of Lights-h264.mp4
    34:07
  • 9 09 Baking-h264.mp4
    32:58
  • 1 10 Structure The Joystick And Touch Events-h264.mp4
    14:01
  • 2 11 Move The Joystick With Touch Input-h264.mp4
    13:28
  • 3 12 Move The Player Using Joystick Input-h264.mp4
    17:05
  • 4 13 Using The Camera Orientation To Calculate Move Directions-h264.mp4
    09:59
  • 5 14 Make The Camera Move And Turn With The Player And Input-h264.mp4
    17:05
  • 6 15 Turn The Player Character To Moving Direction-h264.mp4
    10:56
  • 7 16 Add Aiming Control-h264.mp4
    08:33
  • 8 17 Refactor And Improve Aiming-h264.mp4
    10:11
  • 1 18 Getting Additional Animations-h264.mp4
    13:31
  • 2 19 Create The Local Motion Blend Tree-h264.mp4
    17:18
  • 3 20 Update Blend Tree Paramaters-h264.mp4
    21:20
  • 4 21 Update Turning-h264.mp4
    18:04
  • 1 22 Layout The Weapon Class Basics-h264.mp4
    14:38
  • 2 23 Create The Inventory Class-h264.mp4
    16:00
  • 3 24 Create The Pistol Class-h264.mp4
    11:14
  • 4 25 Create Animation Override For Different Weapons-h264.mp4
    15:06
  • 5 26 Implement Tab Weapon Switch-h264.mp4
    07:19
  • 6 27 Add The Firing Animation-h264.mp4
    10:48
  • 7 28 Add The Weapon Switching Animations-h264.mp4
    12:32
  • 8 29 Implement The Aim Component-h264.mp4
    13:15
  • 9 30 User Animation Event To Trigger Attack-h264.mp4
    14:15
  • 10 31 Create The Health Component-h264.mp4
    17:35
  • 11 32 Create The Enemy Class And Animator-h264.mp4
    11:28
  • 12 33 Create The Health Bar-h264.mp4
    16:46
  • 13 34 Update The Health Bar With Delegates-h264.mp4
    10:26
  • 14 35 Create The Bullet Particle Vfx-h264.mp4
    17:35
  • 15 36 Create The Bullet Hit Effect-h264.mp4
    09:56
  • 1 37 Create The Sense Component-h264.mp4
    17:32
  • 2 38 Create The Sight Sense-h264.mp4
    15:15
  • 3 39 Create The Forgetting Routine-h264.mp4
    09:22
  • 4 40 Perception Component And Picking A Data Structure-h264.mp4
    34:33
  • 5 41 Implementing The Hit Sense-h264.mp4
    14:08
  • 1 42 Basics Of The Behavior Tree-h264.mp4
    06:40
  • 2 43 Create The Node Class-h264.mp4
    12:13
  • 3 44 Create The Behavior Tree And Wait Task-h264.mp4
    13:34
  • 4 45 Basics Of Compositors-h264.mp4
    13:21
  • 5 46 Create The Selector And The Sequencer-h264.mp4
    18:40
  • 6 47 Create The Blackbard-h264.mp4
    11:40
  • 7 48 Create The Move To Target Task-h264.mp4
    17:45
  • 8 49 Implement The Patrolling-h264.mp4
    18:28
  • 9 50 The Decorator Class-h264.mp4
    15:13
  • 10 51 Implement The Check Condition And Notifies-h264.mp4
    13:46
  • 11 52 Sort Priority-h264.mp4
    15:34
  • 12 53 Implement Abort Lower Priority-h264.mp4
    14:11
  • 13 54 Add Check Last Seen Location-h264.mp4
    14:54
  • 14 55 Refactor Rotation Control And Add Behavior Interface-h264.mp4
    17:29
  • 15 56 Implement Rotate Toward Target-h264.mp4
    13:22
  • 16 57 Refactoring The Enemy And Chomper Prefab-h264.mp4
    09:15
  • 17 58 Create The Attack Task-h264.mp4
    12:09
  • 18 59 Add Running Animation To The Animator-h264.mp4
    08:51
  • 19 60 Add Team-h264.mp4
    07:17
  • 20 61 Implement The Damager Component-h264.mp4
    13:30
  • 21 62 Finish The Chomper Melee Attack-h264.mp4
    12:50
  • 22 63 Create The Health Bar For The Player-h264.mp4
    15:24
  • 22.1 63 HealthBar.zip
  • 23 64 Create The Damage Visualizer-h264.mp4
    10:42
  • 24 65 Create The Damage Visualizer Material-h264.mp4
    14:19
  • 25 66 Add Camera Shake-h264.mp4
    15:46
  • 26 67 Add Damage Visualizer The Enemy-h264.mp4
    08:02
  • 27 68 Add Death Animation To The Player-h264.mp4
    09:00
  • 28 69 Add The Ui Manager-h264.mp4
    06:24
  • 29 70 Create The Behavior Group Task-h264.mp4
    10:13
  • 30 71 Refactor Chomper Behavior To Groups-h264.mp4
    13:44
  • 1 72 Compose The Spitter Enemy-h264.mp4
    14:12
  • 2 73 Implement The Projectile Flight-h264.mp4
    18:15
  • 3 74 Implement The Projectile Damage And Explode-h264.mp4
    10:17
  • 4 75 Add Vfx To The Projectile-h264.mp4
    12:45
  • 5 76 Implement The Cooldown Decorator-h264.mp4
    13:49
  • 1 77 Compose The Spawner Prefab-h264.mp4
    14:34
  • 1.1 77 Spawner.zip
  • 2 78 Implement The Spawn Behavior-h264.mp4
    20:24
  • 3 79 Update The Perception Of The Spawned Enemy-h264.mp4
    13:34
  • 4 80 Finish The Death Logic Of The Spawner-h264.mp4
    14:52
  • 1 81 Basics Of Ability And Ability Component-h264.mp4
    19:55
  • 2 82 Create The Speed Boost Ability-h264.mp4
    16:55
  • 3 83 Create The Ability Ui Widget-h264.mp4
    10:46
  • 3.1 83 Ability.zip
  • 4 84 Create The Ability Doc And Ui Class-h264.mp4
    11:39
  • 5 85 Fire The Ability When Touched-h264.mp4
    21:40
  • 6 Add The Scaling Effect To The Ability Ui-h264.mp4
    18:44
  • 7 86 Implement The Health Regen Ability-h264.mp4
    12:00
  • 8 87 Fire Ability Base Classes-h264.mp4
    20:11
  • 9 88 Compose The Scanner And Fire Ability Assets-h264.mp4
    10:52
  • 10 89 Apply Damage To The Enemy With The Fire Ability-h264.mp4
    10:15
  • 11 90 Implement The Stamina Bar-h264.mp4
    14:46
  • 1 91 Create The Based Class For The Shop System-h264.mp4
    12:58
  • 2 92 Test The Shop System With The Rifle-h264.mp4
    11:16
  • 3 93 Test The Shop System With The Fire Ability-h264.mp4
    04:49
  • 4 94 Compose The Shop Item Ui-h264.mp4
    16:30
  • 4.1 94 Shop.zip
  • 5 95 Compose And Test The Shop Ui-h264.mp4
    18:06
  • 6 96 Create The Credit Button-h264.mp4
    15:52
  • 7 97 Update Credit And Add The Back Button In Shop Ui-h264.mp4
    12:47
  • 8 98 Implement The Purchase Mechanics-h264.mp4
    11:46
  • 9 99 Convert All Weapon And Abilities To Items-h264.mp4
    19:41
  • 10 100 Implement The Reward System-h264.mp4
    13:41
  • 1 101 Create The Pause Menu-h264.mp4
    17:25
  • 1.1 101 Menu.zip
  • 2 102 Create The Level Manager Class-h264.mp4
    08:35
  • 3 103 Create The Game Over Menu-h264.mp4
    07:54
  • 4 104 Compose The Main Menu Scene-h264.mp4
    13:10
  • 4.1 104 MainMenu.zip
  • 5 105 Compose The Main Menu Ui-h264.mp4
    10:05
  • 6 106 Implement The Main Menu-h264.mp4
    14:54
  • 7 107 Balance And Populate The Game Level-h264.mp4
    22:53
  • 1 108 Add Menu Audio-h264.mp4
    12:01
  • 1.1 108 Audio.zip
  • 2 109 Create The Audio Pooling-h264.mp4
    28:50
  • 3 110 Weapon And Enemy Hit Audio-h264.mp4
    10:38
  • 4 111 Perception And Ability Audio-h264.mp4
    12:25
  • 5 112 Create The Win State-h264.mp4
    12:46
  • 1 113 Build For Android-h264.mp4
    10:13
  • 1.1 113 Icon.zip
  • 2 114 Build For Ios-h264.mp4
    09:48
  • 1 115 Congrats And Final Remarks-h264.mp4
    03:07
  • Description


    Complete Game Development Series 03 - Advance Your Game Dev Jurney on Mobile with Unity and C#

    What You'll Learn?


    • Advanced Unity Techniques
    • Make Mobile Games for Android and iOS
    • Advanced C# Facilities
    • Robust Coding Practices
    • How to Implement Complex Systems Like AI Perception and Behavior Tree.

    Who is this for?


  • Unity Developer needs Training on Mobile Development
  • Students that have the basic knowledge of C# and Unity and are looking for advanced game development tutorials.
  • Students who finished the first 2 installments of the Complete Game Development Series
  • Not for complete beginners
  • What You Need to Know?


  • Good Understanding of C#
  • Good Foundation in Unity
  • Passion to Game Development
  • Please checkout the 1st and 2nd Installment of the Series If You Are a Complete Beginner.
  • More details


    Description

    This course is the third installment of the Complete Game Development Series and is aimed at covering advanced topics of Unity, and mobile game development.

    Students will learn how to make a mobile project and set up the testing environment. The modular level creation workflow is then applied to build the level of the game and the lighting. Touch screen-based player controller, along with the camera viewing, and follow control is implemented first, followed by many gameplay systems like inventory, health, and damage system, generic team ID, AI perception, AI behavior Tree, projectiles, ability system, shop system, UI management, level management, and more.

    The project focuses on implementing independent gameplay systems and making them work together beautifully. Many advanced C# features like interfaces and delegates are utilized to help improve the extensibility of the code as well as reduce code duplication, and dependency. Programming patterns like recursion, tree, and singleton, are utilized to produce cleaner code. Advanced Unity features like scriptable objects are introduced to achieve better data storage and retrieval.

    The build processes to iOS and Android are covered at the end of the tutorial, and students walk away with a complete mobile game, as well as extended knowledge of Unity, C# and game development.


    Who this course is for:

    • Unity Developer needs Training on Mobile Development
    • Students that have the basic knowledge of C# and Unity and are looking for advanced game development tutorials.
    • Students who finished the first 2 installments of the Complete Game Development Series
    • Not for complete beginners

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    Jingtian Li is an Associate Professor of game development. He is specialized in 3D content creation (modeling, texturing, rigging) and programming(C/C++, C#, Python). He has a Master degree of computer graphics, and has published many books and articles about game development, as a well rounded generalist, Jingtian can take on many jobs, and is fluent with Unreal Engine, Unity, Maya, Blender, Substance P/D, Houdini, he is dedicated in teaching students and professionals with new techniques and tools to create engaging games and animation.
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 116
    • duration 27:10:07
    • English subtitles has
    • Release Date 2024/04/24