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Unity Mobile Game - Create a Hyper Casual Shooting Game

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Tabsil Games

5:17:03

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  • 1 - Project Setup.mp4
    07:05
  • 2 - Grabbing Character Animations.mp4
    04:46
  • 3 - Animating the Main Character.mp4
    04:16
  • 4 - Moving the Player.mp4
    09:04
  • 5 - How to Better Manage the Player Animations.mp4
    07:44
  • 6 - Improving our Scene Visuals.mp4
    08:02
  • 7 - Setting Up the Player Camera.mp4
    06:32
  • 8 - The Player Spline.mp4
    05:51
  • 9 - Player Detection.mp4
    06:38
  • 10 - The First Warzone.mp4
    05:39
  • 11 - How to Follow the Spline.mp4
    08:59
  • 12 - Animating the Player on the Spline.mp4
    07:54
  • 13 - Adding the SlowMo Effect.mp4
    03:11
  • 14 - We Start Animation Rigging.mp4
    10:38
  • 15 - Better Controlling the Rig Builder.mp4
    06:23
  • 16 - Configuring the IK Constraints.mp4
    09:01
  • 17 - Better Aiming for the Player.mp4
    08:28
  • 18 - Adding Piou Pious D.mp4
    08:50
  • 19 - Adding the Shooting Line.mp4
    18:14
  • 20 - Spawning Bullets.mp4
    11:44
  • 21 - Shooting Bullets.mp4
    09:43
  • 22 - Bullets Detect Enemies.mp4
    10:46
  • 23 - Enemy Ragdoll Tests.mp4
    08:45
  • 24 - Polishing the Enemy Ragdoll.mp4
    09:40
  • 25 - Enemy Aiming at Player.mp4
    07:57
  • 26 - Storing Enemies that Shoot Back 1 2.mp4
    13:16
  • 27 - Storing Enemies that Shoot Back 2 2.mp4
    08:09
  • 28 - Enemies Finally Shooting Back.mp4
    18:42
  • 29 - Player Ragdoll.mp4
    09:54
  • 30 - Enemy Shooting Polish.mp4
    04:39
  • 31 - Fonts.zip
  • 31 - Setting Up the Main Panels.mp4
    09:48
  • 32 - The Game Manager.mp4
    05:54
  • 33 - Switching to the Game State.mp4
    09:13
  • 34 - The Gameover.mp4
    05:39
  • 35 - The Level Complete.mp4
    11:32
  • 36 - What is an Action.mp4
    06:07
  • 37 - Using Actions with Arguments.mp4
    03:01
  • 38 - Actions to avoid Spaghetti Code.mp4
    05:19
  • Description


    Learn & Create a Hypercasual Mobile Game with Shooting Mechanics like a Pro !

    What You'll Learn?


    • Create a Hyper Casual Shooting Game from Scratch
    • Add Animations to 3D Characters
    • Learn how to Craft a Solid Architecture for your Code
    • Learn how to write Clean Code
    • Use Inverse Kinematics
    • Create a Game Loop
    • And Much More !

    Who is this for?


  • Unity Beginners willing to Create a Hyper Casual Game
  • Unity Enthusiasts willing to improve their skills
  • Unity Experts interested in Trendy Mobile Games Mechanics
  • What You Need to Know?


  • How to make your way through the Unity Editor (but not compulsory)
  • A Computer
  • An internet connexion
  • More details


    Description

    Do you know Johnny Trigger ?


    Let me present you Frankie Trigger !


    In this course, you will learn how to create a Hyper Casual Shooting Mobile Game from scratch.

    We will go all the way from setting up our project to creating the core loop of the game.


    We will first grab a Free Character from Sketchfab, a popular 3D Models Library. This model alone won't do anything, we will need to Animate it !

    And I've got the Perfect Solution for you, a Free Platform for Animations called Mixamo.

    After that step, you will be able to add animations to any of your humanoid characters.


    Okay that's one thing !


    After Animating our character, we will use the Unity Spline System to make the player follow a certain path, perform a Frontflip, Backflip, or any animation that we want, and shoot at enemies.


    I call that phase a Warzone !


    When entering the Warzone, we will add a cool Slow Motion effect. There, you'll learn about the 2 Time Scales Unity uses.


    If any of the enemies is touched (& the Player too) by a bullet, he will turn into a Ragdoll !

    Exactly, we will add jiggly bones to our characters to make the game More Satisfying.


    You will learn how to use Unity's Animation Rigging System to make the player aim at enemies, and the enemies aim at the player.


    There is so much you will learn in this course, and there’s even more to come!

    If you’re ready to Master New Hyper Casual Concepts, don’t miss this opportunity.


    Enroll now

    Who this course is for:

    • Unity Beginners willing to Create a Hyper Casual Game
    • Unity Enthusiasts willing to improve their skills
    • Unity Experts interested in Trendy Mobile Games Mechanics

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    Tabsil Games
    Tabsil Games
    Instructor's Courses
    Howdy!I want to share with you more than 7 years of mobile games dev experienceCareer:In 2015, I got my degree in Automotive Engineering, specialized in Embedded Systems.I worked on a Bio car in Geneva, Switzerland.I then worked in Munich, Germany at BMW.But all of this didn’t mean much. I wanted to make games.Since my younger age, I loved coding, I loved learning, but I mainly loved Teaching.I used to teach kids about mathematics, physics and chemistry during while I was learning engineering for some pocket money.So only 2 months after working at BMW, I packed my stuff, came back to my parent’s house, and started making games.I started using Buildbox at the time to make platformers & endless hyper casual games to hope making a living off of them.I then stumbled upon Unity and this made me make better games. I became more used to C#.This led me to learn more about OOP, S.O.L.I.D. principles and Architecture.I then pumped up my skills by learning more about Game Design & Art.The Comeback:Having gathered all these skills for more than 7 years, I’m now back to fulfill my goal, sharing with you what I’ve learned, and learn more in the process.Taking my courses, you’ll learn:- The Basics & the more Advanced stuff of C#, step by step- How to make a mobile game from scratch- How to Optimize your mobile game- How to make a Solid Architecture to make Updating your game a breeze- How to increase the Retention of your mobile game- How to publish your game on the App Store & Play Store- 3D Modeling with Blender- And more Tips & TricksSo be ready for this amazing journey, and feel free to ask whenever you’re stuck, I’m here to help!
    Students take courses primarily to improve job-related skills.Some courses generate credit toward technical certification. Udemy has made a special effort to attract corporate trainers seeking to create coursework for employees of their company.
    • language english
    • Training sessions 38
    • duration 5:17:03
    • Release Date 2024/04/24