Companies Home Search Profile

Unity Lighting Fundamentals

Focused View

Joy Horvath

1:26:16

29 View
  • 01 - Course Overview.mp4
    01:20
  • 02 - Introduction and Project Overview.mp4
    01:46
  • 03 - Custom Skyboxes.mp4
    07:42
  • 04 - Directional Lights.mp4
    04:50
  • 05 - Global Illumination.mp4
    04:31
  • 06 - Emissive Lighting.mp4
    06:49
  • 07 - Light Probes.mp4
    08:46
  • 08 - Reflection Probes.mp4
    06:51
  • 09 - Point Lights.mp4
    04:02
  • 10 - Spot Lights.mp4
    03:08
  • 11 - Area Lights.mp4
    03:08
  • 12 - Scene Setup and Planning.mp4
    06:01
  • 13 - Blocking out Lights.mp4
    09:33
  • 14 - Completing Light Blockout.mp4
    08:17
  • 15 - Working with the Post Processing Stack.mp4
    04:50
  • 16 - Finalizing the Scene.mp4
    04:42
  • unity-lighting-fundamentals.zip
  • Description


    Unity has an incredibly robust lighting system, and it can be hard to know where to start when approaching it for the first time. This course will introduce you to the foundational knowledge you need to begin lighting scenes in Unity.

    What You'll Learn?


      Perhaps more than any other single design component, lighting can really make or break your game. Not only does it allow your player to actually see your environments, but it also sets the mood and clues the player into the type of world they're exploring. In this course, Unity Lighting Fundamentals, you'll learn the basics of lighting in Unity. You'll start by learning each of Unity's different light types. Next you'll explore when its the best time to use each light source. Finally, you'll learn how to make use of the different features of Unity's lighting window. You'll finish off the course by taking what you learned and applying it to fully light a dynamic scene, making use of different render effects along the way. By the end of the course, you will be able to approach any lighting scenario in your own games and make informed decisions about how to light them from a stylistic and technical standpoint. Software required: Unity 2017.

    More details


    User Reviews
    Rating
    0
    0
    0
    0
    0
    average 0
    Total votes0
    Focused display
    Joy Horvath is a passionate game developer whose career has taken her across many different roles in the game industry. She started out as a QA tester at EA, then moved on to do freelance art and animation in games and adjacent industries. For around five years, Joy taught game design at several schools and camps across California before finally landing at Unity Technologies, where she works as an Instructional Designer as part of the Education team.
    Pluralsight, LLC is an American privately held online education company that offers a variety of video training courses for software developers, IT administrators, and creative professionals through its website. Founded in 2004 by Aaron Skonnard, Keith Brown, Fritz Onion, and Bill Williams, the company has its headquarters in Farmington, Utah. As of July 2018, it uses more than 1,400 subject-matter experts as authors, and offers more than 7,000 courses in its catalog. Since first moving its courses online in 2007, the company has expanded, developing a full enterprise platform, and adding skills assessment modules.
    • language english
    • Training sessions 16
    • duration 1:26:16
    • level preliminary
    • Release Date 2023/10/11